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thedogfoodyayho

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Everything posted by thedogfoodyayho

  1. thedogfoodyayho

    Nagant M1895 - Poll

    bump
  2. thedogfoodyayho

    DayZ Mod 1.8.4

    NICE
  3. thedogfoodyayho

    Raid Historic Cherno-Russian Museum of History?

    Lol... Nope
  4. thedogfoodyayho

    Nagant M1895 - Poll

    .
  5. thedogfoodyayho

    German military vehicle: LGS Fennek. An Easy addition to SA

    We're not in the Czech Republic. Chernarus (population: Chernarussian) is near the Georgia/Russian border area and was infact a part of the Russian empire and later Soviet Union until 1991 (Arma lore) The terrain is based of an area in CZR where the developers grew up, but Chernarus isn't anywhere near the CZR. The CDF (Chernarussian Defense Force) used T-72s, BMPs, BRDMs, and (Almost defiantly, but they weren't in ArmA) BTR Variants, With the soldiers carrying AK-74 and AKM rifles supported by PKMs and RPKs, (So basically shit the Soviets left behind) as opposed to the BVPs (Just BMP copies) OT-64s, Sa Vz.58s and UK.59s of the Czechoslovak army. (The Czech's did/still use T-72s and BRDMs though) I don't get why people think light armored cars are OP. Notice thing thing doesn't have a turret, so if someone wants to shoot at you, they have to mount a gun on it and stick half their body out. Also, armored cars would probably be 1st person only, and as anyone who has played Red Orchestra will know, it's very easy to sneak up on a tank that doesn't have a floating camera above it. In regards to destroying them, there used to be talk of IEDs in DayZ, back in like mid 2013, and they even showed them off in a stream. (They worked like grenades) but It seems they have been scrapped, though they would be perfect (although they were made from camp stove gas... not to effective) and a Molotov (Which imo needs to be added) broken over they engine will burn it out. (This is how finnish troops destroyed Soviet tanks during the winter war) Also, I really don't see why people are so opposed to Launchers - I guess they don't understand the difference between Anti-tank and high-explosive rounds, or that these things are virtually useless past 150-200m. But for an armored car, i'de like to see a Police/Headquarters BRDM or BTR, or a BTR-152 closed top, all lacking a turret. I machine gun could be added above one of the hatches on the roof. Google these vehicles before you call OP. Or, open-topped vehicles, like the original BTR-60, or a BTR-152/BTR-40. basically only good against people on the road in front of you.
  6. WARNING: WALL OF TEXT. I GOT CARRIED AWAY. Zombies Let's face it, The Zombies in the mod are only "scary" for your first few hours in game, And after that only a threat if they give you an infection or fracture your leg. If anything, they are more of an annoyance giving away xXPrOsNiPeRXx's position. But why exactly is this? Well, buildings, mainly. As most of us know, Zombies cannot run indoors, and walk towards you at a depressingly slow shamble, allowing players to either ignore them and exit through another door, and dispatch them with a Melee or Sidearm with little-to-no threat to themselves. This means that, after a player discovers this glitch, Zombies immediately become obsolete. There is fix I thought up though. (Not running indoors, no, they are way to buggy for that) Instead of using the non-aggroed animation, While chasing a player indoors Zombies could use a slightly sped-up Animtion, about the speed of a player Shift-walking (A sped up normal animation or a normal walking animation, whatever), thus decreasing the time it takes for a zombie to cross a room by about 40-50%. This could make zombies a real threat again. The other thing is damage. In 1.8.2, The amount of damage a zombie did is increased to insane levels, and the range they could hit you at was also ridiculous. This was an attempt to make zombies harder, which it did, but to a stupid degree. If you didn't have a steady supply of meat or bloodbags (And a buddy to give you them), You couldn't last much longer than an hour without literally crawling EVERYWHERE (And, if they saw you doing that, you'd die before you could stand up.) This seemed like a pretty cheap way to make the game harder to me, but fortunately it was changed back after that update. Zombies are still a threat if they hit you though, because they carry infections and can break your legs quite easily. But really, how can a zombie that's slapping you in the chest break your legs? My suggestion is Hopping and Crawling zombies are the only ones that can break your legs - The other's only deal normal damage (And infections.) Loot - Zombies drop some items usually, but they don't always make sense, as most drop the same types of stuff over and over. How about Hunter Zombies can drop items like Hunting Knives and Match box, School Teachers drop trash like Music Sheets and Paper, ect. Police zombies could also have an extremely rare chance to drop a Makarov (They have holsters for them, after all) I would also like to see more zombie types, like USMC Troops, Ghillie Suits, Women, And maybe Survivors. Food And Drink The new food sytem is backwards IMO. Food is extremely common, But it takes a good 6-8 Cans to get your hunger bar complete full. (While meat puts it a 100%) Why not make food rare, and one Can put your bar to 50-100%? A farming system could also be useful in this situation. Epoch had it so you could grow Pumpkins. It would be nice to find some seeds and put a plant down somewhere (Maybe it would have to be in a field) And after a few days, You would be able to "Harvest" it for some Berries or something. These could also help increase your health slightly (100 Blood?) and even increase hydration. Bring back the Canteens! They could hold two drinks worth a water. (Yes, they are huge IRL) Tents and Base Stuff. The new base stuff is awesome, but I would like to see a bit more. Namely, more types of tents. There could be Civilian tents. These would simply be normal tents Re-textured with bright colors, like Neon Green, Blue, and Red. Also, the old tents back as rare spawns in Deer Stands. Also some more traps would be nice. We already have Tripwires and Bear Traps, But I would like to see some more lethal alternatives. Like, Making a Shotgun Tripwire - A tripwire is rigged around a Shotgun's trigger (The shotgun being secured on some Y-shaped Sticks). When it is tripped, the victims legs are blown off. Also, some improvised Landmines, camouflaged and about the size of beartraps, Crafted from grenades. (Or, even real landmines) Loot Some ideas on some stuff that could use spawns adjusting. Deerstands Weapons: About a 10% chance to spawn a low-tiered weapon like an Enfield or Shotgun, and a 1% chance to spawn something like a CZ550 or Remington 870. Food: Snacks and Water Bottles. No reason for tin cans to be here. Tools: Hatchets, Hunting Knives, Compasses, Binoculars and Matches should have a pretty high chance of spawning here. Trash: Empty Shotshells (See "New items") empty snackbags, broken water bottles, ect. Other: Ghilles suits and hunter cloths. HMMWV and Armored Vehicles Wrecks. Weapons: HMMWV's should have an extremely low chance to spawn weapons like M4A1 and M16A2's, and a higher chance of spawning pistols like the M1911A1 and M9. BMPs and BRDMs should have about the same chance to spawn an AKS-74U and a slightly higher chance to spawn an AK-74. Food: MRE's and Canteens. Tools: Maps, compasses, Binoculars, Etools. Trash: everything Other: Military clothing (CDF and USMC, WTF is there only BAF stuff?) MREs should be a lot more common at Barracks. canned food shouldn't spawn there. Cars Here's a few vehicles I think would be nice to have in. I really like the Armed pickups, so if you don't like armed cars, Close your eyes now. (Yes, all of these are in arma) BTR-40: A lightly armored vehicles designed duel armored car/APC for the Soviet Union after WWII, a couple million BTR-40's were produced before they were replaced by the BTR-60 and BRDM-2. It is an open-topped, lightly armored vehicles with large, open vison slits. It will take 50 12.7mm or 100 7.62mm shots before exploding. It goes at about 70km/h and hogs gas. There is also a version with a DShKM mounted ontop. UAZ-469 DShKM: A UAZ with an open cab and a DShK Mounted in an extremely open position. Old Moto: An older looking motorcycle. Some reskins of the Original vehicles would be cool too. Like, Orange and Military Urals, Yellow V3S's (Both of those are in arma) and some new ones like Red Old Hatchbacks, and green S1203's. Weapons Rarity Changes: (Balancing, Mainly) RPK Changed to a rare Barracks and common Russian Crashsite drop (It's not actually that good, especially because of how rare it is), M16A4 ACOG made an rare crash site, Revolver, Makarov and Makarov SD made way more common, MP5A5 and MP5SD6 made common firestation weapons (Switing rarity with the M4, basically. It's way to easy to get M4's in elektro but I never see MP5 anymore) M24 and M40A3 made more common than the DMR and SVD, M9 way more common than G17. (let's face it, the G17 is the best pistol). M240, Vz.58 CCO and ACOG actually spawning again... Damge Changes (Balancing) 9x19mm - 2000 Damage 9x18mm (Makarov) - 1600 Damage .45 ACP - 4500 Damage (Ah, the good 'ole days) 5.45x39 (AK-74 ammo) - The same as 5.56 (M4/M16/G36) New Weapons: (All of these are in arma) VZ-61 Skorpion .32 caliber, Fully automatic, 20 round magazines. Would have a really low damage output (1200, Maybe?) and high recoil. It's also highly inaccurate, but slightly easier to use than the PDW. Why: This is a really neat little gun that would be really useful to a survivor who needs to bring a lot of ammo. It's also very "Post-apocalypse", so there's that too. AK-74 GP-25. A normal AK-74 fitted with a grenade launcher. It uses different grenades than the M203. could be an attachment. AKS-74UN Kobra An AKS-74U Fitted with a Suppressor and Kobra. Russian M4A1 CCO SD CAMO. PKM The beast. 7.62x54r GPMG. Seeing as this was the main machine gun of the CDF in arma 2, why would it not be in? Also, it's ammo is already spawning for the Pickup PK and MI-17. M-79, "Blooper, Thumper" 40mm, Single shot grenade launcher. This was actually the first weapon to use the 40mm grenades used in the M203, M32 and MK.19. In arma, it's a primary weapon, but (if it's possible) it could be a secondary. AKS A folding stock AKM. not actually any difference in performance, but it looks very "bandit" like and would be a neat gun to have. Less-Lethal Weapons A lot of people have been talking about non-lethal weapons for a long time. This could make the game way more interesting and give friendly player's another option against possible aggressors. There are a couple options as I see it. Note that for this to be fully effective, you would have to be able to loot a dead person's gear. ( Baseball Bat - Pretty simple, whack somebody over the head, they fall unconscious, take their gun. easiest but least effective solution. Tasers - There's a very popular Arma mod that adds Tasers. These would be really effective, but they are really buggy. Gas - Many different gas grenades for the 40MM grenade launchers are made for Law Enforcement. (The M79 being a common gas gun). These could be fired from M203s or M79s and would make any player in an area fall unconscious for a time (or, maybe just blind them). This could be really effective against groups of players. Crafting Just a bunch of random crafting recipes I thought up. most have been suggested before. Molotov Cocktail - Empty Whiskey Bottle + rag + 5l Gas can or filled at gas tanks = Molotov Cocktail. It could work like a grenade, but less powerful, and would leave smoke at it's impact point for several minutes. String + Stick + Matches = Torch. Would work like a flare, but you could hit stuff with it if need be. Stick + String x2 = Improvised Fishing rod. a WAY less effective fishing pole. Camo net + knife = Improvised ghillie suit. (Guerilla ghillie from Arma 2) To do: More crafting recipes, Medical stuff.
  7. There's already grenade launchers. But they aren't near as good as people think they are. the blast radius is pretty low, you have to be within 5-10 meters to take much damage, and they are hard to aim unless you know what your doing. Even then, most people never actually fire one - I think I've only ever fired one once in anger, and only seen one being fired at me (On a PvP Server) The reason being that the gun that shoots them - the M16A2 M203 has glitched iron sights, and it isn't worth carrying it around hoping you will find an HE grenade and then actually have an occasion to use it, though if I have one I usually use the smoke/flare grenades to freak random people out. But with Gas grenades, standalone launchers, and more guns mounting them, they might actually see some use, rather than just sit in a clan's tent for the off chance that it will be needed. Yes. it's way to easy to find M4s, M249s, DMRs ect nowadays but I never see any lower-tier or Russian weapons. in the past 3 months I've only seen one MP5SD6, and only a dozen stock AK-74s. It would be nice to see Shotguns, AKs, MP5s and pistols spawning in fire stations more than Assault rifles. Also, forgot the Saiga 12k. (Semi auto/8rnd mag) Higher rate of fire than the normal shotguns. It could be military or civil.
  8. thedogfoodyayho

    Nagant M1895 - Poll

    bump
  9. thedogfoodyayho

    Non-Lethal Weapon for Vanilla Mod

    ....So are these bolts ingame or?
  10. thedogfoodyayho

    Making a replica [Collector edition], I need feedback!

    Mountain Dew. (PS your now cursed)
  11. thedogfoodyayho

    The rush of your first moments in Chernarus

    I got the mod in about the last week when you spawned with a makarov. I spawned in a completely pitch black night (Back when there was no moon most of the time) having only watched one video.. PSIsindicate's first dayz video. I crawled along the beach for a few minutes, scared shitless by the soundtrack, until a reached the Cherno docks. I had found a flashlight on some dead body, but i was to scared to put my pistol away, and to scared to leave the beach, so i tried to swim across the port. Two hours later, i got across, and i see a Mi-17 flying over the ocean i run along the coast after it, and soon draw a large crowd of zeds, use my 8 rounds (Hitting nothing ofc) and get eaten. The next few days were similar. Swimming out to drakon island (Still not having learned my lesson about swimming) getting eaten outside balota military base (Twice) finding a bus, then have it stolen by bandits (And i was shot running after them) in the dead of night, looting the cherno apartments, crawling in, armed with a crossbow (Didn't know zeds couln't run indoors - i became a good shot with that thing) and eventually making a base on sniper hill. Best few weeks in my gaming life. I wish every time i play dayz i could be a noob again. (Lol), and i've even tried other games like 7 Days to Die, the Forest, ect.. but i don't think i'll ever be that scared over a video game ever again. They're all to easy now...
  12. thedogfoodyayho

    Arma or Sa?

    Arma II's a great game (Better than A3 and SA IMO.. 700 hours and still fun) but i'de say it's only got about 1-2 years of good life left, as by that point SA (Hopefully) will actaully be something to enjoy spending days playing. There's a few milion mods for it aswell, so i'de go with that (Combined ops) but i'm a bit biased. Arma 3 lacks content IMO and standalone really gets old after you've explored everywhere (Which i haven't yet...) So, to the point, i'de go with Arma II, as you get a very good base game, and then basically several dozen new games with mods like DayZ, Wasteland, Epoch, Origins, ACE, and Island Life.
  13. thedogfoodyayho

    Nagant M1895 - Poll

    Yeah, probably... if only though, that gun looks sick.
  14. thedogfoodyayho

    Attachments spawning on Weapons

    It bugs me a little how so many weapon attachments spawn while all weapons are bare. My proposal is that (Sometimes) Weapons will spawn with attachments already on them, like, an AKM with an AKMS stock, or a Mosin with a PU, Or a pistol with a flashlight, but attachments will still spawn detached at a lower rate. (Sometimes, atleast.) For example, Your way more likely to find a grenade launcher on a rifle than on a bed, But more likely to find a Flashlight on tge ground than on a pistol. This, IMO would make the game much more immersive and add alot more excitement to finding a weapon, becuase you never know what might be attached to it. This could also be very usefull with the AUG, as i'de cringe if i found an etire heavy barrel lying on the ground. I also think Pistols and civilian rifles (And sometimes Assault Rifles) Should spawn with empty magazines.
  15. thedogfoodyayho

    Attachments spawning on Weapons

    I better clarify this a little. I don't want very many weapons to spawn with attachments besides buttstocks, and even then fairly rare. I'de like weapons to have a small chance to spawn in a configuration actaully used by the CDF (AK-74 with GP-25, AKS-74, AKMS, ect), or some rifles spawning with scopes/random shit like compensators, but the vast majority would still be factory standard. As for magazines, most people keep (As i said EMPTY) magazines in their gun when in storage (Not usaully military though) becuase it's easier than keeping it somewhere else. This wouldn't really be something i'de want if mags weren't quite so rare.. I've never had a CZ527 with a mag, and sporter mags are extremely rare. I wish they had a higher chance to spawn empty in the same places ammo spawns - There's way more mags than guns IRL.
  16. thedogfoodyayho

    rethinking the ak family

    Wait where is this confirmed? Or are you just being evil? OP Why exactly couldn't the AKM take other AK Handguards? They all mount the same, don't they? Anyway, i don't like this idea all that much, (MAYBE No side rail on the AKM) i'de rather there just be zeroing, becuase most CoD kiddies wouldn't be smart enough to know why they're rounds weren't hitting some poor freshspawn. (And for PSO's to be really rare in general)
  17. thedogfoodyayho

    Nagant M1895 - Poll

    Don't forget they also shot down 5.45x39, though i do agree it's pretty much zil chance of this making it in, who knows... They may change they're minds on the whole ammo thing. I just wish there were more guns that shot this things food. (HMM maybe go insain here: Tokarev M1927...)
  18. I used to suggest this gun alot (And the TOZ-17) just around the time Standalone was coming out. One of my favorites...
  19. Honestly, i think i just googled "SKS", thought it was awsome and saved it. I don't know anthing about it but i do think it came off SKSBoards. I also saw another pic of a Beat-to-shit Sks that looked just like that minus the Suppresor. I'll see if i can find it again.
  20. thedogfoodyayho

    make gunshots louder?

    They definitely should be louder, but it needs to be (atleast slightly) realistic, not just the volume turned up. Shots sound alot deeper from a distance, and Hills, buildings, walls, and trees should ofc effect the noise. For some reason i love visiting family who live on farms becuase i hear Hunters shooting all the time. Alot of the times you won't even hear the distant one's unless your holding still. Even the sounds from walking can drown it out. In dayz with the player running 20km/h 24/7 and panting, you probably won't hear any over 3km away, And even if you could It would be really hard to tell what direction it's coming from.
  21. thedogfoodyayho

    Potental sawed off-able weapon: M79

    There's also buckshot shells and .22 adapters for these...
  22. thedogfoodyayho

    Nagant M1895 - Poll

    170 yes to 16 no...
  23. thedogfoodyayho

    Nagant M1895 - Poll

    Decided to revive this instead of making a new one..
  24. thedogfoodyayho

    Sturmgewehr 44

    It would add a lot to the game, Since it would be a civilian weapon, with a lower fire rate than the AKM. And I wouldn't say it would really be that rare. The Soviets liked to stockpile captured arms and give them to friendly dictatorships decades later. (Hence the claimed 4,000 MP-43's and 44's found by insurgents in Syria) Granted, Chernarus wasn't a friendly country, it was (In amraverse) part of the Soviet Union, But where it's supposed to be located is not far from Stalingrad and some of the hardest fighting of the war, (But granted MP-43s never made it to Stalingrad) And i'm sure arms made they're way to areas hundreds of miles from where they were lost. But, like you said, there's the ammo problem. Also, i'll just put this out there. I saw on some Metal Detecting forum where some Russian guy posted some stories his uncle, living in Leningrad at the time, told him about finding working weapons in the woods, And firing MP-40's he found, During the 1970's. (Not sure if credible) So it possible that Criminals and Souvenir hunters went to battlegrounds after (Or even during) the war and brought MP-44's home. This means a lot of weapons could be around. https://www.youtube.com/watch?v=0X4XXXg37uU If they had ammo that hadn't been sitting under rocks for years (And actually knew how to use it) I bet that TT would fire.
  25. Yup... I doubt it functions though.
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