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Jeer

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About Jeer

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    Scavenger

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    Male
  • Location
    Berlin
  1. Jeer

    Cloud cover

    DayZ has Volumetric Clouds, they exist in the game world (particle i think). You could fly through them. And i think the normal daylight is already very diffuse.
  2. Jeer

    Role Playing Clothing

    From Chris Torchia out of the last Devblog (at the bottom)
  3. Jeer

    New Experimental?

    I think you cant go thru walls now and i also had no rubberbanding at all.
  4. Because DayZ and all other BI Games are written on DirectX and not in OpenGL (or similar). DX is not compatible to mac or linux systems. There are ways to work around that problem but i think it has a realy low priorety, especially in this stage of the game.
  5. Jeer

    Marlin 1894C [SA Weapon Suggestion]

    What is confirmed, and by who!?! The weapon in the title of this post.
  6. You maybe have played DayZ Epoch sometimes? I think building with stone should if at all, very hard and i mean very very hard. But i think wood and metal would be the more realistic building elements.
  7. Jeer

    Marlin 1894C [SA Weapon Suggestion]

    I don't think DayZ and ARMA 2 plays in one dimension. I think DayZ SA plays in the real world because we have UN Barrett's/Helmets, that would also explain why we have M4's.
  8. Jeer

    Graphic deaths

    Post it here: http://reddit.com/r/dayz/comments/1zr4nz/new_standalone_suggestions_thread/ and when this post gets updatet (monthly i think) your suggestion will be added to the wiki and the devs will also see them. Or you just post it again on reddit, and if its popular enough to come on the front page the devs will maybe see it.
  9. Jeer

    Marlin 1894C [SA Weapon Suggestion]

    M4 is used by the Czech military. But Chernarus (where DayZ plays, and that not real exist) is not in Czech. They only used a location in czech as an example for terrain villages/cities and streets.
  10. I posted this on reddit some time ago, and i post it here again because you maybe didn't noticed it. In ARMA 2 the distance fog that was shown when the render limit was hit, was white or gray. That is also in DayZ SA: http://imgur.com/CIcrtmq .ARMA 3 has a better way to handle this: http://imgur.com/yqE981L .Like the title says the suggestion itself is to change the distance fog in a more realistic color. Here is a RL picture: http://imgur.com/ZPtVL6Q .And here is a painted screenshot from me that shows what i mean: http://imgur.com/EytNiHk . Reddit link: http://www.reddit.com/r/dayz/comments/215ak9/suggestion_change_the_color_of_the_distance_fog/
  11. Jeer

    Vehicles that they should add.....

    Because the game's set in a fictional Soviet post Apocalyptic state. Vechicles ingame should follow that spirt,we can't have a Prius in DayZ,that would be immersion breaking. For the majority of people at least. If you look into google maps you will see that the region is not so poor how you maybe think, there normal cars everywhere. The ARMA2 DayZ mod gave me the feeling that it plays in past, but SA definatly didn't do this.
  12. Jeer

    Vehicles that they should add.....

    Why should the latest models come from 1990's? Or do you speak from the ARMA 2 one?
  13. Jeer

    Vehicles that they should add.....

    Theres also all the old guns. They're just there. They won't be using the old textures or models, becuase they'll be completely redoing vehicle mantaince I didn't say they would use the old models and textures, but maybe similar cars. (ARMA 2 Civ cars). I would wish there could also create some more modern cars. Edit: And were are the old guns there is no one in the files.
  14. Jeer

    Vehicles that they should add.....

    If you look into the game files you will see models and textures from all old vehicels.
  15. Maybe you have seen my post on reddit, maybe not. Her is the link for the guys that has not watched already the post. http://reddit.com/r/dayz/comments/20qoxk/how_dayz_could_look_with_dynamic_shadowmapping/
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