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AmirDayz

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About AmirDayz

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    Survivor
  1. AmirDayz

    Unplayable, almost

    160 hours played is more than most people get out of most games they purchase, so I really don't see how this falls under the category of 'unplayable', at least for you as you've played a whole bunch. Personally I stopped playing after 50 hours cause the mod is just a lot more fun at this point. As for the 'freshspawn hunters' problem, I agree that these guys are really not contributing into making this game more appealing although sometimes they provide some fun, a couple of days ago I spawned in Kamyshovo not 25m from a corpse with a fully loaded M4 on its back, ran to the corpse grabbed the M4, some guy tried shooting me, I evaded, circled around him, killed him and grabbed his mosin with long range scope. So thankfully spawn hunters sometimes kill each other.
  2. Hipster fad = not popular. 13 million weekly viewers, cable show with the highest rating in history = Popular. Simply math. The Zombie's as backdrop thing might have been a more compelling argument if the game wasn't called "DayZ", the Z is for zombies.
  3. Neither is it my first language. I already provided two examples: 1. Dean's near death experience had nothing to do with Zombies, so the 'official story of the game' clearly skims over a central detail. Where did the zombies come from? 2. Helicopter crash sites in a zombie context are highly suggestive that someone in DayZ's dev team did read TWD comic books. Here are two more: 3. The fact that they're now adding a big prison might also be an indication of TWD influences. 4. The fact that survival has always been trivial in DayZ indicates that perhaps the mod didn't become popular because it tried to mimic Dean's near death experience
  4. For someone who has such a poor grasp of the English language you sure accuse others of stupidity a lot. I never said it was complete bullshit I said it was ignoring other influences in favor of the exotic 'person overcomes hardship, becomes inspired' story that is common in journalism, DayZ has a lot to do with the walking dead, in the very least it probably would have never become popular if it weren't for the re-emergence of the zombie genre inspired by the success of AMC's TWD.
  5. The timing, settings and main themes are not coincidental. Zombies are an ancient concept originating for the voodoo religion, the concept of a zombie apocalypse is mostly attributed to Romero, regardless the fact that zombies have been super popular for the past 4 years is pretty much 100% due to the popularity of the walking dead. I never said it was the only source of inspiration, I said it was clearly a strong influence. Which it very obviously is.
  6. Well you remember wrong. Rick, Michonne and Glenn spot a helicopter in the sky, the drive after it in their jeep and when they arrive they find no survivors but they find tracks, they follow the tracks and it leads them to Woodbury where they meet the governor who had taken the survivors from the heli-crash captive and killed them.
  7. No, you got no fucking clue. Just because Dean said some stuff that makes almost zero sense given the game he (and others, he was never alone in this) produced doesn't mean it is the word of god. Dean said a lot of weird things over the years. The very fact that the article just skims over the addition of zombies to the game demonstrates how this is just a cool story that adds flavor to the tale of DayZ's creation. "Dean had a near death experience, so he wanted to create a survival game... he then added zombies". Perhaps you need to learn between the lines before you start dispensing clues.
  8. And another thing, people need to understand that if this game is a zombie apocalypse survival PVE game and not a PVP oriented game it needs to first be the former and not the latter, survival in DayZ has always been very easy, there was never any E to P vs, let there first be some hardcore challenging Zombie Apocalypse you need to survive against before you rage against people who do the only thing that is even remotely interesting in the game.
  9. Zombies/Infected are exactly the same thing, 28 days later has the exact same 'people are the real monsters' theme anyway. Dean very clearly watched some walking dead and it is a clear influence, Dean didn't encounter any undead/people-infected-with-the-rage-virus in his army survival training. I know this cause there are no zombies or rage-virus-infected-people in real life. The timing of when he started working on the DayZ mod isn't a coincidence either, Walking Dead TV show made the zombie genre super popular and dean released the mod a couple of month later. Not to mention that the 'wilderness survival' aspect of DayZ has always been lacking and other survivors + the undead horde were always meant to be the bigger threat.
  10. Did Dean encounter zombies in the army? The helicopter crash sites are a dead give away that he watched/read some walking dead and thought to himself "man, a zombie apocalypse survival game would be super cool".
  11. Some people play like Rick others play like the Governor or Negan. Given that DayZ was very strongly inspired by the walking dead TV show and graphic novels it seems about right to me. Humans are the real monsters etc etc, if you want to make the post apocalyptic world a better place it's up to you.
  12. AmirDayz

    Playing the mod again..

    It's actually trivial to setup, download Dayzcommander, download whichever mods you want to use and you're set. The mod does have enter-able buildings only a lot less, It doesn't bother me so much given that the standalone still has so many cosmetic doors in many of the buildings. You'll learn pretty quickly which buildings have interiors and which are just props, much like the doors in SA.
  13. AmirDayz

    Your funniest kill?

    On the second or third day after the release I got killed in Balota and got a little frustrated, I respawned in Cherno, found an axe and started hiking back to Balota. I ran on the northern side of the concrete wall that runs south of the airfield when I spot three guys on the road between the wall and the military camp, one of them has an M4 but the other two didn't have any firearms, I pull out my axe, run to the gap in the wall and just rush the heck out of the guy with the M4 killing him, his friends are flailing about probably trying not to line up with me so that they wouldn't get shot by their friend with the poor aim. 30 seconds later all three were dead and I was standing there victorious. That's when I realized that firearms accuracy in this game might not be as good as it was in ARMA2.
  14. AmirDayz

    Playing the mod again..

    I went back to the mod after playing Standalone for the first two weeks after the release, now I stick to the mod and hop in to Standalone every once in a while just to screw around. It's much easier to find action and do cool stuff in the mod.
  15. AmirDayz

    Next patch: a big one?

    Yeah did you actually play the game in the first two days? Most people didn't have guns and it was all melee duels on the coast. good times.
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