Sarcasmo
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Everything posted by Sarcasmo
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Week 3 Ivan and Martin arrested. Show them you care
Sarcasmo replied to Mysticales's topic in DayZ Mod General Discussion
Don't worry everyone. When Greece goes bankrupt and shutters its jails and courts these guys will be allowed to book a kayak trip to the mainland. -
Um, I am a survivor with a zombie skin. You can select it in your profile.
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Why is this mod so popular among russians?
Sarcasmo replied to TonyStarks's topic in DayZ Mod General Discussion
STALKER is Ukrainian, not Russian. -
I say yes because it's completely realistic and I support realism. I can pick up a baseball bat right now and club someone with it. The only thing stopping me is the fact that I'm not a psychopath. So why couldn't I club a zombie?
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Not sure if trolling or serious.
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A slow inevitable death.. Help please
Sarcasmo replied to Eccentric's topic in New Player Discussion
After eating a few steaks (+800 blood each) last night I began losing health afterwards too. Total health loss was a couple hundred points before it stopped. I shrugged and moved on. -
I found a bike at the bottom of a lake a couple days ago. I could sit on it, but I couldn't move it.
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It's a sad day when video games become some kind of philosophical quandary about your friendships in real life. Jesus fucking Christ. This thread makes my eye twitch.
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Did it have a seat? You may have perforated your colon and contracted sepsis.
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Well known clothing problem. Lots of threads on the issue. Seems to arise if you log out within 15 minutes of putting on new clothes. I don't think new patches fix it. Regarding the graphic problem, what new patch was it? Where did he get it from and how/where was it installed?
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What qualifies as disconnecting in a fight?
Sarcasmo replied to burnviktm's topic in DayZ Mod General Discussion
Who gives a fuck how anyone interprets it? It's your game. Play it how you want. Seriously though, there's so much grey area here that it's not worth thinking about. Who determines the exact time limits? 7-10 minutes is a long time. If it was a CQB confrontation and you exchanged shots at each other and then disco'ed in plain sight then okay. That's lame. But this is really, really pushing it. -
What qualifies as disconnecting in a fight?
Sarcasmo replied to burnviktm's topic in DayZ Mod General Discussion
Oh, I get it. 10 minutes later they left. Missed that part the first time. Following that logic, though, anytime someone shoots at you you aren't allowed to leave for any reason. What if you're about to log for the night and a bullet flies by? Should you stick around for 20 minutes or see the potential conflict through to its resolution? -
The one and only: Hackers rustled my jimmies thread.
Sarcasmo replied to #BASEDGOD's topic in DayZ Mod General Discussion
65 hours in and I have yet to die in this manner. Try different servers. -
What qualifies as disconnecting in a fight?
Sarcasmo replied to burnviktm's topic in DayZ Mod General Discussion
I don't get it. How does lying down and running qualify as disconnecting? -
Dear rocket, f**k humanity. Focus on Morality.
Sarcasmo replied to Goldstein (DayZ)'s topic in DayZ Mod General Discussion
For the record I've taken tens of thousands of lives in real life and I do not suffer from PTSD. Plus, those ants had it coming. -
20 words or less: Super-Low Humanity Detection
Sarcasmo replied to rocket's topic in DayZ Mod General Discussion
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Re: Spawning without a Weapon - Reality Check
Sarcasmo replied to WilkyWilks's topic in DayZ Mod General Discussion
Also, I tried this last night. I ditched ALL of my gear upon respawn except for one bandage. (Whoever found my little pile of stuff on the beach, you're welcome.) It certainly made things more intense. Interestingly I had more of an immediate inclination to find food and water than a gun, because I knew in my mind that the counters were ticking down, and that I would eventually die without resetting them. On the other hand you can theoretically survive forever without a weapon. And I was obviously far more inclined to use stealth and observation when moving, which lent itself to the overall feel of survival. Personally I thought the experience was awesome, and it is unrivaled in any other product on the market (that I know of). I will probably play that way exclusively from now on. -
Re: Spawning without a Weapon - Reality Check
Sarcasmo replied to WilkyWilks's topic in DayZ Mod General Discussion
Camping the beaches won't be an issue. The map is enormous. You could take a full 50 person server, line up the other 49 people along the beach at regular intervals, and still have plenty of room to run without them shooting you. And let's face it, most people have better things to do than sit for hours waiting for a can of beans to roll up. -
20 words or less: Super-Low Humanity Detection
Sarcasmo replied to rocket's topic in DayZ Mod General Discussion
I'm scouring this thread for the answer, but has it been discussed yet whether we can misjudge someone? Oftentimes gut instincts are 100% wrong. -
20 words or less: Super-Low Humanity Detection
Sarcasmo replied to rocket's topic in DayZ Mod General Discussion
NO. I'm changing my answer on this. It gives us a definitive answer in a social situation and removes thinking and decision making. Read: life's uncertainty. Gut instincts are often completely wrong. Giving us infallible audible clues gives us inappropriate omniscience. Will the system be hit and miss, like real life? Because that's how it should be if implemented. "There's no way my neighbor hacked up his parents and ate them. I've met him, and he was very nice. Oh my, he really did? Well I just can't believe it." -
Give them random loot spawns. Give the whole world random loot spawns. As it stands there is little reason to explore anywhere. Go into town and you look for the same thing every time: church, grocery store, gas station and the one or two styles of house you can enter. Over and over and over. Sometimes you're in a place where there is a barn, or a warehouse. But mostly you know that crawling through yards and alongside rusted out heaps won't yield you anything whatsoever. It's contrary to real life, where utility is all around us. Why would there not be a gun or bit of steel pipe (for when they implement melee) randomly lying somewhere? Or a pack of cigarettes lying in the street (for when they implement smoking to calm nerves or enjoy a nice view from a ridge in the forest)? Or a backyard table with cans of soda or food on it? Or a book that tells us how to properly field dress an animal, giving us an extra steak (for when they implement reading)? Or any of the billion other things we would find in the world. Make loot spawns random, and put them all over. Give us a reason to hit that small shack in the middle of the woods, versus the hospital in Cherno, and a reason to walk through the other 80% of a town's buildings.
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Oh yeah? You did? Was it post #10 in this very thread?
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A How-To on properly joining servers and minimize chances of fail for everybody
Sarcasmo replied to RPlasticPirate (RP)'s topic in New Player Discussion
DEAL WITH IT OR GO PLAY SOMEWHERE ELSE! This is such a 10 year old's response to something. It's embarrassing to see adults type that.