I would not necessarily agree Nerd, for the very simple reason that no endeavor of free cooperation on this scale outside of large clans (Who limit their membership in any case) has ever been tried before in the game. Should something like this become established and run for even a short time, most participants will realize that this is...essentially...more fun than anything they've done before. Having played in survivor groups, I can tell you that once you've participated in a group working towards a specific goal in the game, lone-wolfing it afterwards will seem boring...even deadening, in comparison. The challenge and resulting excitement of maintaining and defending a cooperative trade outpost will outweigh even the repairs of vehicles such as the helicopter (The current pinnacle of group cooperation in the game). So both bandits and survivors will keep coming back, because if this goes well, anything they do afterwards will not be the same. Nobody wants to crawl around in Cherno stalking newbies, or run up to the North in an endless, fruitless grind to get better gear before dying and ending back up on the coast, after dying in defense of a collective trade outpost. No, they will return to that trade outpost and try to start things up again, even after multiple deaths, because dying in the name of a worthy goal is much more entertaining than surviving endlessly without purpose. And it would be in your best interest, bandits, to let this happen, unless you also enjoy killing newbies in cherno or running around in vehicles up in the North hoping to find someone to kill or good loot to grab. Why would you enjoy such things if instead you can throw yourself against organized opposition in a tooth and nail fight over potentially valuable trade goods?