Hi Dean and All, Don't normally post but I just wanted to talk about the amazing feat that has been done here, developing a game such as this is hughly difficult and time consuming. The shear brutal workload that these people are under to develop this game is one of the reasons I did'nt choose to enter the game development industry for a career. You've got people; doing the concepts, the ideas, the plan the schedule, doing the textures, doing the models for the textures, doing the animation live capture for each and every new animation (did you see this video of these guys, including Dean himself, actually doing the animations themselfs? https://www.youtube.com/watch?v=NdR9y3oVtZQ#t=550, doing the map editing, doing the mechanics, doing the press releases, reading all the feedback, which by the way Dean does a fantasic job of interacting with the people following him, not to mention the massive amount of code being done, OVER AND OVER AND OVER, day and night. The fact that this team under the project leadership seems to have complete focus and a common understanding of what the outcome needs to be is, in itself, amazing. @ HelicopterHunter Yes maybe Dean isnt a coder I havnt seen his resume have you? But if he's the project leader, which seems to be the case he's got his guys working like a finely oiled engine. Hats off to you Dean Hall and to the entire development team of which I have no doubt there are many. I hope my comments inspire the team to carry on JUST THE WAY they have been doing. Great job guys, great job. With regards, [GreenWookiee] Richartz (Brett Kaby). Business owner, programmer, gamer, dayzer. Many beans for you.