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Your DayZ Team
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Everything posted by AusDayZ (DayZ)
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Pipebomb in createvehicle.log
AusDayZ (DayZ) replied to AusDayZ (DayZ)'s topic in Mod Servers & Private Hives
Hmm, what if there's about 20 in a row within seconds all by the same guy? -
22.08.2012 06:56:08: MoreBassXD (204.152.219.126:2304) edf5f020d563d0e525a9578080128df0 - #0 "if (name vehicle player == TTT5NamePl) then {_xcompiled = compile TTT5derCode;call _xcompiled;};" 22.08.2012 06:56:08: MoreBassXD (204.152.219.126:2304) edf5f020d563d0e525a9578080128df0 - #8 "if (name vehicle player == TTT5NamePl) then {_xcompiled = compile TTT5derCode;call _xcompiled;};" 22.08.2012 07:15:03: Orange (76.226.2.193:2304) a23deff03b02f10d2f028381d42356e9 - #0 "AmmoBoxBig" 127:18 [1759,15046,485] 22.08.2012 07:15:03: Orange (76.226.2.193:2304) a23deff03b02f10d2f028381d42356e9 - #2 "AmmoBoxBig" 127:18 [1759,15046,485] 22.08.2012 07:15:03: Orange (76.226.2.193:2304) a23deff03b02f10d2f028381d42356e9 - #0 "DZ_Assault_Pack_EP1" 127:21 [0,0,0]
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23.08.2012 16:12:44: Mr Hatchet (189.69.65.94:14218) 171f2cb0b765b6b640f1e5364fea04fe - #0 "if (name vehicle player == TTT5NamePl) then {_xcompiled = compile TTT5derCode;call _xcompiled;};" 23.08.2012 16:12:44: Mr Hatchet (189.69.65.94:14218) 171f2cb0b765b6b640f1e5364fea04fe - #8 "if (name vehicle player == TTT5NamePl) then {_xcompiled = compile TTT5derCode;call _xcompiled;};" 23.08.2012 16:11:03: Mr Hatchet (189.69.65.94:14218) 171f2cb0b765b6b640f1e5364fea04fe - #0 "USVehicleBox" 36:52 [4312,5567,330]
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Changing in game server time? Is it possible? Server host says no...
AusDayZ (DayZ) replied to U.G.N - Jedi Panda's topic in Mod Servers & Private Hives
Ping really doesn't matter, especially if it's only 120. We play at ~200 pevery day and rarely even notice. As far as I'm aware you still need to change the actual box time to change your server time, although it looks as though vilayer has some macgyver Way of trying to do it. Once you get NVGs you will want it to be night anyway, I'd just push n through it if I was you. -
Cheat Finder (script parser for admins)
AusDayZ (DayZ) replied to disorder's topic in Mod Servers & Private Hives
I preferred the HTML, also it was good being able to have it display the results in order of the log as well as the line number. Perhaps a way to switch between the two if that isn't too hard? Loving the having the name and GUID in the report though. Keep up the good work! -
22.08.2012 19:38:27: Geovanny (76.232.10.128:2704) af72dfa550461b46f128e13b305ce51c - #0 "if (name vehicle player == TTT5NamePl) then {_xcompiled = compile TTT5derCode;call _xcompiled;};" 22.08.2012 19:38:27: Geovanny (76.232.10.128:2704) af72dfa550461b46f128e13b305ce51c - #8 "if (name vehicle player == TTT5NamePl) then {_xcompiled = compile TTT5derCode;call _xcompiled;};"
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22.08.2012 19:11:45: Boxxy (24.168.223.144:2304) 663397c0ea828eb2cef5531de8172ffb - #0 "if (name vehicle player == TTT5NamePl) then {_xcompiled = compile TTT5derCode;call _xcompiled;};" 22.08.2012 19:11:45: Boxxy (24.168.223.144:2304) 663397c0ea828eb2cef5531de8172ffb - #8 "if (name vehicle player == TTT5NamePl) then {_xcompiled = compile TTT5derCode;call _xcompiled;};"
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I'll submit him to the community banlist as well
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Further bans 22.08.2012 07:33:21: Trollzor (80.167.129.43:2304) d31264e64fc5ddd557437c0af9d3c397 - #0 "PipeBomb" 122:59 122:4 [2658,14214,565] [0,0,0] 22.08.2012 07:33:22: Trollzor (80.167.129.43:2304) d31264e64fc5ddd557437c0af9d3c397 - #0 "PipeBomb" 122:60 122:4 [2658,14214,565] [0,0,0] 22.08.2012 07:33:24: Trollzor (80.167.129.43:2304) d31264e64fc5ddd557437c0af9d3c397 - #0 "PipeBomb" 122:61 122:4 [2659,14215,565] [0,0,0] 22.08.2012 07:33:24: Trollzor (80.167.129.43:2304) d31264e64fc5ddd557437c0af9d3c397 - #0 "PipeBomb" 122:62 122:4 [2659,14215,565] [0,0,0] 22.08.2012 07:33:30: Trollzor (80.167.129.43:2304) d31264e64fc5ddd557437c0af9d3c397 - #0 "PipeBomb" 122:63 122:4 [2669,14218,566] [0,0,0] 22.08.2012 07:33:30: Trollzor (80.167.129.43:2304) d31264e64fc5ddd557437c0af9d3c397 - #0 "PipeBomb" 122:64 122:4 [2669,14218,566] [0,0,0] 22.08.2012 07:33:32: Trollzor (80.167.129.43:2304) d31264e64fc5ddd557437c0af9d3c397 - #0 "PipeBomb" 122:65 122:4 [2669,14218,566] [0,0,0] 22.08.2012 07:33:32: Trollzor (80.167.129.43:2304) d31264e64fc5ddd557437c0af9d3c397 - #0 "PipeBomb" 122:66 122:4 [2669,14218,566] [0,0,0] 22.08.2012 07:33:33: Trollzor (80.167.129.43:2304) d31264e64fc5ddd557437c0af9d3c397 - #0 "PipeBomb" 122:67 122:4 [2669,14218,566] [0,0,0] 22.08.2012 07:33:34: Trollzor (80.167.129.43:2304) d31264e64fc5ddd557437c0af9d3c397 - #0 "PipeBomb" 122:68 122:4 [2669,14218,566] [0,0,0] 22.08.2012 07:33:41: Trollzor (80.167.129.43:2304) d31264e64fc5ddd557437c0af9d3c397 - #0 "PipeBomb" 122:70 122:4 [2654,14207,565] [0,0,0] 22.08.2012 07:33:42: Trollzor (80.167.129.43:2304) d31264e64fc5ddd557437c0af9d3c397 - #0 "PipeBomb" 122:71 122:4 [2654,14207,565] [0,0,0] 22.08.2012 07:33:54: Trollzor (80.167.129.43:2304) d31264e64fc5ddd557437c0af9d3c397 - #0 "PipeBomb" 122:72 122:4 [2619,14245,559] [0,0,0] 22.08.2012 07:33:54: Trollzor (80.167.129.43:2304) d31264e64fc5ddd557437c0af9d3c397 - #0 "PipeBomb" 122:73 122:4 [2619,14245,559] [0,0,0] 22.08.2012 07:33:57: Trollzor (80.167.129.43:2304) d31264e64fc5ddd557437c0af9d3c397 - #0 "PipeBomb" 122:74 122:4 [2619,14245,559] [0,0,0] 22.08.2012 07:33:59: Trollzor (80.167.129.43:2304) d31264e64fc5ddd557437c0af9d3c397 - #0 "PipeBomb" 122:75 122:4 [2619,14245,559] [0,0,0] 22.08.2012 07:34:24: Matthew (99.27.105.62:2304) fb70ff35383fd967bd43571652edf13e - #0 "AmmoBoxBig" 147:102 [10920,10604,140] 22.08.2012 07:34:24: Matthew (99.27.105.62:2304) fb70ff35383fd967bd43571652edf13e - #2 "AmmoBoxBig" 147:102 [10920,10604,140]
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Coyote is 4 slots bigger, that's the biggest in the game. But yes they should be more rare in my opinion.
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Work it out for yourself, that's way more fun then getting spoonfed how to play
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Come say g'day at ausdayz.com
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Looking for fellow aussies (australians) to play with~
AusDayZ (DayZ) replied to isaackang7's topic in DayZ Mod General Discussion
Check out ausdayz.com -
From my createvehicle.log 21.08.2012 04:11:23: medverat (xxxxxxxxxxxx) xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx - #0 "SeaGull" 35:0 [-18709,25923,399] 21.08.2012 04:11:23: medverat (xxxxxxxxxxxxxxx) xxxxxxxxxxxxxxxxxxxxxxxxxd - #1 "SeaGull" 35:0 [-18709,25923,399] Is this someone using seagull script or is it possible he has had the spawn as a seagull bug? Any way to tell?
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Is this legit? Appears multiple times in my logs 18.08.2012 19:21:02: Jake (XXXXXXXXXXXXXXX) XXXXXXXXXXXXXXXXXX - #104 "a\ui\scripts\handleGear.sqf'; _dummy; player addweapon "Mk_48"; player addMagazine "100Rnd_762x51_M2" 18.08.2012 19:21:02: Jake (XXXXXXXXXXXXXXXX) XXXXXXXXXXXXXXXXXXXXXXXXXXX - #113 "player addMagazine "Skin_Sniper1_DZ";player addBackPack "DZ_ALICE_Pack_EP1";"
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Didn't think so but I have been wrong before so thought I would double check
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If someone only appears in the logs as this: 20.08.2012 11:37:43: history (XXXXXXXXXXXXX) XXXXXXXXXXXXXXXXXXXXX3 - #132 "isDedicated" 20.08.2012 11:37:49: history (XXXXXXXXXXX) XXXXXXXXXXXXXXXXXXXX3 - #132 "isDedicated" 20.08.2012 11:37:55: history (XXXXXXXXXXXXXXXX) XXXXXXXXXXXXXXXXXXXXXX - #132 "isDedicated" Is that a sign they are bypassing BE? Every other play fills the logs with crap where as this guy only has "isDedicated" entries.
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Satchel charges?
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Why do I keep getting kicked from servers?
AusDayZ (DayZ) replied to Mark88's topic in New Player Discussion
In the main arma menu go to profiles and you can either edit your existing one or if not create a new one and name it whatever. Creating a new profile will not wipe your characters progress, that's saved to your cd key. If your name is user, admin, player 1 etc you might be getting kicked as hackers often use those names. -
Australian DayZ Community
AusDayZ (DayZ) replied to AusDayZ (DayZ)'s topic in Clan / Group Recruitment
Still looking for mature (15+) members, we have started building & defending bases against randoms, very fun. -
Hey guys, Not sure if this is the right place but I have been having some problems with battleyes logging features. Our server has been basically running non stop (excluding restarts) since the BE update but the createvehicle.log has not had any new entries since the first day, while the remoteexec.log hasn't been created at all. Scripts.log has created fine and has been logging normal. I have been using the createvehicle.txt, remoteexec.txt & scripts.txt provided by dwarden. Anyone have any ideas what's going wrong? Cheers
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Battleye logging problems
AusDayZ (DayZ) replied to AusDayZ (DayZ)'s topic in Mod Servers & Private Hives
Thanks mate, will install the latest -
Looking for some Aussies to play with
AusDayZ (DayZ) replied to jmcwhin's topic in DayZ Mod General Discussion
Come checkout ausdayz.com -
Cheat Finder (script parser for admins)
AusDayZ (DayZ) replied to disorder's topic in Mod Servers & Private Hives
That's what I figured, is there anyway to differentiate between innocents and scripter or is it relatively useless info? -
Battleye logging problems
AusDayZ (DayZ) replied to AusDayZ (DayZ)'s topic in Mod Servers & Private Hives
I'm 100% positive about the hackers, had the alice straight to the moon teleport last night. I check & update those files daily, we are currently running an older version of arma II beta as it greatly reduces our graphical glitches. Is there a minimum version of the beta required for the new battleye features? I still have no remoteexec.log & createvehicle.log still has no new entries in almost a week now.