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koNtenT
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Everything posted by koNtenT
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Are you in the experimental branch? The fall damage in that has been disabled to avoid some "ladder" or "stair" bugs.
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Please tell me if this works LMAO
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Please change this, can't run anywhere while stuffed without throwing up. Its the first shade of "stuffed". I died because in the middle of an axe battle I was throwing up. Regardless, this needs to be fixed where being "stuffed" on the light green shade has no chance of throwing up. I've thrown up EVERY time.
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Well firstly, we can't tell when we are going to get stuffed. So eating little by little sometimes won't even do it. Also I just confirmed that no matter what happens (regardless of running or staying completely still) my character STILL threw up. It is not a direct correlation of any movement. So this is obviously a bug. I am NOT over eating, its still a light green "stuffed" message. I understand eating and drinking and stopping before the "stuffed" status comes up is a solution. But its not exactly elegant. So stop trolling. This is a real bug.
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yeah, actually i remember seeing this too .. i wonder if thats what it is :o
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Yeah, I unfortunately stumbled upon this as well. Given my lamp was badly damaged, but the tank was pristine.
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You Dont Know How Rare TKSO Pants Are,,,,,,
koNtenT replied to Deathlove's topic in General Discussion
I've actually found the pants quite often. Granted its a joy to find one, but I've found it quite easily. Office buildings, Schools, Military bases, even in a barn. The SKS is really nice, but until it gets a scope attachment for it (which I've searched the experimental already for), I highly doubt it will replace the mosin. Maybe the M4. -
Need help - I died at airport after shooting someone...
koNtenT replied to Errand Boy's topic in General Discussion
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Just a couple points from my opinion. 1. New SKS Rifle So cool, very authentic.The reload is amazing. Only issue I have is the ammo which is extremely similar to the mosin. The mosin uses a 7.62, where the SKS uses a 7.62 x 39mm. Kind of confusing when you only have Mosin ammo and trying to put a 7.62 ammo into the SKS. Visually its very distinctive between the two (SKS has black ammo where mosin is still the same, Mosin still has a white box of ammo where the SKS ammo box has a green box with bears). As of now, haven't found any attatchments for it either, which means the SKS will most likely be stuck with the iron sights. Same damage as the mosin though with a 10 bullet internal magazine. 2. Stomach / Hunger / Thirst WTF happened to this? I'm so confused what the new patch. Firstly, you don't spawn in as "Thirsty" any longer (yay), takes about 5 minutes of gameplay before it shows up that you need a drink. As far as I can tell, the stomach capacity is still the same, However, you can't get "stuffed" anymore without throwing up. The usual adventure as a fresh spawn is; run to a town, find a well, drink till full, continue adventure. But you can't do that anymore without throwing up after you are "Stuffed" which leaves you extremely hungry. >.< The new status's are also alittle offputting. The sizes of the status bars are getting obnoxiously long. Stop !@#!ing around and just put the bars of stomach, thirst, hunger. Notice the difference in shades between "energized" and "hydrated". I would assume this is supposed to be the differentiation between being able to heal. The brighter green of course showing that healing will occur if both "energized" and "hydrated" are at those stages. This was after throwing up by the way which happened almost right after I got "stuffed" 3. Strange ammo bug So I had 1 stack of 8ammo 7.62, another stack of 20ammo 7.62, and another box of 20ammo 7.62. After opening the 20ammo box of 7.62, I now had a stack of 0ammo 7.62, another stack 20ammo 7.62, and another stack of 20ammo 7.62. I lost 8 bullets after opening the 20ammo box of 7.62. I also noticed a bug with the magnum where it put a stack of magnum ammo in my inventory after reloading. I couldn't replicate the bug though. I had 2 speed loaders , a stack of 30ammo magnum ammo and the magnum. 4. No real optimization yet. FPS dropped by 15 for me in some areas from the stable version to experimental. Every setting in game was the same. 5. Can drink / eat things not in your inventory Finally fixed this, thank you. You can now drink/eat items not in your inventory but in the vicinity. It now correctly puts things into your hands and consumes it. 6. New dialogue pop up. Something about the consumable/matchbox. Same popup as the barets were coming up 7. Random Death? I just logged into a server, ran for ~30 seconds then it shows that I died. This was while I was desynced, I was nowhere near any town or anyone else, I also stayed there waiting for someone to loot my body, which didn't happen for about 10 minutes. After my random death I figured that would be a good end to this list. DayZ is going in the right direction, and this is all just my opinion. Again thanks devs and community for taking the time to read this. And to the unfortunate person that I KoS'd to get the SKS, I do humbly apologize, but without your "contribution" I wouldn't have gained the experience I did. Thanks <3
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I've looked quite extensively into hunger / thirst / blood / health / stomach capacities. They are obviously meddling with it. I just wish there was a more exact way to see what is going to cause you to throw up. Btw, its not like its a 0.01% of puking if you are "stuffed". I literally threw up within a minute of two seperate times I was "stuffed" (the ONLY 2 times mind you, didn't dare trying again).
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you swam in a river / pond / lake.
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Electro Militia Hardcore Server Joined this server the first time with a fully geared character after my previous server reset. Low and behold I get stuck on the "Please wait.." screen for about 5 minutes. I naturally try another server to continue but now my character is reset. Sighhhhhh So I continue on that server until it restarts again. Trying the "Electro Militia" server a 2nd time to see if the same thing happens. No surprise I again can't connect and this time some nice red text comes up. Something along the lines of "Unable to connect your character to the server and has been reset. An admin has been notified" (basically a big fk you and have a nice day). Avoid this server unless you want to reset your character. Good luck.
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Try hardcore servers man. I've been playing them ever since they came out and people are alot more mature (not trigger happy and skittish too KoS). Just yesterday I met up with an armed person, told him I'm friendly, gave him ammo for his weapon, and continued to have a nice journey with him to zelengorsk where I eventually lost him :( P.S. Mystery EU man, if you are reading this, I would like to continue our adventure :P
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I was in the 3rd floor of the building across that firehouse. I 1 shot you to the head with the m4. Enjoy the walk back to Electro! :D
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Heard what sounded like a bomb and saw smoke
koNtenT replied to capt. beefsteak's topic in General Discussion
Its the Gas Station. Once they blow up, they continue to blow up until the server is reset. Also if you see the explosion for the first time, you get a nice little pop up on your game. Enjoy the explosions! :D -
There are a couple of aspects of this game that in my opinion are starting to look like its actually heading in the right direction. However, that being said, there are a couple things bothering me with the current state of the game. Could be due to future implementation, but most of it seems like a "fix" rather then "will be fixed" if you know what I mean. Firstly, thank you rocket and team for the server update. The game is now much more enjoyable with separate hives and multiple characters across multiple servers. :D Alright so the list .. 1. Loot This is probably the biggest thing bothering me, food loot as well as other loot (can opener, butane tanks, etc) are not spawning as often as they used too. Yes, I do agree they need to be lowered from version 30.114, but the amount / % that it was lowered by was too harsh. Hopefully you can increase the rate at which they spawn on server reset. Also, some buildings no longer have loot inside them whatsoever (namely army tents with dirt floors, the 2 floor mesh tents are still spawning nicely). 2. Mosin Bug or Requires complete nerf Mosin now has a bug in version 31. 114557. Currently the "clean" Mosin can load 5 bullets into the weapon. However, after the Mosin is spray painted either color (black, green), the weapon loses its capability to load 5 bullets, instead, it is now limited to chambering 1 bullet. Even after firing the weapon, you are only allowed to chamber the ammo, limiting the Mosin to 1 shot. Now this could be due to further implementation, let me explain. The Mosin is an internally fed sniper rifle that had to be loaded ammunition 1 bullet at a time to a maximum of 5 total bullets. If this chambering is actually how the Mosin was initially supposed to be loaded, this would create more realism and stress the accuracy and efficiency of the weapon (make your shots count because reloading will take LONGER). At this point its impossible to tell what the dev's have in mind for this weapon, but personally I would like to see a more realistic reloading of weapons which runs into my next point (yay for segways!) 3. Realistic Reloading A dev's call and interpretation will be needed on this point. Reloading weapons in real life is a PAIN in the middle of a firefight. I would like to see a more realistic reload system implemented into the magazines and chambering of weapons. By realistic I mean, the actual action of putting bullets into magazines / weapons 1 by 1. This will obviously take longer the larger the magazine and therefore make people think twice about reloading. This will stress the amount of time each person can keep firing bullets and their reliance on their secondary. I feel this point would be better shown through example. For sake of example, please assume each soldier has an M4 of equal capabilities and skill Hero: 2 magazines, no extra ammo, and Magnum Pistol Bandit: 2 magazines, extra ammo and no pistol Bandit fires at Hero with retaliation, both soldiers expending both their magazines of their M4. Now at this point, both of the soldiers have 2 empty magazines. In the current version, Bandit (because he has extra ammo) will simply drag his ammunition to his empty magazine and be fully reloaded where Hero will have to switch to his pistol. Bandit comes back up to return fire at Hero which naturally leads toHero's death :( Now in the way I suggest, after both soldiers expend their magazines, Bandit has no choice but to reload his magazines (this will take some time for him to be fully loaded) while Hero can safely pull out his Magnum and reposition. Bandit is fully loaded, peaks the corner and is safely neutralized by the Hero. If you excuse the obvious hate I have for Bandits, you can see this has quite an impact on the gameplay. "Topping off" Magazines will result in less time to reload a magazine ( if there is currently 34/60 ammo inside a coupled magazine versus a 0/60 magazine). Mosin will also have the same effect of reloading through chambering into the internal magazine of the weapon. 4. Weapon Spawn Rate LOVE IT! Please just keep the spawn rate of weapons the same. The elusive M4 is much harder to obtain and definitely helps with the balancing of powers within the game. People are now more fearful of a person with a weapon then before and I feel its something that would mirror real life. I am still up in the air about the ammunition spawn though. 5. Stomach, Food, Water There was definitely a change to how quickly you could get the "healthy" status, and the stomach. I can't say I'm 100% for these changes. I like the idea that it is now harder for people to obtain the "healthy" status, but the stomach seems too fast. I'm sure this goes hand in hand with the difficulty of trying to reach "healthy" and the loot rate, but I feel that the stomach digests way too quickly. going from a "stuffed" stomach to "hungry" or "thirsty" in around 40 minutes is way too difficult in the current loot drops of DayZ. I can't exactly put my finger exactly what needs to be balanced but, i think the stomach should be content for at least an hour after getting the "stuffed" status. This would naturally make the time of getting "healthy" more difficult, but I think that would make more sense. Thats the only points I can think of for now. Maybe another thread down the road. Again thank you dev's and community for taking the time to read this.
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Yes, I do agree there needs to be a compromise. However I don't feel this timer thing you are talking about. Everything happens for me instantaneously.
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There are a couple of aspects of this game that in my opinion are starting to look like its actually heading in the right direction. However, that being said, there are a couple things bothering me with the current state of the game. Could be due to future implementation, but most of it seems like a "fix" rather then "will be fixed" if you know what I mean. Firstly, thank you rocket and team for the server update. The game is now much more enjoyable with separate hives and multiple characters across multiple servers. :D Alright so the list .. 1. Loot This is probably the biggest thing bothering me, food loot as well as other loot (can opener, butane tanks, etc) are not spawning as often as they used too. Yes, I do agree they need to be lowered from version 30.114, but the amount / % that it was lowered by was too harsh. Hopefully you can increase the rate at which they spawn on server reset. Also, some buildings no longer have loot inside them whatsoever (namely army tents with dirt floors, the 2 floor mesh tents are still spawning nicely). 2. Mosin Bug or Requires complete nerf Mosin now has a bug in version 31. 114557. Currently the "clean" Mosin can load 5 bullets into the weapon. However, after the Mosin is spray painted either color (black, green), the weapon loses its capability to load 5 bullets, instead, it is now limited to chambering 1 bullet. Even after firing the weapon, you are only allowed to chamber the ammo, limiting the Mosin to 1 shot. Now this could be due to further implementation, let me explain. The Mosin is an internally fed sniper rifle that had to be loaded ammunition 1 bullet at a time to a maximum of 5 total bullets. If this chambering is actually how the Mosin was initially supposed to be loaded, this would create more realism and stress the accuracy and efficiency of the weapon (make your shots count because reloading will take LONGER). At this point its impossible to tell what the dev's have in mind for this weapon, but personally I would like to see a more realistic reloading of weapons which runs into my next point (yay for segways!) 3. Realistic Reloading A dev's call and interpretation will be needed on this point. Reloading weapons in real life is a PAIN in the middle of a firefight. I would like to see a more realistic reload system implemented into the magazines and chambering of weapons. By realistic I mean, the actual action of putting bullets into magazines / weapons 1 by 1. This will obviously take longer the larger the magazine and therefore make people think twice about reloading. This will stress the amount of time each person can keep firing bullets and their reliance on their secondary. I feel this point would be better shown through example. For sake of example, please assume each soldier has an M4 of equal capabilities and skill Hero: 2 magazines, no extra ammo, and Magnum Pistol Bandit: 2 magazines, extra ammo and no pistol Bandit fires at Hero with retaliation, both soldiers expending both their magazines of their M4. Now at this point, both of the soldiers have 2 empty magazines. In the current version, Bandit (because he has extra ammo) will simply drag his ammunition to his empty magazine and be fully reloaded where Hero will have to switch to his pistol. Bandit comes back up to return fire at Hero which naturally leads to Hero's death :( Now in the way I suggest, after both soldiers expend their magazines, Bandit has no choice but to reload his magazines (this will take some time for him to be fully loaded) while Hero can safely pull out his Magnum and reposition. Bandit is fully loaded, peaks the corner and is safely neutralized by the Hero. If you excuse the obvious hate I have for Bandits, you can see this has quite an impact on the gameplay. "Topping off" Magazines will result in less time to reload a magazine ( if there is currently 34/60 ammo inside a coupled magazine versus a 0/60 magazine). Mosin will also have the same effect of reloading through chambering into the internal magazine of the weapon. 4. Weapon Spawn Rate LOVE IT! Please just keep the spawn rate of weapons the same. The elusive M4 is much harder to obtain and definitely helps with the balancing of powers within the game. People are now more fearful of a person with a weapon then before and I feel its something that would mirror real life. I am still up in the air about the ammunition spawn though. 5. Stomach, Food, Water There was definitely a change to how quickly you could get the "healthy" status, and the stomach. I can't say I'm 100% for these changes. I like the idea that it is now harder for people to obtain the "healthy" status, but the stomach seems too fast. I'm sure this goes hand in hand with the difficulty of trying to reach "healthy" and the loot rate, but I feel that the stomach digests way too quickly. going from a "stuffed" stomach to "hungry" or "thirsty" in around 40 minutes is way too difficult in the current loot drops of DayZ. I can't exactly put my finger exactly what needs to be balanced but, i think the stomach should be content for at least an hour after getting the "stuffed" status. This would naturally make the time of getting "healthy" more difficult, but I think that would make more sense. Thats the only points I can think of for now. Maybe another thread down the road. Again thank you dev's and community for taking the time to read this.
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oh wow, yeah. Meant Jan 24 >.<
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Self explanatory title. I've been trying to get back to my character that i've been working on. I know for a fact that it is indeed saved on a server, I just don't know which one. As far as I can tell there are hives within the seperate service providors. Just wish we could organize which hive is part of which on the search screen. GameServers Vilayer MPGS are just a couple hives that i know about. But the personal servers, we have no clue what hive that is attributed towards. Is that its own hive or something? or does it go towards the service providers hive?
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Hmmm on second thought, thanks I understand alittle better now. Hopefully they have a fix for this soon! However, I would still like to see a better distinguishing between which server belongs to which hive.
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The lack off loot is not right ???
koNtenT replied to africanhungergames's topic in General Discussion
yeah, i've noticed this as well. Either they have significantly lowered the loot, or the loot isn't dropping. Went through 3 military camps last night with NOTHING in the tents. Weird to say the least. -
Well i've deduced that my character is on the "casual" hive. But i've noticed that my character is in different areas when i login with those differing service providers. So they can't be all connected to a central hive. They must have a separate hive for their own servers. As for the characters not being saved, yes, unfortunately 100% true. I'm just trying to find my lost character in the vast invisible hives >.<
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Yeah, i found backpacks and 1 m4 there as well. Not bad ;)
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@ devs, PLEASE make the servers default to Central Standard Time or something of that nature instead of GMT. This is absolutely stupid that the majority of our NA servers are set to GMT (playing @ 7pm Mountain time, server times = 2am, PITCH BLACK) Please. Stop favoring the EU side. Thanks