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spamaddict290

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Everything posted by spamaddict290

  1. spamaddict290

    north american server 1

    There was a guy with an [Apoc] tag ive never seen before on the server. I find this interesting since it was an apoc member who hacked the forums last week or whenever that was.
  2. Broke my leg three times today (stupid ladders), hopped up on morphine everytime. Pretty sure I'd be stoned and addicted if I keep up my trend. Proposal: Add addictions from constant and frequent drug use, while you continue to get your fix you will behave normally. When you start to suffer from withdrawals your player will suffer from shakes, slower movement, heavy breathing, and passing out. Also, if added should an addiction slowly kill you unless you survive long enough to get over it (or just inhibit your abilities)? Just a slow bleed, say itll remove 5K blood. You'd be fine in the end but probably want a transfusion. If you were wounded or sick, then coming off your addiction will be much more complicated. Addidtional Proposal: Alternatives to painkillers, morphine and epi-pens: Ciggarettes, weed, alcohol, or speed (suggestions!)? Some having the benefit of non-addictive but maybe some short term effects. Example, Alcohol can cure shakes, but add a slight blur to view. This doesn't sound good but going through withdrawals is worse! I'm looking for additional suggestions and opinions! Help me streamline this idea or scrap it. Justification: This is an RPG, decisions have reprocussions and using morphine every five minutes should mean something, what does the rest of the community say?
  3. spamaddict290

    This game needs to be a bit harder...

    As someone who simply loses connection because his landlord refuses to get better internet for the building. You need to make it something that detects multiple D/C's over time.
  4. spamaddict290

    Few thoughts about drugs, addictions, and side effects

    Fair enough. Ah yes, marijuana.
  5. If you load up your game and put the graphics level on low. That low, still visually appeasing but not super intensive. (helps the framerate too!)
  6. spamaddict290

    My complied top 15 Thoughts

    1) Random animal packs that attack in the forest/large fields They are working on roving zombies, zombie sheep seems silly to me 2) Maps at train stations with a dot indicating where you are, and possibly enlargeable This would be interesting, maybe at bus stops? Reality does have this. 3) Hit boxes need to be better big time/zombies actions (i know it alpha) If you know it's alpha why are you saying it then? 4) More enter-able houses Arma II thing 5) Actual Trains on the tracks that you can go inside or derailed train cars Agreed, possibly random? 6) Running for a long time should make your vision blurry until you catch your breath, and you should slow down Just add the whole ACE mod to the game :P 7) Make heavy breathing loud, so people close can hear the tired person It's pretty loud as it is 8) Zombie packs.. Random zombie groups that walk together... would be epic. Planned 9) Maybe add bullet proof vests to military bases and/or places Yes, but have them act as vest do in reality ie, its only gonna take one or two chest hits. 10) Grouping, definitly needs a way to add people to a group or change the players color so its easier to see if they are friendly. Grouping yes, changing color idk...maybe 11) Melee attack... just allow us to wack things with our guns or something.. Yes, something 12) Remove All chat info besides Joining/leaving and chat Planned 13) Display city name once you enter it No, learn to read a map 14) Light things on fire with flares/cook meat cook meat with flare? It's burning magnesium, you eat anything thats been cooked by it youll die from the toxins. Matches and hatchet arent that difficult. Hit the office buildings. 15) FIX LADDERS. Alpha
  7. spamaddict290

    More Status Indicators. Stance and speed.

    Slow or fast? Look around you, how fast are the trees moving? Stance indicator yes, something simple keeping in line with the current UI.
  8. spamaddict290

    Add a sexual anxiety meter

    I thought this was a troll, then I realized you think we give a shit
  9. spamaddict290

    Safe lockers needed! (bank vaults)

    Only if you add lockpicking equipment. Nothing should ever be 100% secure, defeats the sandbox persistence.
  10. When I log in everything resets to green for me....
  11. spamaddict290

    Do we really need helicopters?

    Why not? They aren't OP in the sense it ruins your gameplay experience.
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