Cilantro
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Hey guys, I'm hoping the more tech-literate people here can tell me what's going on with my character: I hadn't played in a couple of days, so I used SixUpdater to update to 1.5.7 when I saw it was available. I tried loading my character, and I get through most of the server jargon and get to the black LOADING... screen, only to have this pop up in small white text: '... dayz_playername = name player; _model |#|call player_switchModel; Error Generic error in expression File z\addons\dayz_code\system\player_monitor.sqf, line 139 It disappears in a few seconds and I'm left with the LOADING screen which never goes through. TaskManager tells me the game is running, but I've waited 15 - 20 minutes only to have nothing happen. This is all pretty upsetting considering the amount of gear I have and any help would be greatly appreciated.
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I'd like to see this game/mod as - Game purchase only - Studio developed - Community AND studio servers - Kickstarter (why the hell not?)
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On the subject of skills/development, I think this mod (and Arma in general) has enough of a learning curve to not need a skills/points system. The fact that you need to scrounge/kill for everything is more than enough, and is more true to the game concept/gameplay style than spending points creating a character. Imagine servers where half the sideline chat was stuff like "Lg grp in chrno LF healer". As it is now, if a group wants to designate roles, they can by sorting gear between themselves. On a similar note, I think you should keep things in the game implicit, and avoid having documented objectives. The seemingly-by-chance discovery of the radio was an amazing addition that not only sparked incredible debate (and showed off some of the community's more esoteric skills), but was a huge addition to the overall atmosphere of the game. It's a great item that could be used (maybe later) for communications with a team, or that could lead to finding our what happened in the DayZ world. Imagine looting a town and finding scraps of newspapers, bulletins even love letters and piecing information together like a backstory, or even a hidden family cache outside town! It leads to much more organic gameplay than having a list of objectives, and gives the player the option to act whether they want to or not. Also I definitely agree with Aaron: you've shown the viability of this idea, get Bohemia's attention!
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I agree that the option should be there for semi-rare bicycles, but I'd hate to see a lot of them. Actually it'd be pretty funny to see roving gangs of bicycling bandits, but too ridiculous. I really don't mind having to walk/run, I just see it as part of the experience. I went all the way from Cherno to Devil's Castle avoiding cities and others and it didn't take too long. Besides, playing the part of the sneaky runner was surprisingly fun: watching over cities, scanning the treeline for other players then nervously bolting from cover to cover in fields. I only got spotted once, too!
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Alt-F4ing is absolutely an exploit. Case in point: I was skulking around some of the barrack buildings in the south end of the North Airfield when I noticed a bandit looting a building (the barrack/prison one with only one entrance) a dozen meters away. He saw me and closed the door, probably thinking I'd have to follow him in to get him. I opened the door, chucked a grenade and got back to cover. Sure enough he's dead, but about 1 minute after all this happened, I'm looting in the back room and I see a bandit spawn right in the far corner of the back room, shotgun ready, and he blasts me to pieces. My guess is that there were 2 of them and one alt-F4'ed and logged back in soon after to get me back. So yeah, I consider that a BIG exploit. It's like having a safe-zone in another dimension you can warp to whenever it gets rough outside. Anyway, just thought I'd share an experience and let the community know that this stuff does seemingly happen.
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Points to deer stands, eh? That's interesting because I Was running North when I stumbled upon a group of (mostly) bandits next to a deer stand. I was a solid 400m away, so they didn't notice me, but one thing I did notice was that there was a different-looking guy just named "detective" in orange font when my crosshairs hovered over him. Possible NPC's, or am I just seeing things?