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Darkness Muta

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Everything posted by Darkness Muta

  1. 0.42.116002 really should have go its own topic so we do not have to scan through 50+ pages related to .37.
  2. You should be able to hack a bit on a tree and get sticks from it since we can already chop down some of the bushes.
  3. Darkness Muta

    Update Rev. 0.36.115535 (Experimental branch)

    It's rope and burlap sack then add sticks to it.
  4. Darkness Muta

    Update Rev. 0.36.115535 (Experimental branch)

    Good, hopefully it will allow us to delete the history as well.
  5. Darkness Muta

    Update Rev. 0.36.115535 (Experimental branch)

    Great looking patch notes so far, can't wait for them to hit stable.
  6. Darkness Muta

    Hotfix changelog: Stable Branch: 0.35.115188

    Since they had no pending changelog for experimental, maybe they will skip a week.
  7. The devs are not working on two branches, the devs are working on the experimental and the experimental gets moved to stable on Wednesdays if it is not totally broken.
  8. The next patch is actually .36. It is kind of surprising they have not posted the changelog so people know what to actually test to make sure it all works before it goes stable on Wednesday.
  9. Darkness Muta

    Changelog: Stable Branch: 0.34.115106

    This patch was meant to fix a bigger issue of numerous players not being able to play at all because they were stuck at the you are dead screen that is why they had to do the emergency hotfix before the weekend and they even warned players that it may introduce new bugs since they only got to test it for a few days. This is an alpha so you should expect game breaking bugs to appear every now and then.
  10. Darkness Muta

    Changelog: Stable Branch: 0.34.115106

    If you are not around any players that have flickering textured items and you do not have any yourself in your inventory you will be fine. If one of those players drops a flickering textured item and you end up near it then you will get the memory leak.
  11. Darkness Muta

    Changelog: Stable Branch: 0.34.115106

    Flickering inventory item textures is the problem. It seems items inside the yellow box will start to get affected after a while as I had 1 shotgun speedloader go bad in there then after a while the second one started to have the flickering textures so I got rid of each as they started flickering and the yellow box and have had no issues since.
  12. Darkness Muta

    New Patch Memory Leak: Possible fix/workaround

    I had 2 shotgun speedloaders that started flickering in my yellow box and as soon as I got rid of those and my yellow box the game was smooth for me and my friends that were around me.
  13. Darkness Muta

    Why do I wrap vitamins around my arm?

    Hopefully it is soon since they locked the current patch topic.
  14. Darkness Muta

    Rolling Update Rev. 0.30.114008

    Me and a friend both got 2 major instances of rubberbanding last night and for me this is the first time I have had it since I got the game a few weeks ago so it seems it is still out there. We were by the train station a little north of Gvozdno running towards Devils Castle and ended up getting rubberbanded back to the train station when we were halfway through the woods.
  15. It would be nice to have a forum section that just collects all the Dev posts so we can see what topics they are responding to.
  16. Darkness Muta

    Rolling Update Rev. 0.30.114008

    Thanks for the quick patches but I seem to have the inventory moving around on its own causing it to delete medkits from my backpack when I load into servers. I had this start up with yesterdays patch and still see it in this new one as well.
  17. Darkness Muta

    Rolling Update Rev. 0.30.113953

    Looking forward to the next update. Hopefully some of the rubberbanding can be fixed.
  18. Darkness Muta

    How to clean server history?

    I don't think you can. It would be nice if it at least when in order played so you could figure out the last server you were on if you get DCed as clicking Play still does not seem to always work.
  19. Darkness Muta

    Head torch

    I was kind of surprised that the head torch does not fit onto the helmet. Maybe that will be something added down the line.
  20. Darkness Muta

    Bugging into walls / hidden rooms

    I fell through the corner of a 2nd floor stairway as I was running back down. Luckily I was able to get out of the geometry after trying to jump through various spots for about 5 minutes so it will be nice once a lot of these little bugs gets fixed.
  21. Darkness Muta

    DayZ Item Use Compendium

    The map piece I found earlier was Cherno NE.
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