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Everything posted by RAM-bo4250
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Does anyone know of a truly stealth player on YT or Twitch?
RAM-bo4250 replied to RAM-bo4250's topic in General Discussion
Closest I have come to seeing a little bit of what I want was a female streamer from Serbia(?) named VanillaGremlin. She was playing lone wolf, not exactly stealthy, but it was fun watching it anyway. At least it wasn't all about hanging around the church in Elecktro BSing or having a fashion show. I don't understand why people want to watch the same thing over and over. It bores me. I want to see someone play the game like their life depended on it. I'm in the minority. So be it. Guess I just have to go play the game. Seriously, sometimes I just like to watch. -
Does anyone know of a truly stealth player on YT or Twitch?
RAM-bo4250 replied to RAM-bo4250's topic in General Discussion
Yeah Jubie, I used to watch your stream a lot. People can be such pricks. Can't have fun you know. Leave you happy and having fun? Can't have none of that. Jubie, let me know if you put up any vids on youtube. I promise I'll watch them. -
Does anyone know of a truly stealth player on YT or Twitch?
RAM-bo4250 replied to RAM-bo4250's topic in General Discussion
Wow i wish I had known about your channel, I definitely would have been there. -
Does anyone know of a truly stealth player on YT or Twitch?
RAM-bo4250 replied to RAM-bo4250's topic in General Discussion
Back during the mod days I watched a gentleman for hours playing stealthily, like his life depended on surviving. He did like a 100 videos. I watched for hours. Found it exciting and immersive. He wasnt even a real good player. There are a few people out there who feels this way I'm sure. Havn't yet found a similar youtuber for SA unfortunately. Maybe one day. -
Does anyone know of a truly stealth player on YT or Twitch?
RAM-bo4250 replied to RAM-bo4250's topic in General Discussion
Thanks Kichilron, I figured as much. I just get tired of the same old same old. Spawn in, run around, get kitted, go kill. Suicide if not in an ideal loot location. For once I would like to watch a player who immerses him/herself in the role of a person who thinks he has only the one life and will act accordingly. Oh well. Worth a shot. Edit: I don't find this sought of play boring. I find the same old boring. If you've seen one you've seen them all it seems. -
For those of you that have lost faith in DayZ...
RAM-bo4250 replied to pabloottawa's topic in General Discussion
Guys, In any argument, time playing the game, is irrelevant. In another thread I was accused of not playing the game enough to make any sort of suggestion. I think he said I had 168 hours. I'll take his word for it. That's 7 straight 24 hour days. I've played single campaigns in games way shorter than this amount of time. The amount of time a player has in a game should not matter. What should matter is, does he play the game at all? Otherwise his opinion is strife with assumptions or based on someone elses opinion. -
I think maybe I have come up with an idea that allows us to ask these two questions. How many zombies have you killed? How many people? The old stats system from the mod. They remain hidden except to the owning player period. If you are approached and asked to see those stats we would then be able to reveal those stats to another. In the Walking Dead these questions revealed the trustworthiness (likely) of a potential group invite. People are liars in the game and will not tell the truth. Those who would want to be part of a good group would tell the truth. To avoid the advantage of the baddie stats would have to be revealed. Example: Player A, a survivalist, wants to be part of a group because he thinks it safer. Player A runs into Player B. Player A should never trust Player B. In the system now-Are you friendly? Yes. Little while later Player B backstabs player A. In this new system - simulated asking those two questions - Are you friendly? Prove it, show me your stats. You both show each other those stats. What is discovered upon being revealed. A.) player B trustworthy by his stats - 30 zombies killed - 2 players killed B.) Player B unknown - 0 zombies killed - 0 players killed (freshspawn?) ; or 25 zombies killed , 10 players killed C.) Player B untrustworthy - 10 zombies killed - 30 players killed It won't prevent KOS but it will, I believe, mitigate it to some degree. In reality because of body language etc. sometimes a persons attitude can be revealed. In a game impossible. What do you guys think? Viable? Why or why not.
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Was this totally necessary? I think it is a good idea. Is it the greatest since sliced bread? I think not. Why do you feel you need to insult me by calling me close minded? I'm defending my idea. What a cesspool this forum has become. I am so tired with having to deal with insults every other thread. Seeya all later.
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I believe I have defined and described this suggestion sufficiently. If you wish to discuss it further, feel free. I will be following but I will not repeat my explanations any further. If you have something new I will respond. To me the issue is dead. Overwhelming majority doesn't want anything like this. So be it. Not being able to trust anyone ever is kind of boring. Since I believe the goal of Dayz is to survive I guess I stay being a Lone wolfer. Because the only two ways to stay alive without being griefed killed is to travel alone not trusting anyone and travelling in a large group not trusting anyone. Grief kill=being unrealistically killed even after helping someone. Pyschologically, it's hard to kill even for righteous reasons. Killing for fun is damaging to pysche. This is not portrayed in games nor do I want such a complex issue portrayed.
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It's not much about KOS as it is about wanting to make a decision to trust someone. Nothing is immersion breaking because you don't have to participate in it. It's not mandatory. It's optional. The implementing device would be a button click on the part of the asked player (ie: F10 reveal stats) if he wants to. He can do whatever he wants to do as is now the case. Shoot, remain silent, run off. This system is not directed at KOSers. It is directed at the player who wants to not have a reason to KOS. A persons stats will only be revealed in a voluntary manner. Never in a forced situation (even when that player is dead).
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Do you feign indignation here? I sense it. Why, did I catch you doing something disrespectful and unthoughtful? Like answering a thread that you didn't fully read or understand? TL;DR. And people thought the Devs using Alpha was bad. Don't forget to throw a tantrum now that you've been caught and exposed. Your behavior, like a lot of other people, is rude. Just not as obnoxious.
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CJ, You have clearly not read this thread in it's entirety. The points you bring up aren't even valid with the way I feel. I think you've read the cover and back page of this book and skipped the content. This is the problem with forums. A person can jump in and respond at any time. That's fine and allowed but each and every point you have put forth is assumed by you. This is not even close to a I hate KOS thread. Or butthurt thread at all. If you've read any thread at all of mine, you would understand that, even jumping in the middle here. Without any intention to do so, you may have just derailed my thread. I will give you the benefit of the doubt that it was not intentional. I can not make arguments for or against non-arguments.
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To all. If you want to discuss. Fine. If you want to criticize my idea. Fine. If you want to be a troll and display your ignorance for all the world to see then move on and avail yourself of your right not to read my garbage.
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No one said you did. All I ask for is a little intelligence to invalidate my idea. Obviously I havn't found any with you.
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Do you ever have anything constructive to say? Who are you to judge what a bad or pointless idea is. You now know I post bad and pointless threads, so I shouldn't have to bare with you from now on right? So avail yourself of the right not to have to read my threads and DON'T. You are a pain in the ass and a troll. Good day, sir.
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Catchy isn't it. That's how advertising works.
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I don't care either. You don't even have to use it if you want to be surprised. I am enthralled by the simplicity of the two questions in The Walking Dead. When those questions are asked by Rick and the chiefs (Daryl for one) I can just picture them scrutinizing the subject like a world class poker player their fellow players for any little tell that the subject is full of bull. My imagination. Oh well. Tis just a game. Trust me. I have no delusions that it would even be implemented. Just saying.
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Caboose, please tell me you understand I'm not talking about universal stats that everyone gets to see when they are close by. It is only on a 1v1 basis. And only revealed if wanted. Because it seems to me you are misunderstanding because of you bringing up the mod's humanity system. I am not talking about that here. My little device changes nothing, does nothing in game. It does not reveal to the world at large anything unless you want to reveal it. It doesn't change appearances. It doesn't let the world see you are a bad guy at all. The two systems are incomparable. The humanity system revealed to the world what you were. I'm against that. The only thing it does is help you make a rational decision to join with someone. That's all. KOSers complain about tedium in the game, the PvE aspects. The Anti-Kosers complain about the tedium of dealing with KOSers. Tell me it's not tedious to befriend person after person who, because of the pervasive KOS, kill you the first chance they get because you have absolutely no other choice but to believe them if you happen to be a player who likes teaming with others. And before I hear I must be butt hurt over KOSers. I am a lone wolf. I loathe and shy away from encounters at every step. I have been caught out because of stupid play. I embrace that. It adds to the suspense and surprise of my gaming. I read in the forum that others are butthurt over these circumstances. I tried to put forth and idea that slightly mitigates this. But before responding, can you all realize what I am saying to begin with. I don't know how to make it clear that I am not talking about a humanity system.
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The ONLY gauge to trustworthiness in the game right now is a bullet to the brain. I am surprised at the lack of response from the Anti-KOS crowd who want to see more player interaction and less KOS. This will take away forcing you to KOS. At least give you a better basis into trusting somebody. Right now there are only 3 real choices in trying to avoid death. 1.) KOS 2.) Lone-wolfing 3.) Travel in a large group. My little device at least gives some viabilty to smaller groups. Especially those of the I just met you let's team up kind.
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It's an under the hood stats tracker that affects a one on one encounter. Basically, a tiny hint. A sort of abstracted mannerism, body language device. The game right now is full of people who have found a way to access inaccessible things, should we shut the game down?
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Come on guys, your arguments are mostly built on misunderstanding. Invalidate my argument. Make me change my mind like you did with the tents. The only reasonable argument, and weak, in my opinion, is that you can't lie to me like a world class poker player. Even in that argument you can still betray me. Just a little bit harder. The only player this hurts is the one who says that I should be totally gullible and believe every word he says, even a boldfaced lie. He wants to lie with impunity. I've already shown that that ability is way overpowered. In reality, I would also be making decisions to hang with you, based on body language and mannerisms, which are not displayed in a two dimensional game world. So all in all my idea affects only one small portion of gameplay.
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One quick question. You do realize that that is showing only one person right? Not the whole community? You certainly can show a piece of paper in the forum. A text document? This system affects only me, as in, Can I trust you in order to play with you? No other.
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You don't think people's egos aren't being fed now? I read all the time where players are keeping track on paper. In a game where that even isn't a goal. The only designed goal is: How long can I survive.
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That's my idea and the point I've been trying (unsuccessfully) to make. The only reasonable gripe that I've read is the one saying that I want to flat out lie to you as if I was a world class poker player. And as I rebutted there is nothing in a two dimensional game that allows me to judge you by your mannerisms. There are good liars and there are very very bad ones. The game doesn't make that distinction. My system sought of mitigate's that a little. Overpowered, probably. But right now lying is pervasive and sets the stage for ONLY KOS (only for those who may not do it). All game design decisions are tradeoffs.
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I like your responses too. My feelings are not hurt. So, does this mean my head isn't screwed on right? :D