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Everything posted by 27 others
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Why Mouse Acceleration in First Person desperately needs Fixing #2 *Long Post*
27 others replied to 27 others's topic in General Discussion
Just let me keep a tiny bit of human dignity, please. tested it again with lowest possible ingame mouse sensitivity. No improvement. -
Why Mouse Acceleration in First Person desperately needs Fixing #2 *Long Post*
27 others replied to 27 others's topic in General Discussion
Following that theory, we should all walk around with skisuits and thick helmets in real life to prevent damage. If you sense a person more or less behind yourself, what is the purpose of maintaining total control over your weapon nozzle during the WHOLE turning process? "You can turn just as fast as in any other fps game (to a point) if you just control your movements." Define "to a point" please... i cant help but think you just made that up. -
Why Mouse Acceleration in First Person desperately needs Fixing #2 *Long Post*
27 others replied to 27 others's topic in General Discussion
"Holding ALT does not help navigating as well. Normal Mouse movement has an immediate effect on the direction you are walking, Mouse movement holding ALT has not." I tested it again, moving the mouse very gently. The new value i got was 360°/2.2s -> 163° per second -> pretty much on paar with the level of unrealism of common shooters In a stress situation i would never move any part of my body as slowly as i have to do it in Dayz, to get a halfway acceptable response. I may be ok with a maximum possible mouse acceleration, but decreasing the speed of mouse movement input way beyond that..... no thanks. -
Why Mouse Acceleration in First Person desperately needs Fixing #2 *Long Post*
27 others replied to 27 others's topic in General Discussion
Having beautiful animations is less than a secondary concern. Also, the video you show has more or less 1:1 input. Nobody would do circles like this when he was actually playing. would you rather play as a character that can only look at stuff directly in front of of himself, but who has fluid and beautiful walking animations? Or would you rather play as a character that can actually move his f*cking head? -
Why Mouse Acceleration in First Person desperately needs Fixing #2 *Long Post*
27 others replied to 27 others's topic in General Discussion
You misunderstood me then. Im not at all calling for dayz to be a twitch shooter. Games like CoD have way too FAST mouse acceleration. (-> twitch shooting) Dayz has way too SLOW mouse acceleration, thus not making it more realistic. I want DayZ to have a mouse acceleration speed pretty much IN BETWEEN these two (see my suggestion). This adaption of a realistic mouse acceleration value would not transform Dayz into a twitch shooter, for the following reasons: 1. "TWITCH" From Wikipedia: "Twitch gameplay keeps players actively engaged with quick feedback to their actions" .......... I am calling for realistically quick (->normal) feedback to players actions. The input speed would not be reflected 1:1 in the game. It would still be slowed down. It would be hell of a lot more realistic than Dayz, tho, since certain parts of the human body are capable of much higher speeds. With "certain parts of the human body" i do not refer to the gun operating arms. While the arms are also capable of moving a gun faster than it is presented in game, this is not my focus. Spine rotation and neck movement, together with small, instinctual footsteps enable humans to SPOT threats rather quickly (see MSPaint drawing). 2. "SHOOTER" See how i emphasized the word "spot" in that sentence? Having quick reflexes in Dayz should be rewarded with being able to ----> SPOT <---- a threat as quick as real life permits. Fast reflexes should NOT be rewarded with GETTING INTO A SAFE SHOOTING POSITION AS QUICKLY AS YOU ARE ABLE TO SIMPLY SPOT SOMEBODY IN REAL LIFE. A phrase more fitting to what i suggested would be "Rather fast looker". To sum it up for you, my suggestion contains: - Rather fast (realistic) spotting - lack of gun control during high rotation speeds (crosshair goes everywhere!!!) -> Twitch shooting is practically IMPOSSIBLE. -
Why Mouse Acceleration in First Person desperately needs Fixing #2 *Long Post*
27 others replied to 27 others's topic in General Discussion
Yes, i know that Call of Duty is not a prime example of a shooting simulator. Dayz, however, also isn`t. In fact, it does quite a few things even worse than common shooters. I would appreciate you reading through the experiment i conducted to confirm this thesis, aswell as my suggestion on this matter. My suggestion moves a bit towards the CoD-kind of handling player navigation, but has a few of its own restrictions that should make things more fair. -
Rolling Changelog: Stable Branch: 0.32.114557
27 others replied to rocket's topic in News & Announcements
yayyaayyaaaaaaayy "Player aim run speed updated, weapon position changed and improved for first person view" Does that mean they updated player aim, and run speed? because the mouse acceleration speed surely needs updating -
well you could read HERE. http://forums.dayzgame.com/index.php?/topic/164317-the-song-that-explains-dayz-fully-should-be-dayzs-theme-tune/
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my post was not directed towards you as a self-declared "expert", but towards the people constantly returning to this "discussion", spamming actual valuable threads out of the general discussion subforum. some orang utan writes a coloumn about the redness of his rear, without any evidence except his equally simple minded friend, and instead of declaring this guy as either a troll or a deluded wannabe schwarzenegger, people actually get worked up over the OPs arrogance. Not even his ridiculous choice of words is enough to make the readers understand, that the he constructed this thread entirely to gain the amount of "attention" and self confidence neccessary to shape his pathetic life into something a little less miserable. Somebody who indeed was "The absolute distillation of excellence" would not need to brag about his video game sucess..... in an..... internet forum. I know this is a post in this very thread. I hope it may make the readers take a good look at themselves and how easy they are to manipulate. Somebody had to say it. Now let this stupid thread die. And do not expect me to answer anything coming after this.
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how can such a dumb thread get this many views. seriously, humanity is doomed.
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I made a thread that explains the problem to people like you: http://forums.dayzgame.com/index.php?/topic/163485-why-mouse-acceleration-in-first-person-desperately-needs-fixing-2-long-post/
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This Game is Needlessly Difficult. (original poem) No Sarcasm../end sarcasm
27 others replied to Sidewinder24's topic in General Discussion
at first i thought what a homosexual person. but then i realized he was just impersonating one :) -
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Why Mouse Acceleration in First Person desperately needs Fixing #2 *Long Post*
27 others replied to 27 others's topic in General Discussion
Holding ALT does not help navigating as well. Normal Mouse movement has an immediate effect on the direction you are walking, Mouse movement holding ALT has not. -
Why Mouse Acceleration in First Person desperately needs Fixing #2 *Long Post*
27 others replied to 27 others's topic in General Discussion
i present to you Dayz 2020. The dayz standalone game development has finally reached the state of beta. The graphics have been vastly improved due to help of Bohomia Interactive and their Arma VII engine. Zombies are now able to steal the players beer, which is now a vital part of surviving. New Meelee weapons such as a bar stool have been implemented. Ragdoll has also found its way into the game. Sadly, the mouse movement mechanics have not been improved. -
i made an in-depth analysis of this problem. http://forums.dayzgame.com/index.php?/topic/163485-why-mouse-acceleration-desperately-needs-fixing-2-long-post/?hl=acceleration
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Why Mouse Acceleration in First Person desperately needs Fixing #2 *Long Post*
27 others replied to 27 others's topic in General Discussion
Ah i misunderstood that. -
*Long Post* The Intuition System and how it can work within DayZSA (Read before flaming)
27 others replied to Slyguy65's topic in General Discussion
NICE IDEA. -
*Long Post* The Intuition System and how it can work within DayZSA (Read before flaming)
27 others replied to Slyguy65's topic in General Discussion
NICE IDEA. -
The remington 700 is sexy!
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Should Gillie suits be a craft-able item only?
27 others replied to kermo50's topic in General Discussion
Sry doublepost phone -
Should Gillie suits be a craft-able item only?
27 others replied to kermo50's topic in General Discussion
Nice idea i like it -
I also think m24 and SVD should be the upper limit sniper rifle wise
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stupid question, are rabbits killable?
27 others replied to jellyzRL's topic in New Player Discussion
Hahah!