Forums Announcement
Read-Only Mode for Announcements & Changelogs
Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.
For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.
Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!
Stay safe out there,
Your DayZ Team
brisos
Members-
Content Count
41 -
Joined
-
Last visited
Community Reputation
1 NeutralAbout brisos
-
Rank
Woodland Warrior
-
This should be stickied.
-
I'd rather miss out on 10 kills & miss out on all the best gear in the game 50 times because of DCs than die once due to a server fart disconnecting me at the wrong time. If a guy DCs on you because you're about to kill him, you lose nothing. It's frustrating, yes, but you lose nothing. While the DC issue is a big one that needs some sort of fix I don't like the idea of punishing the innocent even if the guilty are punished 100 times more.
-
The only thing needed to make player work together
brisos replied to AlcopopStar's topic in DayZ Mod Suggestions
I'd be all for new zombie types. How is this not a useful thread? -
I'd vote for nothing but a makarov and 1 bullet.
-
I think he means the original spawn. When 2 players first start it would remove some of the tedium to not have to run so much to meet your also-newly-spawned buddy on the coast. Since there is no real challenge in the "meet up" phase of the game I see no downside to it. No way to exploit it to retrieve your corpse.
-
We need more meters and gauges. I propose a Sock Stench level. Also the well known Skidmarks & Crustiness gauge. The first would attract zombies from further away while the other would distract your aim when the itch becomes unbearable.
-
There's a stickied thread that says this is a bannable exploit but will not be investigated unless you get the name of the player. I guess at some point in the past there used to be a log of that showing who killed who? Not the case right now though. The debug forest bug is common right now, Canada 2 is the only known server to fix it, and is permanently camped. Could a dev try and explain if it's even worth reporting this? Can / will the dev team do anything about it? If there's nothing to be done I'm pretty sure it's OK. It's Alpha, you guys have limited time/resources etc... Just let us know. Update that sticky (http://dayzmod.com/forum/showthread.php?tid=8302) maybe. Everyone's kind of in the dark right now and the abusers seem to be getting a pass.
-
Eating/Drinking Not Registering upon logout/login.
brisos replied to josuna123's topic in DayZ Mod Troubleshooting
So it saves blood level when you lose blood, not when you gain blood. That narrows it down for the devs I hope. -
Yeah! Coniferous security. Dem needles be sharp yo!
-
Dupe, never die and no zombies bug
brisos replied to Avean (DayZ)'s topic in DayZ Mod Troubleshooting
Kinda hoping there will be a character wipe soon. Make everyone start fresh. -
Killed in Debug Forest by a sniper
brisos replied to Shuriken333's topic in Mod Servers & Private Hives
-
[Report] Spawned in Wilderness/Debug Forest/Endless Ocean
brisos replied to [email protected]'s topic in DayZ Mod Troubleshooting
-
UK34, EXCESSIVE Admin Abuse [With Proof]
brisos replied to theorix's topic in Mod Servers & Private Hives
Where's the message from a dev saying this shit is gonna get banned ASAP, rather? -
[Report] Spawned in Wilderness/Debug Forest/Endless Ocean
brisos replied to [email protected]'s topic in DayZ Mod Troubleshooting
Will that just prevent the issue or actually fix it? Once you spawn in the debug plains you are screwed as far as I know. There is no way to run out of them (you are 600km south east of the ocean) due to food consumption. You just die and respawn in the wilderness again, 600km from anything. Can't suicide/respawn either. Reinstalling doesn't help. Anyone had any luck by installing old versions of the beta patch maybe? That's the only thing I have not tried yet. -
Constantly spawning in debug plains after 1.7.1.2!
brisos replied to carsonearl's topic in DayZ Mod Troubleshooting
Same that happens sometimes too these "hotfixes" are just breaking it more. Just happened to me on 1.7.1.5 - i spawn in that debug plain (GPS coords is roughly 820 // 890 - about 600km South East of the coast I think?). Lots of "players" there although only some of them move around. Changing servers does not help. Suiciding does not help. Any advice on how to fix it? edit - also tried running out of the field to coords 999//999 but I'm right back to there when i log out/back in. Am I stuck there until it gets patched or is there anything else I can try.