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aodqw97

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Everything posted by aodqw97

  1. aodqw97

    Stable Branch - 0.57 Discussion

    Thank the Lord! Well done devs. I actually got notice of this on a gta v site, wasn't expecting it today now.
  2. aodqw97

    Stable - 0.49 Discussion

    I just thought I would share my 'fix' for the problems I've encountered in 0.49 I, like many have had numerous problems with this update. Missing walls, noclipping, corrupt textures, low poly counts, horrendous frame rate as low as 7fps you name it.. Lots of folks seem to be experiencing similar and here's what I tried which seems to have worked. When I originally installed SA I made copies of both the configs immediately. I've messed with them quite a bit so last night I decided to replace them BOTH with the original versions. I then committed suicide and respawned.. bingo, all problems gone. If it's of any consequence I noticed that the corrupt texture problem seemed to appear when direct sunlight shone on my character, perhaps an HDR problem? I'm not actually one for complaining too much about developers and priorities and deadlines and promises etc etc because I've been around gaming 'a while' but I am going to stick my neck out here and say that this is the first update since I started playing (December 2013) that really has sucked hard. This update seems to have more problems than a special school. I hope they sort it soon. Just thought I would share in case it helped anybody out.
  3. aodqw97

    A dual POV Rescue Mission in Novo.

    Great vid, something a bit different ;)
  4. aodqw97

    izurvive question

    Anyone know if I can delete a group that I created in izurvive? I'm trying to restrict who can log into that particular group following a couple of departures of group members. If not, any ideas? I've tried altering the password but doesn't appear that you can. Or am I missing something? Cheers for any help.
  5. aodqw97

    izurvive question

    Well, thanks very much for your help, sir and beanz to you! Look forward to those changes, I think they're very much needed.
  6. aodqw97

    Why DayZ was unplayable for me. (fixed now)

    I was just getting into the vid, what eventually happened?
  7. aodqw97

    Went shopping earlier..

    This is now the only way my missus can get me to go to the supermarket..
  8. aodqw97

    Went shopping earlier..

    Yes she does, and yes that's EXACTLY what i said! :D
  9. aodqw97

    Stable - 0.47 Discussion

    Thanks to the Devs for all their work. Looking forward to the new patch.
  10. aodqw97

    Blurry screen after being hit by zombie

    I find that just accessing the options (Escape) then hitting video (without making any changes) brings the sharpness back, weird but true..
  11. aodqw97

    [Suggestion] Pocket UI for fast access

    Yes good idea. I think you should have to stop and take off your pack to access something inside it. Quick access to just your pockets is way more realistic.
  12. aodqw97

    Stable Branch: 0.45 Discussion

    Fuzzy graphics, hit escape>settings>video and as you hit the video button you should suddenly see the graphics sharpen up without actually altering anything. This seems especially noticeable if you have the game Res matched to your monitors Res.
  13. aodqw97

    Stable Branch: 0.45 Discussion

    Speaking on behalf of all of those that appreciate the hard work, thanks for this update keep up the great work fellas.
  14. aodqw97

    Plan for release of 0.45 to Stable

    All this makes me laugh. Do you know what.. This game will go beta later this year (maybe) and will be released next year (maybe) and aaaaaaaalllll this bial and bullets about release dates, promises, deadlines, lack of updates, lack of info blah blah blah blah blah etc etc etc.. will all be forgotten on release day, everyone will be excited, those who paid in for alpha will be chuffed to nuts it's finished and a few thousand more will purchase the finished game, wonder where they've been all their lives all everyone will then play together for evermore, agreeing that everything was so worth waiting for and the game will become the legend its already destined to be. So relax, it'll be ready when its ready OK?
  15. aodqw97

    Plan for release of 0.45 to Stable

    I'm sure all the impatient types will be thrilled to learn (as I'm sure they follow the sources closely) that it's just been announced that the game is now being migrated to a new engine as well. If you're more than a little wound up now then,prepare yourself ..
  16. aodqw97

    Stable Branch: 0.44 Discussion

    And the tumblr blog which is also a great source: http://dayzdev.tumblr.com/
  17. aodqw97

    Dayz SA gameplay - I'm not afraid - must see!

    Nice try though ;)
  18. They are too fast by around 25%.I don't mind the aggression but way too fast for something that's supposed to be dead!
  19. aodqw97

    Random death is being random.

    Exactly the same thing happened to me this evening, was upstairs in a warehouse out of sight and not approachable. Took a drink, you are dead.. Groan :(
  20. For my twopenneth.. I feel the zombies are too fast but I have no issue with the aggression. I just feel that something 'unread' wouldn't be that fast. Also their ability to see as far as they do is also a tad 'unreal'.
  21. aodqw97

    Perks/skills/professions/stats

    This is not a bad idea and one that I subscribe to personally. It has been mentioned before a few times now.
  22. aodqw97

    Rolling Update Rev - 0.43.116251

    I'm wet already! Roll on home time.. Great job devs, thanks a lot.
  23. ..which is the post I was referring to, not today it seems.
  24. The dev update on tumblr says that the stable update 'was' planned for today (Wednesday) but has hit 2 problems. So the is no definate eta, IF I'm reading it correctly.
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