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15 NeutralAbout Darkness Muta
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Pending Changelog: Experimental Branch: 0.42.116002
Darkness Muta replied to rocket's topic in News & Announcements
0.42.116002 really should have go its own topic so we do not have to scan through 50+ pages related to .37. -
Pending Changelog: Experimental Branch: 0.42.116002
Darkness Muta replied to rocket's topic in News & Announcements
You should be able to hack a bit on a tree and get sticks from it since we can already chop down some of the bushes. -
Update Rev. 0.36.115535 (Experimental branch)
Darkness Muta replied to Hicks_206 (DayZ)'s topic in News & Announcements
It's rope and burlap sack then add sticks to it. -
Update Rev. 0.36.115535 (Experimental branch)
Darkness Muta replied to Hicks_206 (DayZ)'s topic in News & Announcements
Good, hopefully it will allow us to delete the history as well. -
Update Rev. 0.36.115535 (Experimental branch)
Darkness Muta replied to Hicks_206 (DayZ)'s topic in News & Announcements
Great looking patch notes so far, can't wait for them to hit stable. -
Hotfix changelog: Stable Branch: 0.35.115188
Darkness Muta replied to mattlightfoot's topic in News & Announcements
Since they had no pending changelog for experimental, maybe they will skip a week. -
Pending Changelog: Experimental branch: 0.34.XXXXX
Darkness Muta replied to rocket's topic in News & Announcements
The devs are not working on two branches, the devs are working on the experimental and the experimental gets moved to stable on Wednesdays if it is not totally broken. -
Pending Changelog: Experimental branch: 0.34.XXXXX
Darkness Muta replied to rocket's topic in News & Announcements
The next patch is actually .36. It is kind of surprising they have not posted the changelog so people know what to actually test to make sure it all works before it goes stable on Wednesday. -
Changelog: Stable Branch: 0.34.115106
Darkness Muta replied to mattlightfoot's topic in News & Announcements
This patch was meant to fix a bigger issue of numerous players not being able to play at all because they were stuck at the you are dead screen that is why they had to do the emergency hotfix before the weekend and they even warned players that it may introduce new bugs since they only got to test it for a few days. This is an alpha so you should expect game breaking bugs to appear every now and then. -
Changelog: Stable Branch: 0.34.115106
Darkness Muta replied to mattlightfoot's topic in News & Announcements
If you are not around any players that have flickering textured items and you do not have any yourself in your inventory you will be fine. If one of those players drops a flickering textured item and you end up near it then you will get the memory leak. -
Changelog: Stable Branch: 0.34.115106
Darkness Muta replied to mattlightfoot's topic in News & Announcements
Flickering inventory item textures is the problem. It seems items inside the yellow box will start to get affected after a while as I had 1 shotgun speedloader go bad in there then after a while the second one started to have the flickering textures so I got rid of each as they started flickering and the yellow box and have had no issues since. -
New Patch Memory Leak: Possible fix/workaround
Darkness Muta replied to antykain's topic in General Discussion
I had 2 shotgun speedloaders that started flickering in my yellow box and as soon as I got rid of those and my yellow box the game was smooth for me and my friends that were around me. -
Why do I wrap vitamins around my arm?
Darkness Muta replied to Lowbi's topic in New Player Discussion
Hopefully it is soon since they locked the current patch topic. -
Rolling Update Rev. 0.30.114008
Darkness Muta replied to Hicks_206 (DayZ)'s topic in News & Announcements
Me and a friend both got 2 major instances of rubberbanding last night and for me this is the first time I have had it since I got the game a few weeks ago so it seems it is still out there. We were by the train station a little north of Gvozdno running towards Devils Castle and ended up getting rubberbanded back to the train station when we were halfway through the woods. -
Can we get a forum section that collects all the Dev posts?
Darkness Muta posted a topic in Suggestions
It would be nice to have a forum section that just collects all the Dev posts so we can see what topics they are responding to.