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snipes (DayZ)

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Everything posted by snipes (DayZ)

  1. snipes (DayZ)

    I found a camp at UK41

    Just so you know, that camp wasn't off map at all, it was within the map limits so there's nothing wrong with that. We didn't store anything off map, those of you who saw the co ords in the original post can see very clearly that this was the case. So it was easy(ish) for anyone to find and fair game for absolutely anyone on the server. The vehicles stored there were found fairly and fixed up fairly and we moved them fairly, again I don't think there is anything wrong with that. We were using them as intended and we took the time and effort to get them where they were. If someone comes on the server and can't find a vehicle that is unfortunate but we were using them a lot and having a great time with them so how is that lame? People can moan all they want about our camp its travelled with us over a few servers and we have a lot of regular players who contribute to the camp. We had a lot of items yes but we've spent a lot of time building it up. I'm not bitter that it's been raided, im just sad I wasn't around to join in the fight for it! I'm actually glad someone has found it so we can move around again. I hope you're intending to stay on the server so we can play the revenge game? :D snipes
  2. snipes (DayZ)

    Disconnecting to avoid death

    I've read the other posts fine thanks blitzcloud. Think of the consequences of your suggestion though. Why do you want people to be able to run around while d/c you haven't eliminated the problem, you could run behind a few trees being chased by zeds while the timer runs down. Same problem but delayed. If someone gets shot at and runs into a building guards the door while the logout timer runs down and then disconnects before the other person has managed to plan how to get them out of the building. How is that a problem solved? You've just added a new one. Most of the disconnects I suffer when PvP is spotting someone creeping into a building and as soon as they see they are surrounded they d/c. That would still happen with a logout timer. If you allow people to log out anywhere there will always be this problem, hence my suggestion of forcing people to find a place away from towns etc. Pitching the tent will take you time and would act similarly to a disconnect timer but without a bloody timer on your screen. It's more realistic and it generally more user friendly I would have thought. It also makes you vulnerable, you have to stop therefore you really have to plan it rather than just hitting a button and then carry on running until the timer reaches 0. I explained the reasonings here. http://www.dayzmod.com/forum/showthread.php?tid=8029&pid=92187#pid92187 It also stops people server hopping for loot as easily as they can now. And I do think people who alt f4 or disconnect their router should be penalised. If your net drops then that is unfortunate but there is still only a small possibility it will lead you to dying with my suggestion. If you get surrounded in a building at that point unlucky, thats what happens. If you're getting chased by zeds unlucky, you should have been more careful. It's still gonna lead to threads like this as long as people can disconnect without there being an action. I explain the consequences for pulling the plug on your router or Alt F4 in my previous post too. I'd rather we talked about the shortcomings or disadvantages of my idea and then adapting other peoples ideas rather than trying to tell me I haven't followed every single post in this thread which says the same thing about an unbalanced unworkable solution repeatedly.
  3. snipes (DayZ)

    This is the MOST antisocial game ever

    Grouping up elements could be as simple as a player finding some item like a cloth and then everyone who meets up can put a bit of cloth around an arm or something so there is an identifiable mark. That would be cool and also help you spot your friends in a firefight and avoid the accidental murders :D It could also add a new element of play and infiltration for example if you start tracking a group of players and see them wearing red cloth on their arms, you could start wearing some that you have found infiltrate the group follow them to their hideout/base, call all your clan in and steal everything. Would be great fun and not beyond the 'reality' this game is trying to portray. Your ideas for actually teaming people up though is wrong and I agree with what everyone here has said about it. If you want a team deathmatch then you need to find another game. If you want a game where ultimately you are on your own then you will understand that teams wont work and groups are an agreed level of trust between players rather than a game mechanic (can't think of the right word to use).
  4. snipes (DayZ)

    Disconnecting to avoid death

    Simply using a log out timer will be unfair and unworkable. If you are in the game world for a couple of minutes AFTER you've left the game anything could happen to you and you are completely undefended. If you end up in a firefight with someone and they disconnect you are solely focusing on the fact that you didn't kill them, this could easily have gone the other way and you yourself being killed. So why should the game make it so that the fight becomes one sided and an easy kill? Who is to say that you are completely un aware that someone is following you or about to shoot at you and then you legitimately log out for the evening then when you log back in you are on the beach, i'd be pretty annoyed especially if I didn't know why? What if you log out in a building and a minute later someone else logs in only to find your helpless body in front of them, easy kill one sided battle, raging when you log in. Disconnect timers will NOT work, there needs to be some action taken by the user as part of the log off process, it means they are aware of the consequences of their actions and they are constantly aware of what is going on around them as they disconnect. They will also have made sure no one is around before they become vulnerable pitching a tent. This adds a window of around 30 - 45 seconds possibly for the average person who logs out to become vulnerable, but stops the disconnecting exploit. That's why I suggest the tent idea. If you have to run into the woods or open area and pitch a tent to log off it takes a bit of time, and gives an assailant plenty of time to finish what they are doing. If you miss the shot in this window or lose the player then you can't be angry at it, you'll just have to aim for that head shot next time.
  5. snipes (DayZ)

    Disconnecting to avoid death

    My suggestion would be to make tents feature more heavily make them easier to find and then make it so that people can only save their items and progress if they pitch a tent and then d/c. If it only takes up one slot on your inventory it would make it less likely to affect the looting possibilities too much, you should also be able to pitch the tent directly from your backpack. Don't allow tent pitching in towns but start to allow it in forests rather than just in open areas. This would stop people disconnecting without first spending a bit of time preparing, allowing a window of opportunity for the attacker but also not penalising the victim too much. The tent should disappear though after the person has d/c but only the tents used as 'shelter' tents full of items should remain on that server as is the norm. I think this would also stop people server hopping straight into loot buildings etc. If you still allow people to d/c without using the tent then maybe add a good possibility that some of your loot will be gone when you log in again or that you will be suffering from exposure/low temperature, sick, unconscious etc. I don't believe this would change the gameplay dynamic too much as most people head to the nearest treeline to log out legitimately but it would prevent the exploit and if people continue to do it then they will probably lose the loot they wanted to protect so much anyway. If this would affect people building camps too much then maybe a sleeping bag or camp item could be added rather than using the tents. I don't know really how this would work with people that Alt F4 or disconnect their router but maybe that could be dealt with with a logout timer with no loss of loot on login. If the server has legitimately gone down then everyone would have had the same problem and no one will die. If someone does it to escape death then have a 30 second message received timer within this time the player should be vulnerable. Obviously this will happen legitimately now and again and maybe annoy some people but 30 seconds isn't too long for your character to be around if you have no one following you or shooting at you.
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