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thirdrd0@gmail.com

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About thirdrd0@gmail.com

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    Woodland Warrior
  1. thirdrd0@gmail.com

    Suggestions regarding survival options.

    humanity points, some sort of illness with big chance of happening and some visual hint for other players. I don't think that eating other people has no effect on your mind, even in extreme situation.
  2. thirdrd0@gmail.com

    Suggestions regarding survival options.

    I don't know... This idea isn't bad, and it makes sense in some way - it's a dirty world and we're all doomed, yeah. But look at the leaderboards. 1st in the Longest Survive section is 55h 36m. Which means that even now, without any illnesses or any of the suggestions given by us in this thread and many similar ones we're completely unable to survive for 3 days. We're pretty doomed already, IMO. I suggested illnesses to add 1) a challenge, 2) realism and immersion and 3) new ways of strategic thinking. If you're able to prevent illness how much risk will you take to do it? Will you set up a camp and sit down next to a fire for several minutes? Or maybe you'll go to some town during rain to wait indoor? Or maybe you'll take your chance and when you get ill you'll just look for some meds? But what if you sneeze during scavenging? Do you see what I mean? Give players the risk, a real one but also give them the options so they can actually play the game. I'd love to try it your way as well though. If illness will ever be implemented I'm going to get infected right after respawn to see how it plays.
  3. thirdrd0@gmail.com

    Non-lethal weapons and traps.

    OH YES, PLEASE! This, along with fixing direct channel would make grouping so much easier. I'd love to find a pepper spray and do some SWAT 4 action:)
  4. thirdrd0@gmail.com

    Suggestions regarding survival options.

    Well, your idea makes sense but is incredibly difficult to code/balance. Mostly because you don't know, while coding if person you tagged isn't hiding from you. If he/she is, then tagging might be a terrible disadvantage. Anyway, I've seen system similar to the one I gave working in Project Reality and it really works. It feels like you're looking at the guy and trying to figure out who he is. Now let's say that you heard rumours about some famous bandit who's incredibly pro and shows no mercy. IRL you'd be given his description but it won't happen in game. So instead you're given his name. And after some time you see a guy who didn't notice you. You look at him for a moment and you see his name. Now, if you remembered the name of this bandit you realise it's him and you can hide/engage depending on what you want to do. It will also help with creating bonds between players. Another example. You're in trouble. Maybe because of zombies, maybe bandits, never mind. You're in the open and you're pretty sure you won't make it, you start to plan what to do after respawn. And then someone appears, you think he's gonna kill you but you don't really care. But the guy says he's friendly, takes care of your wound, gives you some cooked meat and maybe even some ammo. You're in the open, so it would be stupid to stand around and add each other to friends list. This blokes goes his way before you had a chance to thank him and you're still too weak to go after him. Now with my system you've seen his name just by looking at him, with your system you might never know who the hell was that and that's really shame, don't you think? Sure, you can ask him on the chat but it still doesn't require your system. EDIT: About recognizing your mates instantly, I missed that. In most situations you will see people from distance. It's ArmA, if you see the guy 50 meters away you're either dead or he's friendly. Which means that neither my nor your system would work on short distances, definitely not for simulating differences in people's appearance. And when you look at someone from 100+ meters away you have to spend some (even if very short) time to recognize him, even if it's your brother just to rule out possibility of making a mistake.
  5. thirdrd0@gmail.com

    Suggestions regarding survival options.

    Well' date=' if I play with some buddies or run into some other survivors, the thing that generally happens is: Say you're friendly in direct communication or chat Ask if they want to travel together Discuss what the plan is/where to go Head on out In a real situation like this, it would only be natural to tell them your name. Now i said a button, it could just a well be an action menu option when others players are in your vicinity (similar to opening someone elses backpack), but I wouldn't go to every survivor in a group of say, 4 people, and tell them my name seperately. If it is an action menu entry, the radius has to be pretty smal so as not to be exploited. As a survivor, you're already announcing your position when you use direct chat, so I don't see any reason why this wouldn't be used at your first meeting (direct chat is used, when it's not broken). Once I tell them my name, they'd be able to recognize my name when looking at me in the future, when they're close enough to see my face. But that's probably too hard to implement, that's why I say you should be able to recognize the names of people who have introduced themselves to you in the past when they're within a certain range and hover your crosshair over them. I find this way more natural than just having the name of someone magically appear after looking at them for a while, and it would serve the same purpose. You'd only see them name when hovering your crosshair over someone who's introduced themselves to you on the past and who's in your vicinity. I don't see a problem with this if the "introduction radius" isn't too big. [/quote'] There is no problem besides the fact that it's useless. If you're using direct channel you can just say your name using it. If you use the chat people already see your name. Your idea is basically a friend list, nothing more. It still won't give players the chance of recognizing people by looking at them, the ability everyone with working eyes has. And this is what this suggestion is for - to simulate, as well as possible, visible differences between people. I think that friend's list is completely useless in this mod. But that's only my opinion. Um, thank you... I think? I do hope that this is a direction this mod will head, regardless if any of the suggestions will be used. I just want this game to be more difficult and survival oriented. Mostly because I hate zombies as a theme in general but I think that it would serve the game well to go down this road. Well, now I'm blushing.
  6. thirdrd0@gmail.com

    Suggestions regarding survival options.

    I'm not sure if I understand it correctly. I press the button, and everyone in some given radius can see my nickname floating over my head. Why would I do that? If I'm a bandit I'll never press the button because a) I don't want to be seen and b) I don't want to give my identity away in case someone wants to take revenge on me. If I'm survivor I'll never press this button because I don't want to give away my position. Even if I'm standing and casually talking with some other bloke and we just want to share our names we don't know who's around, it could give away our position.
  7. thirdrd0@gmail.com

    Noise bombs/traps

    Idea is really great, and I'd love to see more crafting in this game. There's only one word that makes me think twice about it: griefing. Think about those people who will set such traps in towns for the lulz. There has to be way of recognizing and disarming this trap.
  8. thirdrd0@gmail.com

    Suggestions regarding survival options.

    It seems that I need to fix my sarcasm detector, my apologies. Anyway, I don't think that adding urine and stool would be really beneficial to the gameplay. Firstly, it's way too much coding, secondly it won't change too much for the reason I already explained - nobody's going to do any of this stuff anywhere close to the zombies, so it'd be only an annoyance. This game is supposed to be difficult and realistic, not annoying. This is exactly why I like it so much. It's not so much that I'm mousing over their character to get a name but just mousing over to focus on their face/general characteristics that I can recognise. Great suggestions! Thanks. I'd love to know if any of these features are planned to be implemented (in any form) in the game.
  9. thirdrd0@gmail.com

    Suggestions regarding survival options.

    I know that seeing the name seems like it's too much but in fact it's pretty much the same as seeing the face. It's up to you to remember it, there's nothing in game to write it down for you (you could write it down on a piece of paper but that's not horrible or game breaking). If delay is set right (I'd go with 1,5 second for a start and see how is this working in game) it would be really good for gameplay, and with direct channel fixed it would make socializing SO much easier and realistic. And I really think people would adjust quickly. Of course, at first there will be casualties from people not being able to wait for so long but I believe that after some time we'd create some sort of an etiquette. And it won't really help bandits, if you think about it, because if a bandit spots you first, he's gonna kill you anyway, so there's no option to recognize him for you. And if you spot him first you still have an upper hand. Third scenario is that you find each other at the same time. Assuming there's no bandit model (if there is this part of a discussion is meaningless) you'll die because the bandit will have the first shot. But as the health system works right now, you'll live long enough to learn his name. So you can have your revenge.
  10. thirdrd0@gmail.com

    Suggestions regarding survival options.

    Still not constructive. Using straw man is not going to help this discussion. Illness is not the same as pissing. The latter makes little to no difference to your chance of surviving the day while former is one of the first things you'd think about when faced with similar situation (even without zombies). You could argue that smell of urine could attract zombies but that's too much hassle for no gain. Nobody's dumb enough to go for a wee close to any zeds. So yeah, if you think that illness is a bad idea give a reason, mocking is pointless, which makes your post as valuable as spam.
  11. thirdrd0@gmail.com

    Suggestions regarding survival options.

    You don't like this idea because... Can we agree to be constructive here?
  12. thirdrd0@gmail.com

    Illnesses and diseases

    Haha, good one. But really the idea of illness sounds really great to me - firstly it makes sense, as stated by some people in my thread, and secondly it adds a lot of tension and lots of new worries and survival options. I just don't think that too many illnesses should be added at this point. I really think that, for now, we'd be fine with common cold getting worse and more serious stuff should be left for later. This is alpha, and there's lots of things to be added and tweaked and making everything complicated from the start will make it unplayable. One step at a time.
  13. thirdrd0@gmail.com

    Suggestions regarding survival options.

    You (should) drink way more often than 3 times a day. Your activity should be a factor as well. If you run a lot (90+% of cases in DayZ) you should eat and drink more. I think it's fine as it is for now - we have to eat and drink slightly more often than IRL but we're also very active. It would be nice to see some actual simulation in this regard in future.
  14. thirdrd0@gmail.com

    Illnesses and diseases

    *cough*First!*cough*
  15. thirdrd0@gmail.com

    Suggestions regarding survival options.

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