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slarticus

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About slarticus

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    On the Coast
  1. but that is my point the challenge of the game should be surviving against the zombies by teaming up. Not surviving against other players. Maybe there should be a bigger penalty for killing unarmed players then to prevent people just shooting on sight. Maybe there should be more of an incentive to team up with people. Maybe increase the amount of loot spawned depending on number of people around an area, encourages teaming up. Maybe increase number of zombies spawned depending on group size in area. Encourages group play to increase challenge of the game. Imagine two groups of players meeting each other in a town, lots of loot spawns but then a huge zombie hoards spawns and every player is suddenly busy shooting zombies not each other. The hoard is finished and a tense moment of time after with the two groups working out who is who and whether or not to start shooting.The two groups have a choice start shooting each other for an epic pvp fight or move on to the next town as one group, or go their separate ways saying good luck to each other. That sounds like a much more fun gaming experience to me than the current I'd rather play alone so I can get more kill and only worry about myself.
  2. I'm just gonna post what I said in the too many vets thread as it applies here too. I think the main issue is the shoot on sight mentality that nearly all vets have. They have played the mod and its spin offs and that is all they are about shoot first before they shoot you. But in this version it should be more about surviving and testing the game which is nigh on impossible when as soon as some people get a gun they think the point then is to shoot anything that they see. This includes fresh spawns that have no weapons at all, anyone they meet that they think could be a threat, or just anything that moves as that is the mentality of most players. I think the steps Rocket has taken to prevent the shoot first loot after doesn't go far enough to discourage this sort of behavior. Most people who are shooting have all the gear they need so care nothing for damaging any loot they may get of a player. This was obvious from watching people play the mod as it got to the point where very few even bothered to loot corpses just shot and moved on. A humanity system does not seem the way forward without significant penalties for the bandits types as they wear their banditry as a badge of pride. Mods like Overwatch and Breaking point turned what is supposed to be a survival horror game into a new variation of cod/bf where pvp is the main if not only focus. That said there is no point to survival in this game other than to gear up and kill other players and herein lies the fundamental issue with the concept of survival horror on a multi-player platform. It does not work as it is intended. There is no other end game but to shoot people and therefore becomes a game of survive the players not the zombies. As a zombie survival game I think this game is limited, however it has much potential as a multi-player pvp game with a zombie flavouring. I know the number of zombies is turned down at the moment for testing and load performance but unless they add hundreds more for each town I don't think it will make that much difference. The zombies need to be much more of a threat than the players to make it a multi-player survival game where it makes sense to team up with people to defend yourselves from the hoards. That is the game I would like to play... Imagine meeting a player who says 'hey over here take this gun and food, now help us protect this building from the next wave of zombies' Ensue massive shoot out with zombie hoard just about surviving after running out of ammo and finishing the last few off with axes, bats, chainsaws, shovels. 'Phew now we need to find some more ammo and food before we meet the next hoard' I will however add to this that pvp is the most fun point of multi=player games and this game needs it but not at the cost of the ethos of surviving against a zombie infection. I don't want a PVE experince I want DayZ as it is but with a real zombie threat. I haven't been scared of zombies since i first played the mod back when it was first released. Shouldn't the zombies be what I am scared of not every player i meet? Yes be scared of other groups of armed players but not shoot on sight anyone you come across.
  3. slarticus

    Too many veterans

    While I agree with most that complaining about not having played the game before and that those that have will be better, I think the main issue is the shoot on sight mentality that nearly all vets have. They have played the mod and its spin offs and that is all they are about shoot first before they shoot you. But in this version it should be more about surviving and testing the game which is nigh on impossible when as soon as some people get a gun they think the point then is to shoot anything that they see. This includes fresh spawns that have no weapons at all, anyone they meet that they think could be a threat, or just anything that moves as that is the mentality of most players. I think the steps Rocket has taken to prevent the shoot first loot after doesn't go far enough to discourage this sort of behavior. Most people who are shooting have all the gear they need so care nothing for damaging any loot they may get of a player. This was obvious from watching people play the mod as it got to the point where very few even bothered to loot corpses just shot and moved on. A humanity system does not seem the way forward without significant penalties for the bandits types as they wear their banditry as a badge of pride. Mods like Overwatch and Breaking point turned what is supposed to be a survival horror game into a new variation of cod/bf where pvp is the main if not only focus. That said there is no point to survival in this game other than to gear up and kill other players and herein lies the fundamental issue with the concept of survival horror on a multi-player platform. It does not work as it is intended. There is no other end game but to shoot people and therefore becomes a game of survive the players not the zombies. As a zombie survival game I think this game is limited, however it has much potential as a multi-player pvp game with a zombie flavouring. I know the number of zombies is turned down at the moment for testing and load performance but unless they add hundreds more for each town I don't think it will make that much difference. The zombies need to be much more of a threat than the players to make it a multi-player survival game where it makes sense to team up with people to defend yourselves from the hoards. That is the game I would like to play... Imagine meeting a player who says 'hey over here take this gun and food, now help us protect this building from the next wave of zombies' Ensue massive shoot out with zombie hoard just about surviving after running out of ammo and finishing the last few off with axes, bats, chainsaws, shovels. 'Phew now we need to find some more ammo and food before we meet the next hoard'
  4. slarticus

    Voice & Text Communication

    How about only those who have not murdered another player, or maybe less than 2 murders have access to a global chat. That way if you see someone chatting in side channel you know they are innocent mostly and seeing as humanity survives death you couldn't cheat this by respawning. This idea came to me when we saw people chatting in side when we couldn't due to the beta patch. It would allow those who want to join up to survive to communicate and those TK'ers not to be able to lure people into traps :P I not a carebear player btw I would never likely have access to this channel just thought it would be interesting.
  5. slarticus

    Massive Lag since 1,7,0,0

    We too have been experiencing this nasty rubberbanding. It's not ping issue and it's not always desync although when you get desync the issues is worse tenfold. It is even more obvious when you are playing with the gf sitting next to you and you are never where they see you. It takes upto 1 minute for the game to show your actual location. Characters running ont he spot or just running off into the distance seem the most common occurance. This makes the game almost unplayable for a group of people trying to stick together and follow each other. Not to mention it can take 30secs to loot something or switch items between gear and backpack and if you're impatient and it catches up you can find yourself in all sorts of mess. We tried all sorts of servers and met the same thing on every server. Some were worse than others but in the end they all rubberband to the point it is unlpayable with a group of people. Needs fixing fast.
  6. I did have this issue but have found my solution I bought the gf a copy of Arma 2 and Op Arrowhead and now she too can experience the rubberbanding and lag effects of an otherwise brilliant time sink. Only downside is I now have to play with her all the time and if I play on my own have to make sure I'm back where i left her when I'm done or go find her. :P
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