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Noctiluxx

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Everything posted by Noctiluxx

  1. Ok. here's what I can confirm.. I'm in a small town, starts with an MIL i think.. anyway.. small, not a huge city. I've killed 7 zombies.. 5 of them in a row were after me.. It certainly appears as though their senses are increased. and they're likely to join each other in fight. (no, i don't have evidence, just what ive seen so far) Also, the distance appears to have increased. And even more interesting.. I've found that making eye contact (keeping your little white dot on them) when they are looking at you, provokes them into chasing you.
  2. Noctiluxx

    Friends in steam

    agreed.. lets not do this. keep your eyes peeled and communicate. or shoot your friend and say sorry.
  3. Yeah, I've also noticed their increased awareness...
  4. I was just in the apartments before I wrote the topic.. had 4 of them chasing me, I ran into one of the towers and clipped through the wall, fell to my death.. at least the pesky Zeds didn't get me
  5. Noctiluxx

    Places for Millitary Loot

    Thanks, I do my best to actually think things out instead of the usual frustration generated response people have on here. I didn't want to go down that road, but since you did, yes. Americans (mostly) love their guns, I'm from Canada, and I could give two shits about them. Hell, at one point when our military was in iraq, we sent them in green cammo.
  6. Noctiluxx

    Novel idea.

    I met two well geared guys yesterday after I was badly injured during a 2 zombie fight.. they stopped by, bandaged me up, and headed out. Nice people.
  7. Noctiluxx

    Places for Millitary Loot

    Before you start with your anger.. I didn't imply that I'd expect to find an M4 in someones apartment in cherno. However. I am suggesting that it would be a much more interesting game if there wasn't a 100% lock that every time you visit a military base (before anyone has been there) that you'll find a complete gun (or any gun parts at all) The reasoning: I'd assume that there was some kind of military force deployed to 'attempt' to fight off whatevers making the Zeds, and keep people safe. Which would lead me to believe, wherever they went, they'd take their best equipment. That said, once it becomes the epidemic that it is when our characters join the game. It would also be safe to assume possibility to find military gear all over map, as its likely people would loot dead military, and move about much like we're expected to do once we join the game.
  8. Noctiluxx

    Places for Millitary Loot

    I certainly hope they eliminate that a certain type of loot is in a certain type of place
  9. Noctiluxx

    please remove the barracks at balota

    This can be solved by simply changing the loot patters.. no need to revamp the map. Less loot there, and more importantly, more variety of loot, and the problem is solved. Its mostly due to lack of variety in lootable items as well. which is part of the alpha process.
  10. Yes, keep being a jerk about it.. it will get you somewhere i'm sure. Insult us some more because the majority of replies here fully disagree.. Its not the graphics are loosing quality, its an effect to make you uncomfortable, and clearly for you its working. SO work harder to stay healthy, and problem solved. Thats why its there. not just to piss you off.
  11. Noctiluxx

    Not enough Food and Drinks --------------> KoS

    I'm finding too much food.. on a 40 person server, i'm late to the scene already (all open doors) and i still have too much food that i drop it for other items (kits etc)
  12. As humans, we don't have a bar or 'indicator' other then that awful feeling (in game, itslack of color) its good you're annoyed. that means you'll learn from your mistakes, and do what you can to heal yourself. A bar or indicator will just say, 'hey, you should look into this sometime, but no big deal' and will have very little consequences for your actions.
  13. YOu're not wrong.. however, your friends discription may be a bit off from reality, and it was a week ago.. so your memory of it might be slightly different as well. so how do you know for sure it was me? either way, its not vaild to say the white guy with the hat is bad, shoot him always, never trust. or even worse, have a physical label on me because i did something i needed to survive.
  14. Noctiluxx

    Suggestion for Thirst and Hunger

    No. You never know a percentage of food you require in real life, you just have a general idea, a vague 'im hungry' thought in your mind.. thats it. not a bar graph or percentage.
  15. When you see me on the street.. do you know my reputation? Name? Intentions? No.. you don't So why, in a fight for survival would we ever expect to have such pre-introduction knowledge? To make it easier for you? The game isn't about easy, its about doing what you need to survive. Use what you can to make it out of the situation, don't rely on "hes wearing a green hat, so he's a good guy" because I'll glady wear a green hat and shoot you in the face if thats what I need to survive in the game.
  16. Before I begin, please note, I'm very aware that this is an Alpha build, and there will be a multitude of changes along the way. This is mostly just an opinion piece, with logical reasoning (as far as I'm concerned) DAYZ is currently shaping up to be my Dream Game. It has all the elements I'm looking for. Vast open world, risk/reward, exploration, immersion, deep player interaction and almost unlimited variables. I've never played the mod, and probably never will. I have however been following this games development for a year solid, and I can honestly say, I'm so far impressed, and very content with it's direction. I do however have one very large fear. I fear the development of this game will face a very vocal 'majority' (Majority in quotes simply because it likely isn't the true majority, just the loudest and most vocal part of the population) that could steer the game in to something I'll eventually grow tired of, or worse, dislike. The good news is, I'm not talking about player interaction, or the Kill on Sight mentality (directly at least). I believe that if the game is developed to maintain the struggle of survival as a top priority, that player interaction will become the best it could ever be. Unpredictable, risky, rewarding, and better yet, different every single time. Struggling to survive, to me, is the most important thing to get right in this game. There's already a boat-load of talk about 'I can't find this, or I can't find that', 'Theres too much of this, or not enough of that' and 'Where do I find an M4?'. To me, I'm glad people are having a hard time. I'm glad your character is starving, thirsty, lost in the dark, without a weapon, bullets, proper clothing and feeling steps away from death. Because so is my character. So when we run into each other in a town or in the woods, we've both have a lot to think about. Are we going to be nice, or ruthless? Are we going to pretend we don't see each other, only then to have me tail you to see what you're up to? Do I have a gun on me? do you? Can we work together, or 'work together' aka, you'll kill me as soon as you get the chance? Either way, if we're forced to struggle, and nothing is a lock (theres always a gun in the military base, or plenty of food in Cherno), then our decisions become that much more important. Loot becomes that much more rewarding when found, and therefore, death becomes that much more painful to accept, and risk requires that much more calculation. As far as preventing a KoS mentality, I think the direction is correct, and further development (if required or possible) would be great in regards to the damage of equipment (perhaps blood on clothing could attract more Zombies for example? as well as the general noise of killing someone) Am I suggesting that this should become a 'running simulator' grind with little reward, no, far from it. (again I know balance and tweeks are coming, and a lot of items will be made available for testing purposes). I'm suggesting that the balance of loot reflects a more natural scenario. One where smaller, more resilient items like clothing, footwear, backpacks, kitchen utensils, tools etc. are vastly more available (with a good balance of 'terrible' items and fewer 'great' ones) then civilian weapons (small handguns, hunting rifles/shotguns... perhaps some BB guns and machetes etc.). Good quality fresh food should be very difficult to find (obviously) and canned or slightly spoiled, should maintain its current spawn rate. Military grad anything should be very difficult to find (assuming they would likely want to use it in a survival situation, and would have probably taken it with them) And should be spread 100% randomly across the map. I still think there should be a few 'Jackpot' moments when looting, which is always a great and rewarding feeling. However, limiting these again would likely improve the PvP interaction, as trading and working together will greatly help put the pieces together for your missing pistol parts. Last but not least, I want to talk about the 4th evil in this game (in no particular order: 1. zombies 2. food/water/health 3. other players) The environment. Almost everyone that works a 9-5 is loosing their minds right now with real-time day/night cycles. I'm personally on the fence, I love the fact that there's forced nightime play, however, I'd also really like to see the daylight. And i think there is a benefit to making both something every player gets to experience (although I'm not 100% sure how to pull it off). Going with my main theme (surviving should be difficult), having to learn how to play and act in both day and night will allow players a great deal of freedom in choice. I find it easier to loot during the day, as you can clearly see much better, however, its much harder to avoid player interaction (if that's your plan), where as the night allows me to travel great distances and easily avoid other players (especially those that run around with flashlights on). Again, in terms of survival, we should all have to suffer through the negatives of both day and night, not one or the other. TL:DR ?? I really just never want this game to be easy, I never want their to be a very simple formula for 'go here, get food, go there get guns, all set' . I grew up playing nintendo and atari originally. 90% of those games were 'throw your controller at the wall' hard, but man did it feel good when you got it right, and I miss that. Too many games are far too forgiving, far to friendly, and might as well hand out participation ribbons 15 minutes in. I've never been in a similar situation in real life, but I can only imagine that survival, when you and everyone else have literally nothing, would be a cold-hearted, nail biting B*tch. And every advance, should feel like an achievement, and not some bullshit 'pop-up in the corner of the screen and heres a trophy for finding 10 different items' kind of achievement. And I hope that the Development team can see through the 'majority' that are looking to quickly get their guns, scopes and buckets of bullets. Thanks for your time.
  17. Noctiluxx

    Keep it Hard....... a thoughtful request.

    After reading the forums like the link you posted. I've learnt that the food system isn't bad. Just Mia understood. Last night I had a fresh spawn alive and well for over 2 hours on a fairly well looted server with no issues. Just needed to learn to eat and drink more at the beginning instead of storing food for later
  18. Noctiluxx

    What guns do you want to see?

    More variety, less availability and more missing pieces to complete the puzzle of a decked out gun. Upon release (1.0) i'd love to see that.
  19. Noctiluxx

    Keep it Hard....... a thoughtful request.

    Woah. thanks man! I too hope he reads.. I'm a huge fan of the game, and have a lot of respect for what they've already accomplished.
  20. What if there was an easier, but less effective alternative? more complex doesn't always mean harder.
  21. Noctiluxx

    Keep it Hard....... a thoughtful request.

    I;ve not played Demon souls (its on my list, but someone decided to release the stand alone). But from what ive read, its hit the hardcore difficulty on the head.
  22. I'd love depth like this: Will a bandage help heal your wound? yes.. Will antiseptic spray on a sterile bandage be better? hell yes, Better yet, why not take some of your anti-biotics to prevent future infection and speed up healing time? Vomiting?? will water help, of course, it keeps you hydrated. but what if you had an IV bag, surely you'd recover faster with the right meds. Basically, wouldn't it be great if there were multiple solutions to the problem, and some were better then others? I can heal a small wound on my own, but someone with the right tools and knowledge could surely do it better then I could..
  23. I'd take a complex medical, nutrition and weapon modification system (and crafting) ANY DAY over any kind of achievement or leveling system.
  24. Noctiluxx

    Keep it Hard....... a thoughtful request.

    Jim, I'm over 30.. Wassup!
  25. Noctiluxx

    COMMUNITY IDEAS

    Not a sarcastic question, just real. Why do you need achievements? (on screen displays/rewards)
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