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  1. mrommy@hotmail.com

    Version 113899

    I'd like to know this as well - currently only 1st person servers available, too... Which gives me motion sickness.
  2. "Yes"? What on earth does that mean? Do Snatchel Charges exist, or don't they?
  3. The "majority" seems to be complaining about hackers nuking a server, ie. everyone in the server dying at the same time. Best people can do is to point to the server and time. What logs?
  4. This hacking bullshit is seriously getting out of hand. I can accept some hacker sniping me and whatnot - but this "kill everyone in the server with one button" idiocy is just mindbogglingly retarded for a game that is all about "not dying."
  5. Good luck doing that when regular people don't have access to any logs, and hackers deleting logs.
  6. Maybe someone misunderstood the second part - the idea was that your heart begins to race faster if you kill a lot of people. But it won't kill you, as long as you keep your heart rate down with drugs. So in addition to having to find Food and Water as a bandit; you will also need to look for drugs to keep your heart rate down. It will do nothing to stop people who like to run and gun constantly - it will just a small consideration to people who decide to do so, because they'll have to keep a supply of drugs too. Also, I should note that I'm one of those people who will kill on sight - and hunt you down, too. This new "feature" would essentially nerf me, too.
  7. With the bandit skin removed and the new mouse-over heartbeat replacing the ability to check another player's humanity, I thought of an interesting way to work and improve upon that very idea in a way that would not only add another fun mechanic to the game, but also vastly increase the probability of players not running in a "shoot every player you see, before he gets you first" fashion. The basic idea is rather simple: Each time you kill another player, your heartbeat increases. Eventually, after x number of kills, you will begin to lose accuracy on your aim - with the endpoint resulting in your death by heart-failure. Now, while there should be no way to permanently lower your heart rate down to normal levels, it should be possible to find drugs to temporarily lower your heart rate to lower levels. In essence; the result would be the creation of a new stat, the heart. Just as hunger and thirst has to be dealt with in the game, so will the heart require attention as a player kills more and more other players.
  8. Same thing happened to me on RU 35 ( http://dayzmod.com/forum/showthread.php?tid=28658 ) I guess the only thing we can do right now is hope that this hack doesn't get too popular. I mean, you can get killed at any point anyways.
  9. Server: DayZ - RU 35 (v1.7.1.5/beta 94444) [VETERAN|3DP:ON|CH:ON][GMT+3] - hosted by Novgames.ru IP Address: 81.9.25.29:2302 Time: 16:15 (4:15 PM) GMT+1 (~10min ago) Was playing on RU 35 when suddenly I was teleported very high up into the air and fell to my death. Everyone on the server seemed to do the same, as every character on the server died. I have no way of telling who did this beyond the exact time at which it happened.
  10. Server Name: DayZ - GJ1 (1.7.1.5/94364) (Mercenary|3D:ON|CH:ON) dayzmod.com - hostet by ViLAYER.com IP: 94.242.227.82:2362 This server literally goes online and offline based on admin availability, and the server settings are changed constantly. However, I don't think any of this is against the rules - though I will say that the server is at the very least "fishy".
  11. Server name: DayZ - LU98 (1.7.1.5/93965) (Regular|3D:ON|CH:ON) dayzmod.com - TheGirlScouts IP Addess: 94.23.236.229:2402 Time: 2:51am (CEST), 02/07-2012 Players in server: joketheman Seem Shadow Ullsokken I generally don't report servers, however this one has been locked for over four hours with the players mentioned above.
  12. I hope the Wire Fencing Kits will be removed soon. All the barbed wires are seriously breaking gameplay. :P
  13. I vote for removing them completely and wiping all servers. They make the game COMPLETELY unplayable at the moment.
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