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KnT47r

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Everything posted by KnT47r

  1. KnT47r

    Gps player location indicator

    Wow, you're such a naysayer lol What then? Then you've just created the gameplay that DayZ is all about. You either lose the fight and die, or win the fight and survive another day
  2. KnT47r

    Gps player location indicator

    1. There will be fuel for cars, why not fuel for generators? Also; wind, solar, hydro, gyro, geothermal, thermal, induction 2. Put in a generator 3. Put in a charging cable 4. Most GPSs have Li-ion batteries or worst case is put in rechargable batteries 5. Put in a GPS device Isn't this the whole point of having the suggestion threads in the first place?
  3. KnT47r

    Gps player location indicator

    A lot of portable generators nowdays come with a built in inverter and a port for your cables (USB and AC) so yeah, it kinda is lol
  4. KnT47r

    Gps player location indicator

    ^^ Seriously? Power generator -> Cable -> GPS unit = Charged battery
  5. KnT47r

    Non-lethal weapons

    Beanbag shotguns!
  6. KnT47r

    A few Ideas.

  7. TL;DR - Add a shitload of weapons and adjust the loot tables to prevent oversaturation For the readers; I'm sure by now most of you have seen this; http://picacid.com/arma2/loot_en.html If not, go look. It's pretty valuable Many people have suggestions on what weapons they do/do not want in the game and now that it's been confirmed that DayZ is going standalone on the RV4 engine the possibilities of having weapon attachments means that the number of different weapon combinations could be huge. For starters, my stance on weapons is this - No modern weapon that exists IRL should be excluded from the game. But many people, myself included, don't want to see the oversaturation of military grade weapons that we do now. This issue is pretty easily fixed through adjusting the loot tables. I'll try to break it down into smallish chunks of info so people don't get an anurism trying to read it... 1) Distinquish between Melee, Military weapons and Civilian/Police weapons The current weapons and examples of added weapons, the tables would look like this; Melee - Most commonly found weapon - Bats, hammers, knives, shovels, pitchforks, axes, crowbars etc Civilian/Police Sidearm - Somewhat common weapons - Makarov, M1911, Revolver, .38 Special, Glock17 and Glock variants etc Civilian/Police Smallarms - Somewhat uncommon weapons - Crossbow, MR43, other sporting/hunting shotguns and low calibre hunting/sporting rifles etc Civilian/Police Longarms - Uncommon weapons - CZ550, Lee Enfield, Winchester, police marksman rifles, high calibre hunting/sporting rifles etc Military Sidearm - Rare weapons - M9, PDW, HK P2000, FN FiveSeven, IMI Desert Eagle (<- Lulz flamebait) etc Military Smallarm - Very rare weapons - MP5, M1014, Remington 870, UMP45, P90, MP7 etc Military Longarms - Extremely rare weapons - AK variants, M4/M16 variants, M249, Mk 48, AS50, M107, M24, SVD, DMR, G36 family, MG3, AUG family etc Within each table, each weapon should have it's own percentage drop value. What this does: It will allow literally hundreds of weapons to be added to the game without oversaturating the world with high end weaponry 2) Redo ammo/magazine system Ammo should be found in stacks of "x No 9x19mm", "x No 5.56x45mm" where x is a random integer decided via diceroll when the loot spawns. Magazines should work similar to water bottles, meaning you'd have to reload the ammo you find into a magazine you've found in order to use it in your weapon. No more magically converting a revolver mag into an M1911 mag Weapons should be found with a single magazine and more loot tables introduced for "Ammunition" and "Weapon accessories". More on this later What this does: Makes ammo and magazines a commodity. In a real apocalypse, you're going to die/run out of ammo LONG before your weapon stops working 3) Assign different loot to appropriate zombie types Military and police zombies should have a LOW chance of carrying ammo, weapon accessories or a sidearm on them Doctor type zombies could have a LOW chance of carrying morphine/epi-pens on them Hunter type zombies should have a LOW chance of carrying a steel bolt or hunting knife Heaps of people wear watches. Looking around my office currently I can count 2 out of 10 that don't. So give all the zombies a LOW chance to drop a watch What this does: Nothing really, increases the immersion that little bit more :) 4) Reassign/Create new loot tables Trash - Empty bottles and cans, more 'trash items', partial maps, notes, postcards, shopping lists etc Civilian Misc. - All civilian items such as binoculars, matches, batteries for items that need them, clothing of all sorts, compasses, different types of bags (http://dayzmod.com/f...nventory-space/) etc Melee Weapon - As discussed in Part 1 Civilian Weapon - x% Civilian/Police Sidearm, x% Civilian/Police Smallarm, x% Civilian/Police Longarm (should add to 100% - like 66%, 33%, 1% for example) Food - Canned food, raw meat, soda and full/empty canteens in here, different food items (based upon calories), different beverages based upon 'hydratation' Medical - Bandages, Heat Packs and Painkillers - Low end medical gear. Hospital - Antibiotics, Bloodbags, Morphine and Epi-pens - High end medical gear. Military Misc. - Everything military that isn't a weapon (smoke genades, camo, ghillie suit, ETs, tank traps, wire traps etc) Military Weapon - x% Military Sidearm, x% Military Smallarm, x% Military Longarm (should add to 100% - like 66%, 33%, 1% for example) Ammunition - Random drop chance of a type of ammo as discussed in Part 2 Weapon Accessory - Magazines (somewhat uncommon), Optics attachments (scopes, red dot/holo sights etc) (Mega-rare), Barrell attachments (suppressors) (Mega-rare), Side/Under rail attachments (bayonettes, laser sights, NADs, flashlights, grenade launchers) (Mega-rare) Industrial - Pretty much as is now, more types of tools, more types of base building items, What this does: Makes Part 5 so much easier 5) Assign loot tables to building types Default - N/A Residential - Civ Misc, Melee Weapon, Civ Weapon, Food, Medical, Trash Office - Civ Misc, Food, Medical, Trash Industrial - Melee Weapon, Medical, Ammo, Industrial, Trash Farm - Melee Weapon, Civ Misc, Civ Weapon, Food, Medical, Ammo, Industrial, Trash Supermarket - Melee Weapon, Civ Misc, Civ Weap, Food, Medical Ammo, Trash HeliCrash - Hospital, Mil Weap, Weap Acc Hospital - Medical Hospital Trash Military - Medical, Weap Acc, Mil Misc, Mil Weap, Ammo, Trash Barracks - Medical, Hospital, Mil Misc, Mil Weap, Ammo, Weap Acc, Trash Disaster Relief Building (currently referred to as "Church") - Melee Weapon, Weap Acc, Civ Misc, Civ Weap, Food, Medical, Ammo, Trash What this does: Ties it all together
  8. KnT47r

    2 new gun suggestions

    Desert Eagles are also chambered for .44 Magnum and .357 Magnum, neither of which are horribly hard ammo types to find. Also, who's to say that someone didn't travel from Israel to Chernarus with a desert eagle? Is it really that farfetched considering the 2 are joined by land? But back on topic - I'd like to see more civilian weapons than military. Things like .38 special, .38 snubnose, hunting rifles, AR15s etc I believe that there should be a fucktonne of weapons added in though, even if they overlap in use, to provide the player with more choice on what they want to use
  9. I did think about the churches pretty long and hard tbh. There's a few reasons I put Civ Weap in there; 1 - They spawn weapons currently 2 - I'm currently studying engineering and in one of my tutorials we covered disaster relief buildings (churches, stadiums, schools, halls, police stations, fire stations etc). Places where people flock to when bad things happen (fire, flood, earthquake, war, zombie apocolypses etc) and thought that eventually there would be more than just churches in the "church" building type (will edit the OP for this actually). It makes sense that gear will be left behind when a large mass of people clear out of one of these disaster relief buildings in a hurry when the zombies come a knocking
  10. I wouldn't go as far as "a waste of dev time". There's a reason every game that has come out in the last decade lets you change the way your avatar looks, people like to have choices even if they add absolutely nothing to the gameplay Next time you're on, have a look at the amount of people that play with a custom face. Why do you think they choose to change it even though it serves no purpose except to look different?
  11. KnT47r

    Players in last 24 hours dropping fast.

    SO much derp all in the one place...
  12. True, but everything I put in there was just trying to paint the picture better. Point is that there's no reason not to add heaps of weapons in and provide more choice for players
  13. Thinking further on this; 1. It shouldn't be exact co-ords, but the area reference. ie instead of 518 012 it should say something like 51x 01x so the person would have to search the whole area 2. Only tents placed in the lifetime of that character should be recorded. So if I place a tent in life 1, get killed by player A, spawn in Electro and get sniped instantly by player B, only player A gets the info 3. The player (player B ) that loots the journal (from player A) has the tent info transferred to their journal, so when they get killed by player C, player C gets both player A and player B tent info. This would make some epic tent warefare scenarios
  14. I don't actually mind this concept, but not sure how it could be done considering tents are server specific. Would be a good feature to see if DayZ goes the way of the EVE online server cluster though.
  15. KnT47r

    How to Stop Pointless Killing

    Fuck. Yes. Velociraptors.
  16. KnT47r

    How to Stop Pointless Killing

    And the prize for the most retarded suggestion I've read all day goes to..... /Drum roll SQUIRRELGOTT!!! /Crowd erupts in applause /Triumphant music plays I will VERY much enjoy wasting peoples money by sniping them as soon as they spawn on the beach. The tears will be well worth the money I'd have to spend every time I died.
  17. KnT47r

    New Locations or Buildings for Standalone

    Yeah I agree, as little as possible being instanced would be the way to go. What I'd like to see around the world are these; - A dry dock - Massive shopping centre - Apartment/Office skyscrapers (would need a large city) - A civilian airport - Beached oil tankers - Offshore cargo ships - A small arms factory - Gun shops Can't think of more off the top of my head...
  18. KnT47r

    Guns

    I'd like to see ammo being rarer than weaponry since IRL one is more likely to find a weapon with limited ammo, fire off all the rounds and then be forced to either carry around a paperweight or toss the weapon in favour of something else. Check out the thread I made (linked in my sig), I go into more detail there
  19. KnT47r

    End game suggestion - holy book

    I don't think you got what I was saying. What is the point? What will I gain/lose from carting an <insert item here> around for <insert timeframe here> and visiting <insert places here>? Atm every item in game has a use for something, so you need to ask yourself "Why would anyone bother doing this?" and give an example to us to say yay or nay to
  20. KnT47r

    End game suggestion - holy book

    And what happens when you find the book, keep it for 8 weeks and take it to 5 churches? You're not selling the idea too well mate
  21. He's already said that it'll be heavily discounted http://dayzdev.tumblr.com/post/28904791570/the-end-of-the-beginning
  22. Love it man, didn't take long at all to work out how it all fits together. You've got my vote
  23. lol no Let's recap; You spawned in and ran to a major city which are renouned for being major PvP hubs You were sniped by someone who has learnt to survive/duped in an item You did the same thing again, 9 times over. To survive is to "continue to live or exist, esp. in spite of danger or hardship" Are you really sure that you're trying to survive? Sounds to me like you almost want to get shot at lol
  24. The more weapons the better IMO
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