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Everything posted by tiri
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Helicopter lost all fuel and is impossible to refuel
tiri replied to firebear's topic in DayZ Mod Troubleshooting
No, it's not because of the roof but because of a bug. We got a helicopter in Prigorodki, standing on solid ground, and it's been two weeks it hasn't moved because it is impossible to refuel. And, unfortunately, there is no way to make it respawn, so it is lost forever till a new build takes care of that. -
Big FPS drop too, going from 30-40 to 5-10 every 20 seconds for several seconds. I didn't have these before this build. Also, will there be anything regarding the vehicles ? I'm talking about vehicle respawning, bug fixing (the impossible-to-refuel Huey). EDIT: Just to be sure: i'm not asking for the devs to do something about vehicles. I have no right to do so. I'm just asking what will concern the future builds, and if, by chance, it will be about vehicles.
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Helicopter lost all fuel and is impossible to refuel
tiri replied to firebear's topic in DayZ Mod Troubleshooting
Still the same after the update. -
I did see a little less number of zombies, but they still respawn way too fast. You can't hope securing a place for more than 10 minutes before they spawn in your back. I think it would be better if zombies respawned far from players, then slowly get to the players, simulating the further zombies being attracted by the dead ones.
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I have one question about the right click to use items. Have the hitbox for the barbed wires been made larger or is it still so difficult ? Because now, if we can't use the toolbox by the scroll menu, it means you can't know when you are able to cut the barbed wires. And the hitbox for that is ridiculously small. A few pixels at best. so if you can't move while watching your gear, it makes removing barbed wires technically impossible.
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ADMIN ABUSE: Admin "Karl" on TARKOVSKI server
tiri replied to Gobbins's topic in Mod Servers & Private Hives
I really think players should know their place, or at least the cumbersome task it is to administrate a server/forum/etc. I really feel that they think the admin is there only for them, and not for anyone else. And then when a guy get kicked or banned, they create a thread often without a proof. I am amazed to see the number of threads complaining about an admin compared to the number of threads reporting players cheating, or bug exploiting. That's a strange sense of priorities. To the attention of regular players: please, if you see an abuse, at least get some proofs, it will be easier to see who's wrong and who's right. And remember there are 49 others players on the server you're playing. -
I always thought that sanity issues in a game were useless except for a few games (hello, Penumbra), because it depends mostly on the player. Every time i hear flies around a dead corpse, i am stressed for five seconds, scanning the area because someone has been killed here. Same for dead zombies. But that's it. I don't want a game shouting in my face "YOU SAW SOMEONE DEAD, YOU ARE AFRAID" when i'm not, especially in a game like ArmA where dead bodies are all but gruesome. The same goes with killing a zombie or a player. I'm perfectly fine with both if needed but i know some players who can't resolve themselves to kill someone for different reasons. I don't want the game to express a feeling i don't have.
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Building damages are always the same. You just have to shot at them and do enough damages and they will look completely destroyed (bullet holes or even bigger holes in them, etc.). If you manage to shoot one helicopter with that, you can be sure it will go down in flames.
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The rocket launcher was probably equipped with an AP Rocket, not an HE one ? What does it mean ? It has almost no AoE and do only hit damages to the point it hits. On the other hand, a SMAW with HE would have killed them for sure.
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Remove the pseudo-dynamic weather script
tiri replied to Achmed (DayZ)'s topic in DayZ Mod Suggestions
And don't you think it is because of a server issue ? More viewdistance means more load and more lag. Sure, 500 meters may be short, but it's one of the thing that keeps the server running correctly (and seeing how laggy some servers are with that option, that's saying something). Also, thumbs up for Achmed who gives negative rating to everyone who don't agree with him ! -
Chicago 9 shamelessly kicks people to make room for pals
tiri replied to PinkTaco (DayZ)'s topic in Mod Servers & Private Hives
Well, in the long run, Rocket will have to do something about the business model of his mod. People won't pay for servers they can't even play on. And after several months, a lot of servers will not be refunded. And for a mod like that, no server means no mod. Yes, it's quite irritating to be kicked, but mind you they provide a server for you, most of the players who didn't even gave a dollar. So, rocket will have to get a company to rent him servers, or allow people who rent the server at least to be able to play. -
Make rain automatically fill water bottle.
tiri replied to night_chrono's topic in DayZ Mod Suggestions
With a normal rain, it is near impossible to fill a water bottle in a short time without something like a funnel. The surface offered by the bottleneck is too small to catch enough rain. -
Remove the pseudo-dynamic weather script
tiri replied to Achmed (DayZ)'s topic in DayZ Mod Suggestions
This. Next time he'll asks the devs to remove the zombies because they annoys him when he snipes. Chernarus is based on post-Soviet country (mostly Czech Republic), and the weather there is clearly NOT bright sunny day every time. The fog is not a surprise with a cold weather like that. -
Bumping so that devs can see (i was with the_wamburger and know the circumstances of the exploit too).
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I think you should follow the way this thread dealt with the problem so that it isn't possible to recreate it: delete all the informations about the method to do it. http://dayzmod.com/forum/showthread.php?tid=2980
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Unexpectedly logging in on the beach.
tiri replied to Tomahawk (DayZ)'s topic in DayZ Mod General Discussion
The reason is here: http://www.dayzmod.com/forum/showthread.php?tid=3064 -
Rocket - an M1 Garand? I'll do the work.
tiri replied to Stallownage's topic in DayZ Mod Suggestions
That's a nice M1 Garand. Good work ! -
Helicopter lost all fuel and is impossible to refuel
tiri replied to firebear's topic in DayZ Mod Troubleshooting
Same here, impossible to refuel even though we have completely repaired the helicopter. -
Yeah, but is there any list of the weapons authorized in the game published by the devs ? Except for the "cheat sheet", which is not that easily accessible, you don't know which weapons are supposed to be in the mod and which are not. For example, the M136 AT4 is supposed to be in it, but not the SMAW. But if you pick up a SMAW from a dead cheater, you get banned for that. I'm not talking about the cheaters. Obviously, they have to be banned (and from every server, since they are linked by a main server: in a MMO, you get banned from the whole game). I'm talking about the players who are not aware of every aspects of the mod and who thought they were lucky by finding the body of a cheater with a Mk16, and they get banned for that.
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Will DayZ cost money after Alpha?
tiri replied to Spirit (DayZ)'s topic in DayZ Mod General Discussion
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Spawn on coast glitch with existing character.
tiri replied to KilltheInfected's topic in DayZ Mod Troubleshooting
Spawn on coast glitch with existing character. Date/Time: 8:41 GMT+2 15/04/12 What happened: Logged on to server, loaded existing character which was last very far north of coast but was instead spawned at the beach(as a new character would). Where you were: Near NW airfield What you were doing: Logging in, should have spawned at last location. *Current installed version: 1.5.7 *Server(s) you were on: FI1, some EUs. *Your system specs: Intel i7 geforce gtx 5600m 8gb ddr3 ram -
Patch 1.5.7 and this being an Alpha and fucking zombie spawns
tiri replied to rocket's topic in Mod Announcements & Info
No, they just disconnect in order to lose the aggro. Well, most of the bandits i fought were playing like that. They shoot at you, and seconds later, they disconnect, so that they can't get hit back by you or the zombies.