Madrawn
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Everything posted by Madrawn
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You maybe heard of the minecraft server mod "MineZ", if not go looking here. It's literally DayZ just within minecraft and without guns. You still have to scavenge for food, search for equipment which randomly spawns etc. But the reason I post here is not to advertise, but to discuss certain features of MineZ which make it a more enjoyable experience than DayZ. Let me list those reasons here: The shouting distance is 250 blocks, which is like 2,5 miles in ArmA. Basically if you see them, you can talk to them. There is a universal "peace" sign, which is easily accessible and highly visible. If you log out, a copy of yourself stays at your current position. When you log in it vanishes. If your copy gets killed, you die as well. The copy stays for 5 minutes. Upon logging out you receive a 30 seconds ban. If you log out multiple times in a row the ban-time increases and resets again if you don't log out for a while. If you die you get banned for a minute. If you die again in an hour the banning time increases rapidly. When someone murders a fellow player, a global message appears reading "X killed Y" and you see the names of others when you hover over them. So let me explain why I think those small adjustments make MineZ more enjoyable then DayZ. 1. By being able to communicate with somebody as soon as I spot them, it is much easier to identify their intentions. If they don't respond they're to avoid. You can also team up easily with strangers, while inside a town, because everyone in town hears you and not just those in the same room with you. I think this should be relatively easy to implement somehow. 2. Blocking with your sword is for MineZ, what's the question "friendly is for DayZ. It is highly visible even from afar and is fast which makes it great if you stumble upon someone else in a house. In DayZ we also have the option to salute, but the problem is, it's clunky, takes long, leaves you vulnerably and only works with a main gun equipped. This is what makes saluting a terrible option, when you run around a corner and meet a equally scared survivor. I'm not sure how a similar feature could be added to ArmA. 3. & 4. This is the ultimate solution for ghosting, combat logging and loot hopping. Period. If one gets mauled by zombies and disconnects? His copy gets mauled. If you ambush a group and they try to ghost themselves to victory? They get themselves banned for several minutes while you snipe their lifeless copys. Those guys sitting in a fire-fighter station just switching between the servers, farming his "starting" gear together? Well it will take a lot longer if they have to wait 15 minutes after their third relog. 5. In MineZ there are fixed spawn-points, 150 people per server and lots and lots of deaths. So the spawn areas are pretty cramped, I'm not saying this is good, but you'd think it is a massacre, because everyone starts with a weapon. In DayZ it sure would. 12 guys with guns in a place? One of the will go nuts. The death ban increases something like this: 1 min, 2,5 min, 5 min, 15 min etc. And gets reset if you don't die for an hour. So if some survivor starts going ape shit crazy at the spawn area, he'll get banned for a while after a few deaths. In DayZ this would also counter those who spawn, collect a basic weapon and then start hunting for other players for the fun of it. 6. When I say that we should add a "who killed who" message and showing the players name, I'm sure some of you start screaming "This is unrealistic, you wouldn't know in reallife, etc..." But we all agree that the with the bandit skin we could at least figure out who was NOT a manhunter, those without a bandit skin, and that it is now just "fire on sight". Games just try to emulate the real world, but they need some "unrealistic hacks" to convey information which they can not simulate. For example 3rd person is a great solution to make up for the lack of spatial awareness in games. In DayZ, right now, we can't even tell our friends apart when they have similar skins. This is neither fun nor realistic. Therefore adding names when you look at them would make DayZ, in a way, more realistic. By displaying informative death messages people who kill a lot will get noticed. Everyone gets a kill once in a while and that won't disturb anybody, but if you see three or four kills by the same guy you be sure he's sniping. Also going sniping will still not brand you as a bandit/killer, because only those currently on the server know about it. You have to build up a certain kind of "fame" before people recognize you as a bandit. Just like in reallife. We just created something like a "meta-humanity-system". yey
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Jeez, I just should have said what I think works and not explain it using the minecraft mod. Haters gonna hate. ^_^
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Just google TKC it isn't that small of a community. TKC stands for TeamKill and Cheat (Community). That's the place where those hackers originated. At least it's what I've read so far.
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Do vehicles ever go away without being blown up?
Madrawn replied to Efften's topic in New Player Discussion
There you have it. The answer is a pretty clear "maybe". -
Describe the Day Z Community in FOUR WORDS or less.
Madrawn replied to Yammazul's topic in DayZ Mod General Discussion
autistic argue, others play -
Well now we have 3 people who know how to handle suspicious weapons. But that doesn't change the problem that surely over 50% of all players don't even know that there is such a thing as suspicious weapons. If I would have found a tank chilling in the forest a week earlier, I would've not thought a thing about it and considered it a lucky find. I just want to say that perma-banning people with "duped/hacked" weapons in their gear isn't the solution because it may and will hit innocents.
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Download Beta Patch and see the difference :)
Madrawn replied to combatcomm1's topic in DayZ Mod General Discussion
If you're running the latest beta patch, no you can't write in global or side channel. Just make sure you join a server running the beta patch to ensure that everybody plays the beta patch, or else the others have an unfair advantage as they still can use the side/global chat. -
This is a really good question. Especially, as like 90% of DayZ players never visit the forums, how should they know that picking up some guns gets them killed. They probably don't even know what duping/hacking means, or that it is possible in DayZ
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Hey, I'm kinda new to DayZ and I love the mod. But one thing that kinda bugs me about the mod is that the wilderness seems rather empty/lifeless in comparison to those crowded small towns with tons of zeds. And I always wondered how those zeds got around. Then I stumbled upon this picture which inspired me to write this suggestion. How about zeds that sometimes spawn in towns/near buildings and then proceed to shuffle along roads to the next settlement. Or they could just walk in a straight line of into the wilderness. I think that would add immensely to the tension when walking around in the wilderness, especially at night. It may happen only rarely, but the danger of running carelessly into a pack of 4-8 zombies just walking along a road or in a forest, imho, is rather thrilling. (Imagine walking in pitch black through a forest and then you hear faint moaning in the distance, but you can't see anything, and while you sneak forward you're scared by every movement you spot, maybe a zombie or just a bush in the wind?, while nourishing your paranoia.) Either way, I would love to see zombies act more like 'real' zombies and less like just-in-time spawned bipedal watch dogs for loot spawns. Anyways, thanks for reading. :)