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thedogfoodyayho

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Everything posted by thedogfoodyayho

  1. thedogfoodyayho

    Allow Iv Bag Use On Yourself

    I'de rather have it so syringes are like mini, self bloodbags, and you have to get real blood. It would only restore 1-2k blood.
  2. thedogfoodyayho

    Bikes in DayZ SA?

    That site is in the process of removing the Mod content, but alot is still there.
  3. thedogfoodyayho

    Guns - What Should Be Done?

    Why 4 shot kill for the M4? There needs to be room for other rounds to be more effective. It already takes around 6 shots if the guy has any sort of heavy clothing on, anyway.
  4. thedogfoodyayho

    Cowboy Boots/Hat

    Yes and a bunch of western guns, a british fur-thing soldier hat, a tank, a horse-drawn buggy, a covered wagon.... You do realize this is right beside russia, right?
  5. thedogfoodyayho

    Guns - What Should Be Done?

    More civy weapons are coming. But some adjustments are needed to damage. The FNX is EXTREMLY underpowered. 8-shot kill? The python is only 1... For a .45, 4 shots should be good, but drops off fast. The python should be 2 shot kill. M4 should be 4-5, and more accurate. Mosin is good. Upcoming SKS should be 2. Ak-74 should be 5. 10/22 should be around 8-9. And the shotgun needs to be more powerful. And heres something i think would be hilarious. When you sprint with a Bayonet attached, you keep the gun up, like your charging. I would just shit myself if 5 guys with mosins charged at me...
  6. thedogfoodyayho

    Nagant M1895 - Poll

    Lump
  7. thedogfoodyayho

    DayZ SA ported to ARMA 3 Engine during BETA

    They spent a year making a modified engine for JUST DayZ... No.
  8. thedogfoodyayho

    Adding Vehicles Sooner

    Really? when was this? can you prove it? what exactly did he say? 1000+ vehicles WILL ruin the game in a day.
  9. thedogfoodyayho

    Adding Vehicles Sooner

    In top of that, theres onky going to be around 10 cars and 15 bikes per server. Finding one is extremly lucky.
  10. thedogfoodyayho

    Nagant M1895 - Poll

    Thump
  11. thedogfoodyayho

    Iphone Integration? Cool Idea :d

    Nah. Stupid idea. Just add booby traps like: Don't remember the name, but it involves a shotgun and tripwire. Small, EXTREMELY rare landmines Grenade, Flare, and Smoke tripwires (From mod) Beartraps (From mod) Oncd the IEDs are added, tripwires for those. Bases aren't supposed to be hard to raid. Personally, i'de like bright-colored camping tents that say "Raid me!"
  12. thedogfoodyayho

    Two New Guns

    Ak-12: Never out of testing, since Russia has decided not to adopt. Sv-98: SVD is MUCH more common. Remember, this isn't Russia, this is a FORMER Russian country that uses Soviet equipment, namely: AK-74 PKM SVD PM T-72 BMP-1/2 BRDM-2 SU-25 MI-17 MI-24 Ect. Basically, shit that was left by the Soviet army in that area. AK-12s and SV-98s do not fit the setting. Even the SV-98 is only used by special forces. (Cofrect wrong) And your Descriptions are basically Copy-Pasted from BF4, which is probably where you originally saw these correct? Most advanced russian gun known to be planned (And probably is the most advanced to be added) is the AK-74M.
  13. Svetloyarsk has several unique buldings. I'm hoping every new town has its own unique buildings, and maybe a few added to old towns. (Just an FYI, a prison model exists) Theres also a large city street layout behind NEAF. By the several smaller streets around it, i think its going to have Apartments. Its about the size of Elektro, maybe bigger. But yeah, rn everybody who actually goes inland goes straight for NW and makes stops at towns only for a can of food. Then they all end up wearing the exact same clothing, backpacks and weapons. More stuff in the center, like the old Stary mil camp, or a new, First-aid UN camp, a small hospital-type building, ect, would encourage exploration. But who knows, maybe the stary tents are coming back?
  14. thedogfoodyayho

    Adding Vehicles Sooner

    every 1-2 days someones been whining about this. Please stop. Even when they're in, YOU ARE NOT going to have one after spawning. If you think you are, just uninstall the game. There won't be many more than the mod, and probably harder to repair.
  15. thedogfoodyayho

    DayZ Combat Loggers (Caught) - Discussion On Combat Logging

    But yz should iz lose all mez epicz lootz becase if i do i wont b ablez to shot frezhspanz hoz are runinz away from mez. I spent 5 min serverz hopin to getz this. Itz not far 4 mez to di. -Average Logger's response.
  16. thedogfoodyayho

    Nagant M1895 - Poll

    Bump
  17. thedogfoodyayho

    Shot On Sight

    So "You" thought? Or did the thread right below you think?
  18. thedogfoodyayho

    Nagant M1895 - Poll

    Already posted that.
  19. No. No. No. No. No. No. No. No. No. No. No. No. No. No. No. No. No. No. No. No. No. No. No. No. No. No. No. No. No. No. No. No. No. No. No. No. No. No. No No. No. No. No No. No. Nuff said Wait... No.
  20. thedogfoodyayho

    New proposals DAYZ SA !!! Read this around 5000 words...

    It was part of Russia. Soviet gear belongs there.
  21. thedogfoodyayho

    Nagant M1895 - Poll

    Daily bump.
  22. thedogfoodyayho

    Possible future weapons

    Python and Double-barrel are already in-game. Fail. The only guns on that list that make sense are the remington 700, Hi-power, and AKS. This game is in a Russian country, not a lawless USA. If you really did any "Research" you would see that.
  23. thedogfoodyayho

    PPSH-41

    There are no schools in Chernarus. unless the teachers are teaching themselves. Small amount of guns? I doubt anyone will have many problems with these TOZ-18 TOZ-17 TOZ-194 KS-23 Mosin M44 TT33 PM APS AKM AKS AK-74 AKS-74U AKS-74 SVD PKM RPK-74 CZ52 VZ.58 Nagant M1895 Mauser 1898 Mauser C96 Berreta 92 Glock 17 Remington 870 Remington M700 Ruger MK II M1911 PSM SKS Molot Bekas-M MTs-255 Saiga Rifle Saiga Shotgun Mossberg shotguns Benili M4 (M1014) MP5 Browning HP FAL AKMSU And the list goes on.. reason being those are (relatively) commonly used by Police, Civilians and Military in that area. While I Can't find a single picture of a PPSh in Russia that isn't in a museum. I bet PPS-43s are more common because they are much more practical. even though 3/12 million less were made, they remained in service longer. but still unlikely. meanwhile:
  24. After 150 hours, i've collected alot of flaws in weapons Heres my suggestions. Anyone else is free to add. Melee Horizontal attacks are pointless. The axe is about half a foot from your body. Increase the range on this. Fists. I understand this is realistic, but every fresh spawn now charges you, giving people a reason to "Epix snipez" Hammers, knives, and other small melee seem to have no attack range. Firearms Izh-43 is Under powered for the noise/low capacity, especially sawed-off. Increase damage and slightly increase spread, to mod levels. Increase FNX-45's damage to 4-shot kill Decrease Magnun damage to 2-shot kill Decrease M4 to 4-shot kill Change loot spawns for all guns a bit. Right now, office buildings and cars are virtaully the only weapon spawns. I'de like to see them spawn in houses, pubs, and apartments, to decrease the "Elektro=all loot" mentality. In addition, i think the magnum should be removed from military spawns. That way, it increases geared players needing to eplore areas besides Military bases. Same for it's ammo. Ammo needs to be MUCH rarer for M4s and Pythons, and 7.62 should be slightly lower. Shotshells should be MUCH more common. Scopes for the Mosin need to be alot more rare and spawn in civilian areas. PU Scopes are not usee by military forces often anymore. Long-range scopes should be civilian, to. This way, we get more people using the mosin as a regular rifle, instead of a sniper. PU scopes should fit on the soon-to-be SKS. M4 attachments should be rarer M4 ammo should spawn separately from magazines. Magazines should always spawn empty. Bayonets - hopefully soon? Anything anyone wants to add? And although i'm sure this is already planned out, the next gun i'de like to see after the SKS is the Ruger 10/22, then the AK-74.
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