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mrommy@hotmail.com

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Everything posted by mrommy@hotmail.com

  1. mrommy@hotmail.com

    Version 113899

    I'd like to know this as well - currently only 1st person servers available, too... Which gives me motion sickness.
  2. mrommy@hotmail.com

    Satchel Charges

    "Yes"? What on earth does that mean? Do Snatchel Charges exist, or don't they?
  3. Server: DayZ - RU 35 (v1.7.1.5/beta 94444) [VETERAN|3DP:ON|CH:ON][GMT+3] - hosted by Novgames.ru IP Address: 81.9.25.29:2302 Time: 16:15 (4:15 PM) GMT+1 (~10min ago) Was playing on RU 35 when suddenly I was teleported very high up into the air and fell to my death. Everyone on the server seemed to do the same, as every character on the server died. I have no way of telling who did this beyond the exact time at which it happened.
  4. mrommy@hotmail.com

    "Check the logs, I have no proof"

    The "majority" seems to be complaining about hackers nuking a server, ie. everyone in the server dying at the same time. Best people can do is to point to the server and time. What logs?
  5. mrommy@hotmail.com

    NY14 everyone on the server just died

    This hacking bullshit is seriously getting out of hand. I can accept some hacker sniping me and whatnot - but this "kill everyone in the server with one button" idiocy is just mindbogglingly retarded for a game that is all about "not dying."
  6. mrommy@hotmail.com

    "Check the logs, I have no proof"

    Good luck doing that when regular people don't have access to any logs, and hackers deleting logs.
  7. With the bandit skin removed and the new mouse-over heartbeat replacing the ability to check another player's humanity, I thought of an interesting way to work and improve upon that very idea in a way that would not only add another fun mechanic to the game, but also vastly increase the probability of players not running in a "shoot every player you see, before he gets you first" fashion. The basic idea is rather simple: Each time you kill another player, your heartbeat increases. Eventually, after x number of kills, you will begin to lose accuracy on your aim - with the endpoint resulting in your death by heart-failure. Now, while there should be no way to permanently lower your heart rate down to normal levels, it should be possible to find drugs to temporarily lower your heart rate to lower levels. In essence; the result would be the creation of a new stat, the heart. Just as hunger and thirst has to be dealt with in the game, so will the heart require attention as a player kills more and more other players.
  8. Maybe someone misunderstood the second part - the idea was that your heart begins to race faster if you kill a lot of people. But it won't kill you, as long as you keep your heart rate down with drugs. So in addition to having to find Food and Water as a bandit; you will also need to look for drugs to keep your heart rate down. It will do nothing to stop people who like to run and gun constantly - it will just a small consideration to people who decide to do so, because they'll have to keep a supply of drugs too. Also, I should note that I'm one of those people who will kill on sight - and hunt you down, too. This new "feature" would essentially nerf me, too.
  9. mrommy@hotmail.com

    Norway 5 - Everyone got killed (50 people)

    Same thing happened to me on RU 35 ( http://dayzmod.com/forum/showthread.php?tid=28658 ) I guess the only thing we can do right now is hope that this hack doesn't get too popular. I mean, you can get killed at any point anyways.
  10. mrommy@hotmail.com

    Server GJ1 - admin abuse

    Server Name: DayZ - GJ1 (1.7.1.5/94364) (Mercenary|3D:ON|CH:ON) dayzmod.com - hostet by ViLAYER.com IP: 94.242.227.82:2362 This server literally goes online and offline based on admin availability, and the server settings are changed constantly. However, I don't think any of this is against the rules - though I will say that the server is at the very least "fishy".
  11. mrommy@hotmail.com

    LU98, locked with 4 players

    Server name: DayZ - LU98 (1.7.1.5/93965) (Regular|3D:ON|CH:ON) dayzmod.com - TheGirlScouts IP Addess: 94.23.236.229:2402 Time: 2:51am (CEST), 02/07-2012 Players in server: joketheman Seem Shadow Ullsokken I generally don't report servers, however this one has been locked for over four hours with the players mentioned above.
  12. mrommy@hotmail.com

    Pending Update: Build 1.7.2

    I hope the Wire Fencing Kits will be removed soon. All the barbed wires are seriously breaking gameplay. :P
  13. mrommy@hotmail.com

    Barbwire really?

    I vote for removing them completely and wiping all servers. They make the game COMPLETELY unplayable at the moment.
  14. Date/Time: June 23rd, 2012 - around 4pm and 6pm What happened: Primary weapon disappeared from backpack after logging in. Where you were: Black Forest What you were doing: Logged in *Current installed version: DayZ 1.7.1.5 (ARMA2 OA Build 93965) *Server(s) you were on: DayZ - RU1 (v1.7.1.5/Beta 9395) [VETERAN][GMT+4] dayzmod.com - by 3ebra.ru *Your system specs: GTX 260, E8400 3GHz, Windows 7 64-bit *Timeline of events before/after error: (see below) I've gone through the bugs and found none like this one, closest was this: http://dayzmod.com/forum/showthread.php?tid=18354 However, the above bug involves switching a weapon into a full backpack, which I already know how to avoid. This is different. Me and my friend were logged off in the black forest, I was using a "M4A1 CCO SD" (7 ammo) with a "DMR" (3 ammo) in my backpack, while my friend was using a "L85A2 AWS" (3 ammo) and had a "Mk 48" (3 ammo) in his backpack. Today, when we logged into a random server (RU1), my friend immediately noticed that his backpack suddenly had 10 extra slots, and that the Mk 48 was gone. Not much worry though, he wasn't planning on using it much anyways. Two hours later we were up north in Gvozdno when the server died. We switched servers (to SE 6), my character was in the wrong position, but what's worse was that my "DMR" sniper rifle was gone (though the ammo remained). I'm not qualified to speak of what the cause was for this bug, but both cases seem to have happened on the same server. ;)
  15. mrommy@hotmail.com

    Logged in knocked out

    Encountered this, seems like it's a silent shock bug, or something - you have to stay logged in for 5min after you stop being unconscious, then log out and switch servers.
  16. mrommy@hotmail.com

    Pending Update: Build 1.7.2

    Me and a friend of mine had some serious issues today while playing. We joined "RU1" and the first thing my friend told me was "My M240 disappeared from my backpack!", the ammo was still there, but the weapon was gone and the slots were available - but it wasn't much of an issue, he wasn't much interested in using it. However, two hours later, the server died, so we joined "SE 6", and my DRM sniper rifle had disappeared from my backpack! Are weapons no longer safe in this patch? :S Seems all weapons disappear from backpacks...
  17. mrommy@hotmail.com

    Pending Update 1.7.1 Details

    If you're running the latest patch and on the latest beta servers then I dunno. :S I'm running a GTX 260 and as soon as I installed the Beta Patch and Joined a beta server (version 1.60.9xxxx) the game suddenly went ridiculously smooth - could even headshot running zombies with ease.
  18. mrommy@hotmail.com

    Pending Update 1.7.1 Details

    I think anyone who complains about lag on servers should first be running the BETA Patch of Arma 2 before complaining and demanding fixes. Make sure to play on BETA servers, too. It literally fixed all problems I had with the game.
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