Pallidum
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Everything posted by Pallidum
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[WAR] Pandemic Legion declares war on the imposter legion
Pallidum replied to Pallidum's topic in DayZ Mod General Discussion
Dear Nomad, You may not know who we are. That is understandable. I do recommend, however, that you find out before making any big statements. Many loves, hugs and kisses! Z-Marshal Palli 'Sparklehooves' Treponema ♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥ -
[WAR] Pandemic Legion declares war on the imposter legion
Pallidum replied to Pallidum's topic in DayZ Mod General Discussion
Confirming that I'm the Jade Constantine of DayZ. -
Don't listen to the casual gamers
Pallidum replied to droznig's topic in DayZ Mod General Discussion
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[FS] now own 3 helicopters and 1 jeep :|
Pallidum replied to Jynx (DayZ)'s topic in DayZ Mod Gallery
We also have the fuel-leak problem. Helicopters are fully repaired, but we're still leaking fuel. At one point it was fully fueled, we got out to save it, got back in and it was down 1/8th of its fuel. I'm thinking it's a bug, not an actual fuel leak problem. Also, helicopters are extremely fragile. We almost crashed one of ours by touching down just a tiny bit too hard. To all of us, the landing seemed fine but apparently not to the helicopter. -
Maldoror, that's exactly the right approach, and one that I encourage. Don't like bandits? Shoot them. Find it fun shooting bandits? Great! You're having fun! Does this stop bandits? Probably not. Hell no, most likely. In fact, many bandits enjoy meaningful PVP, so you're adding to their gameplay, by creating gameplay for yourself. Both sides benefit. And this is why the sandbox model works.
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If you get the kill message before they disco, will they end up dead when they log back in? I've headshotted a few people who have discoed immediately afterwards. If they are definitely dead, then I'll feel even more happy about killing them.
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Why this mod is the best thing to happen to PC gaming
Pallidum replied to jagdfalke@gmail.com's topic in DayZ Mod General Discussion
Playing this mod reminds me a lot of when I started playing EVE Online. It's primitive, buggy, laggy - sometimes you have to wait for half an hour to log on, not dissimilar to the early EVE problems where you'd have to wait for an hour and a half to jump into a system for a big fight. I love this mod for its simplicity, and its sandbox nature. This is probably some of the most fun I've had playing a computer game in a long time. -
This is how I clear out the NW airfield of bandits
Pallidum replied to Cromate's topic in DayZ Mod General Discussion
I'd do that, but I just removed my socks to carry cans of beans in. -
This is how I clear out the NW airfield of bandits
Pallidum replied to Cromate's topic in DayZ Mod General Discussion
I gave up my boots so that I could carry more CZ ammo. :( -
I fully agree that thirdperson view is imbalanced and it can be exploited. I also maintain that this works both ways. There's a guy camping behind a corner using third-person view? Yes, that's somewhat unfair. People hunting him, using third-person view to scout as they try to close on him? Yes, it's also unfair. Thirdperson view also breaks immersion, which may be a bad thing in a game like this. In that regard, thirdperson view is also a bad thing. However, there are also things that third-person view does for us. For example, third-person view lets us compensate for limitations in computergames - such as letting us see while prone - if I'm prone, grass in front of me blocks my view. BUT, due to LOD, someone several hundred meters away looking at me won't render the grass but they'll render me just fine. Third-person view also gives people situational awareness that the first-person view in modern games lack, but we have in real life. Also, third-person view makes the game playable for people who suffer from motion sickness. When taking a shot, I'm always in first-person view, but when moving around, I have to switch to third-person view or I'll be sick. Crosshairs, on the other hand, need to go. Same thing with the namescan. :)
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Even without that list, getting on a server with options you like is easy: Join a server. If it has the options you like, write the name of the server down. Next time you play the game, join the same server. If it's full, try another until you find another server with the options you prefer. Write the name of that server down too. Now you have two servers to choose from. Rinse and repeat.
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Nomad, a suggestion. Considering that you require an admin to be on in order to kick someone to make room for an admin, you already have admins online, hence the need to get an admin online is... questionable. Honestly, I cannot see any reason for urgently replacing an admin - if there is active abuse, then the admin already online should be able to handle it. If there is not active abuse, the server should be doing fine for the period of time it takes for an admin to log on the usual way. Your clan has a PR nightmare right now, deserved or undeserved. One of the key points of the PR nightmare is player kicking. Maintaining a stance where you're still discussing the situations where you'll kick players is not helping your cause. Few, if any of the other server admins are currently discussing their player kicking policies, and as such do not cause unnecessary drama. Your clan is the only one that does this.
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[Legion] Kicking for killing
Pallidum replied to Erock (DayZ)'s topic in DayZ Mod General Discussion
30-40 seconds is not nearly enough time for someone to get safe at times. -
[Legion] Kicking for killing
Pallidum replied to Erock (DayZ)'s topic in DayZ Mod General Discussion
Out of curiosity, seeing as there already was an admin online - hence the kicking - why would someone need to be kicked to make room for another admin? If there was no urgent need to get an admin in, could the admin not wait and join the way everyone of us do? -
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Game purchase (low initial cost) and monthly fee. Preferably studio developed, but with a lot of community input - some of the most loved games are developed by studios that interact a lot with their community. Kickstarter or not doesn't matter, as long as the funding is there. If kickstarter is part of the deal, then go for it. A monthly fee for a game like this is almost required, for several reasons: This would be a persistant world MMO. This would require dedicated servers, meaning continuous, ongoing hosting costs. Furthermore, a game like this would require content, again requiring developers to remain employed. A monthly fee would ensure that more developers - thus more content could be added. Lastly, a persistant world released as a standalone MMO would require customer support. CS is not cheap and is again an ongoing cost. I'd not recommend a F2P model unless there's a lot of thought behind it. Many games give in-game advantages from the paid items, essentially turning the games into Pay 2 Win games. These games tend to be built with game mechanics that encourage players to pay more to win, which takes away from the gameplay. Some games, such as League of Legends, are able to do F2P in a way that is still fairly balanced, but LoL has a huge mainstream following that a hardcore survival zombie MMO could never achieve.
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Oh hi and welcome to Chicago 1, your new server.
Pallidum replied to Mojo (DayZ)'s topic in DayZ Mod General Discussion
Thanks Mojo, that clears up all my concerns. :) -
Yes, scrap them. The bandit mechanic is currently a huge problem as it locks people up as you switch in/out of the bandit skin, it causes inventory problems and (presumably) strain on the servers and/or code. No, keep them. I love my bandit skin and would love to keep it. Unfortunately, the current mechanic of humanity forces me to keep killing players or risk losing my skin. I'd prefer a way to permanently skin myself to a humanity based on/off toggle.
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Oh hi and welcome to Chicago 1, your new server.
Pallidum replied to Mojo (DayZ)'s topic in DayZ Mod General Discussion
Apparently one player was banned though, and although I don't know what his offense was, the resulting chat suggested that there wasn't a universal approval of the admin's decision. This could be his group complaining, but I don't know exactly, which is why I'm asking. -
Nice castle. We'll take it. ;)
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I've somewhere between 40-60 hours in the game and I've found that it's progressively easier to find my way around and meet up with my friends. In many locations, I no longer need a map to still know exactly where I am - even in the middle of the forest. A tip, if you die and respawn on the northeast coast and your friends are in the southwest, simply suicide and hope that you respawn closer to them. That makes meeting up a lot easier.
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I'm a veteran EVE Online player. I fly a titan in EVE Online (RL value, equivalent to about $2-3000), a ship that can die in seconds if I'm not careful. And once it dies, it's gone. I love the PVP in DayZ. Just like EVE Online, it's a game where PVP has consequences. These consequences add another layer to the game. Without PVP, the game would be predictable and easy - See lots of zombies, draw aggro, run indoors, pop them one by one as they get inside. With PVP, the game becomes absolutely terrifying at times. Even so, this game is very forgiving. I died the other day. Lost my M4A3 CCO with 12 STANAG mags, full kit with everything except NVGs and GPS. It sucked, especially as I died to a glitch. About half an hour later, I had an AK with map, compass, matches and a hunting knife. It's very easy to recover from a death once you know what you're doing. Yet even so, the fact that you DO lose stuff on dying means that PVP is unpredictable and exciting.
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Oh hi and welcome to Chicago 1, your new server.
Pallidum replied to Mojo (DayZ)'s topic in DayZ Mod General Discussion
Thanks for putting a server online, Mojo. Me and my friends have been playing on your server and have enjoyed it a lot. One comment I have about the smacktalking though. I died on the server (shit happens), respawned on the beach and spotted another survivor. As I wanted to get back into a bandit skin (better camo, for one thing) I decided to kill him. Done deal, we were both recently spawned with noob gear, and he was foolish enough to run to try to find me after having spotted me once. He then proceeded to become angry at me, which happens. I decided to smacktalk him a bit, then he explained that he was deaf and was therefore at a disadvantage, essentially playing the victim. The inevitable end-result was that people either told him to STFU because they didn't care about him being deaf, or them trolling him because he got so upset about the whole situation. I admit to having trolled him myself, not because he was deaf but because he got angry at being killed. He then ended up telling people how he knew the admin and would get us banned for discrimination, despite him bringing out the deafness argument himself. Later on - I don't know the details as I wasn't paying attention - apparently one player did get banned, and an admin was telling people in global chat that inappropriate behaviour would get people banned, not only from that server but from DayZ as a whole. I'm wondering where the line is drawn. I'm nature enough (37) to smacktalk and take smack. I won't troll someone for disabilities (unless I know them and they can take it) but I will troll someone for making a big deal about disabilities and playing a victim. I'm disabled myself, and I don't make a big deal about it. Heck, one of our group of players is hearing impaired as well. I'm a PVPer and have been so for many years. I'm used to playing games where PVP has harsh consequences (EVE Online). Smacktalking is part of my gaming culture. DayZ is one of few games where deaths do have a harsh consequence, and I enjoy this a lot. This is a tough game where one single bad move can leave you dead, and as a hard sandbox game, I want to be able to not only play the game to its fullest extent, but also utilize the psychological arsenal at my disposal (yes, I'm friendly, I really won't shoot you). Basically, I will kill people. I will smacktalk when appropriate, and sometimes when not appropriate. I do, however, know where to draw the line although I'll admit to sometimes stepping over the line - we're not perfect - and for that I apologize in advance. What I'd like to know though, is where you as an admin draw the line? Will I be permitted to smacktalk players who get angry at being killed? Will I be permitted to smacktalk them when they threaten to have an admin ban me? Seeing as an admin came online last night and explicitly told people to behave or get banned, this is, I believe, a warranted question. -
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In my brief experience with this game, I've found the following good sources of good gear: * NW airfield Lots of hangars, control tower and a fire station. Plenty of loot, but very exposed. Lots of players competing over the resources. No hospital nearby. * Stary Sobor Military camp. Lots of good loot, but plenty of players competing over the resources. * Balota airstrip. Small military camp, hangars. Fairly exposed, and close to new players spawns. * Chernogorsk Large town, has hospital, fire station, church, plenty of other good buildings. Is often camped by organized gangs. * Elektrozavodsk. Large town, has hospital, fire station, church, plenty of other good buildings. Is often camped by organized gangs. * NE airstrip Few hangars. Can spawn good loot, but is remote. May have less competition due to its isolated position. * Berezino Has hospital, church, other good buildings. Somewhat remote and good buildings are far apart. * Pallidum 50% chance of spawning good military loot. 50% of spawning Makarov and beans. Can usually be found dead on the ground below tall roofs (good chance of good loot), running along shorelines (bad chance of good loot) or in the middle of open fields. Large chance of huge number of zombies spawning nearby. These are just the places I've found good loot. I'm sure there's plenty of other locations as well.