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Everything posted by 27 others
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yes looting at night is safer look at my sig my sig is amazing
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No, thats an illusion. Im better than all these people and i do not spend any time on forums. i am the perfect human being. Bow to me and maybe some of my greatness will fall onto you. and to the people whose brain capacities are unable to grasp the concept of irony, this was a joke i probably used "whose" wrong but i can live with that this is the seventh eighth ninth time i edited this post i stand in pride and honor, come at me bro
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and there are new towns! and new guns! and new animations! and stuff
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inner conflict... there are like a billion posts like this on this board. How can people take the time to read through this same sh*t over and over again? Do they really care? Are they simply bored? Yes
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Why do you insist on putting in large cities?
27 others replied to FrostDMG's topic in General Discussion
absolutely agree, OP. I bought this game in the hopes of getting a much better framerate... not really that great results so far. In the forests its pretty fine, but enter a city and the immersion drops just like the framerate. Better light effects or animations dont really help there either. I dont care about these kind of cosmetics and sometimes the prioritization of the devs leave me in confusion. But hey, optimization is coming "later", after you clusterfucked the whole map with buildings and unnecessary stuff. GOOD PLAN. IM SURE IT WILL WORK OUT SPLENDIDLY. -
will the new engine make the game run on a good framerate? i dont give a **** about lighting to be honest. While good lighting may increase immersion, bad framerate pushes it down to almost zero. didnt play in a little while tho so this may be an arrogant statement...
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Isn't "DayZ" quite possibly the dumbest name ever?
27 others replied to Ozelot (DayZ)'s topic in General Discussion
how can somebody call himself ozelot? what a pathetic, unimaginative and boring individual could possibly think that this succession of letters is even remotely justified shitting into a forum ??? what an irrelevant thread. yet im wasting my time on it. -
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i hope they will even be able to fix some of the bugs
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i hate the framerate dips in this game more than anything my pc is only 4 years old :Y
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he looks like he drank some of my school`s coffe and is now vomiting both blood and organs..
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"Some small fixes made it into the latest build. but we have decided to redo mouse control from scratch as a high priority" redo mouse control from scratch redo mouse control from scratch redo mouse control from scratch YAAAAAAAAAAAAAY!!!!
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I think its a weird Bug. Some experience extremely pain-In-the-arse controls, for other it works pretty fine. Probably has to do with Different mouses and bad sensitivity confoguration from the devs side. I personally tried everything and nothing helped.
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Check list: Did i just got killed by an hacker or not?
27 others replied to rydekk's topic in General Discussion
welcome to the forums. enjoy your ban. -
Check list: Did i just got killed by an hacker or not?
27 others replied to rydekk's topic in General Discussion
BOOOOSH. -
yes.
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i like that movie.
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Why is der a F****** hide body function!?!?!
27 others replied to Fre4krider's topic in General Discussion
They are planning on Implementing ragdoll physics... So surely we will see realistic dragging? -
Why Mouse Acceleration in First Person desperately needs Fixing #2 *Long Post*
27 others posted a topic in General Discussion
Hello, When in my last thread i stated that Dayz` mouse movement is a problem, a lot of the people did not understand me, half of them didn`t read the whole post, others said it was realistic.So, I restructured, and added to my ideas to hopefully convey it better. This has become a very long post by now, but this is only because i tried to answer questions before they appear and thus not making the thread completely confusing. I drew pictures for clearification. Before you read any further, we have to come to the consensus that mouse movement in any game with first-person mode should be classified as a replication of our ability to move our head in a room. Our eyes are on our faces, moving our head means moving our view. Once significant problem in making first person shooters has always been delivering a natural, immersive experience through the mouse movement.There is one thing no game can convey to us: the feeling of body control. You can look straight ahead and scratch your ass. You can look in one direction and point the nozzle of a gun in another. But how would you as a game designer convey control over something that is not on the screen? Many of the earliest FPS had you holding a gun in the middle of the screen. They couldnt seperate movement of head and movement of arms, they were practically glued to another.To overcome this problem, what would you do? Would you limit your speed of head movement to the slower arm movement? And thus create a clunky, unintuitive and restrictive experience, which is not even realistic? (Dayz) Or would you enable the arms to move a little faster than they actually are able to? This also is not realistic, but creates a fluid and intuitive gameplay, that still maintains many of the possibilities from the above mentioned method. (Common Ego Shooters) Arma answered to the unrealistic, empowering nature of the usual FPS with countersteering. A Limitation of Mouse Acceleration is not such a bad idea. But the value they have for the upper limit of mouse acceleration at the moment, is unfitting. I will elaborate on this. The stuff I said may sound a bit vague/confusing to you, but I created this image to show you the line of thought. I had to make it this big. View it in fullscreen. Here i am gonna describe gaining useful data from an ego shooter and DayZ, which i will later compare: http://www.youtube.com/watch?v=TWl1fpV8RuM&feature=youtu.be Now the Maths: Ego shooter: 360° in 0.63s -> 570° per second -> moves 42.5% faster than real life Real Life: 500° in 1.25s -> 400° per second Dayz: 360° in 2.57 s -> 140° per second -> moves 65% slower than real life !!!!!!!!!!! CONCLUSION OF EXPERIMENT: !!!!!!!!!!!THE MOUSE MOVEMENT OF DAYZ IS LESS REALISTIC THAN ANY COMMON EGO SHOOTER. Suggestion on how to fix /add reality factor in 5 Steps that do not involve animation work: First Step: Remove negative mouse acceleration. If you move your mouse faster than the maximum level, it should stay at the maximum level instead of decreasing. Second Step: Set maximum acceleration to 300° per second. Lets say the maximum possible mouse acceleration currently lies at 150°/1s with medium mouse sensitivity. That means if a person is angled 150° from your nozzle, you can aim at him after 1 second. I would say liberate the mouse movement without liberating the gun movement too much. That means, with an improved system, you could spot him after 0.5 seconds. In reality, your weapon nozzle would now face a different direction, tho (remember the image above). This unfair advantage will be evened out by the steps below. Third Step: Set the velocity of 200°/s as a "SWITCH" to trigger heavy crosshair wobbling. You are granted to move your gun with your view (300°/s), but as soon as you exceed a rotation speed of maybe 200°/s , your gun starts wobbling ALL over the place (like when you sprint, but harder), until your movement speed comes below that 200°/s again. Fourth Step: Implement variable that reduces unnecessary SWITCH-activation. Say, you need to hold the speed of 200°/s for 0.2s for the SWITCH to activate. If you accidentally jerk your mouse at high speed for a very tiny distance, you shouldnt be punished with crosshair wobbling. This holding variable would have to be aligned by testing. Fifth Step: Implement buffer-time variable that represents "composing oneself". When you do a quick movement and finish it, you need to apply force to consolidate your position. This takes a little time. The buffer time variable, which would also have to be aligned by testing (maybe 0.25s), illustrates the time it takes you to calm your movement and your gun nozzle. It kicks in as soon as mouse movement speed gets lower than 200°/s again, and keeps the wobbling going until it is over. This is what it would look like ingame: http://www.youtube.com/watch?v=bxOJLI3h6DE&feature=youtu.be Instead of heavy wobbling, another option would be simply not being able to shoot within that time period. This solution enables easier navigating through houses, a more fluid gameplay without the negative ("cheating") effects of common ego shooters. ADDITIONAL STUFF: I only did this huge post because i am concerned the developers dont even see this as a problem ( "the devs wouldn't change [mouse acceleration] because it would be some form of cheat if they did") http://forums.dayzgame.com/index.php?/topic/161696-negative-mouse-acceleration/?hl=%2Bmouse+%2Bacceleration I would also like to point in the direction of this thread by KeelPool. It contains many well thought out solutions to the same matter.http://forums.dayzgame.com/index.php?/topic/160187-make-1st-person-less-clunky-remove-mouse-acceleration-deceleration-smoothing/#entry1609143 Any thoughts and corrections are appreciated.- 135 replies
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Beyondeath, i really really dig your screenshots. Yes, that saturation does not make it very realistic, but it helps with the atmosphere a lot. The effect is very soothing. made some slight changes on one of your pieces and thats my new wallpaper:
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nice screenshots there! especially the fourth and fifth could be wallpaper material!
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Is it too much to ask for smooth controls?
27 others replied to infiltrator's topic in General Discussion
The controls are the reason for me to stay away from the game until its improved -
OP, be advised, that method doesnt always work in a world full of immoral and honorless wimps.
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thats very nice.