Forums Announcement
Read-Only Mode for Announcements & Changelogs
Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.
For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.
Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!
Stay safe out there,
Your DayZ Team
WhiteLight
Members-
Content Count
24 -
Joined
-
Last visited
Community Reputation
4 NeutralAbout WhiteLight
-
Rank
Scavenger
-
All of the info from the announcement sounds great so far. I wonder what isn't going so well for the dev team, or what they are having the most difficulty with. Death in DayZ the mod I believe does not bring enough consequence because a player can easily respawn in order to run to their body, run to their tent, get a more desirable spawn etc. This is something that I feel raises that game vs realism topic and is something that would be hard to asdress without large consequences to the player (like waiting 10 mins to log onto a sever after death). It is something that has not stopped me playing dayz for the past half year or in the future as I often enjoy doing it. However I wonder how many more potential experiences I could have had if every life was treated like my last. I can see this issue arriving when it is just better for a player to respawn when they've caught cholera and run back to their tent rather then being forced to go out and find a cure. Players would have to comply in all situations as death has a greater consequence.
-
Hotfix Build 1.7.2.6 Rolling Update
WhiteLight replied to rocket's topic in Mod Announcements & Info
Seriously don't post if you have no idea. -
Hotfix Build 1.7.2.6 Rolling Update
WhiteLight replied to rocket's topic in Mod Announcements & Info
Wow, what a sook of a post. Really? Now you actually have to think about when to use your ammo. To those that keep bringing up the debug monitor issue, this has already been stated by Rocket! If you use default your blood, thirst, food etc monitors will show up their correct colours. However, the debug option does infact show the debug monitor but ur food/water indicators will always be GREEN even if you are starving, thirsty, bleeding etc. THIS IS NOT A BIG DEAL! In fact many have found it more immersive as you don't know if the guy you just shot is actually dead unless you visually inspect your shot and their body. Back to the tents/vehicle saving I thought it has always been whenever you interact with either they automatically save, and the save option was just there for a manual save?? -
Rocket you legend! Thank you. Wipe the hive 1.7.2.6 or 1.7.3?
-
For the players who voted no you are not being realistic. This mod is in development and needs a reset in order to continue to gather non-biased data and it seems most are extremely attached to their characters. This is a good thing as it shows the potential staying power of this game even in its current state, but for the sake of its development it is a no brainer to wipe the hive.
-
The mod is a long way overdue of a hive wipe. The value of items has been non-existent for weeks as they are being duplicated over and over again.
-
Absolutely agree with this.
-
So, I use hacks, this is WHY
WhiteLight replied to manwitdaplan's topic in DayZ Mod General Discussion
Wow, I seriously hope you are trolling. If you are not, firstly you ARE AN OXYGEN THIEF!!! Secondly you are not hacking, you are a mere script kiddie. Thirdly it is immature little kids like you that do not deserve to be playing such alpha. Shooting on sight is part of the game and it is obviously too hard for you. -
The golden days of DayZ are over...
WhiteLight replied to -NGR- Larkinto's topic in DayZ Mod General Discussion
Wow sick of people saying get a new anti hack system, battle eye is no good etc etc. ARMA 2 at the core is very mod/script friendly, as it is a military simulator and was never designed for competitive multiplayer! But no matter how many times this have been stated by the developers and the community, people still post about it. Standalone will be a lot better as the game can be designed at the ground up to prevent these 12 year old script kiddies. -
Thanks for the reply rocket! You are a legend. All the best with the upcoming workload. Just stay true to yourself and DayZ will continue to shine!
-
Biggest problems in Dayz fixed with one simple solution
WhiteLight replied to gibonez's topic in DayZ Mod General Discussion
No if people ALT F4 they still remain in the game for the length of the disconnect period. -
Biggest problems in Dayz fixed with one simple solution
WhiteLight replied to gibonez's topic in DayZ Mod General Discussion
These problems are definately the most important to the mods success besides hacking, but the OP's suggestion is not the solution. There is however a very simple solution. Loot not spawning near players reconnect location needs to actually work. Combine this with a disconnect timer which should be around 30+ seconds in which one cannot interact with their player, unless they cancel the disconnect. This will increase the time it takes the player to migrate to another server whilst also putting them at risk from other players and zombies if they try and disconnect in a high traffic area such as barracks, hospitals, or if they have aggroed zees etc. It will also decrease the amount of shooting on sight as consequences made from player decisions must be experienced rather than disconnecting. I believe this will increase the immersion significantly as game mechanics cannot be exploited. Zombies will be more of a threat, shooting other players will actually have consequences and loot requires movement around the map as disconnecting/reconnecting will be extremely risky for a smaller reward (as loot will not spawn near player's reconnect location) -
Personally I believe the game should not get any easier for new players as it is. See the thing is DayZ is so good because once you do succeed or achieve your own mini goal you actually appreciate it and the experience that came with it. All your mini self discoveries or deaths lead up to that moment and you know what is at stake. Games like these are rare and aren't for everybody. Personally I am sick and tired of games that hold your hand, tell you what to do, say "Well done you just completed/killed/beat" etc. Once you have your own success/experience and stop comparing yourself to other players you will see why this game is so special despite it's alpha/game engine bugs.
-
i persoanlly would love to see third person removed entirely
WhiteLight replied to A.Jones's topic in DayZ Mod General Discussion
-
i persoanlly would love to see third person removed entirely
WhiteLight replied to A.Jones's topic in DayZ Mod General Discussion
Gonna have to chime in.. There is absolutely no doubt that first person is much more immersive and makes you shit bricks. Often at times I will delibrately play first person, on a third person enabled server to get that feeling of reality. I believe that most people defending third person know this but feel more secure with third person viewing.