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Everything posted by zantiago
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Nothing there is hack mate, sorry.. With the amount of kills he has it's easy to get nvg's, gpses of others.. The radio is VERY rare, but it can be found up north by a radio tower..
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mate i saw you dieing, i spawned in the debug forrest aswell and read somewhere on the forum that you can join canada 2, simply to get back to the mainland.. They say its very prone to bandits.. so when i logged in i just ran like a maniac to get out, and when i was ontop of a hill i think uhm south east? i heard some shooting, not sure what weapon it was though mate.. and then i saw your name and that you got killed.. all i can say is that im never going back to that place tbh.. Freaked me out so madly when i heard those shots, and thought i was for sure gonna die.. Sad to hear you lost all your gear to some rude player exploiting that :/ So you have my condolences, i got shot in the wilderness once, the second i got in i got a bullet to the head, so i know how you feel.. *Edit if you want you can come play on our server, we try to monitor everything as best as we can, atleast you will always have a clan member arround at all times, incase something like this happens.. Only downside there is that we don't have side channel, so you would have to commune with us over this forum or steam. Hope to see you on mate :)
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Im not speaking for myself, have you even read all the threads about people wanting the bandit skin back? Yeah i want it back and im not alone. And really, i can't be bothered about reading the biased opinions about it. It was implemented poorly, but if the mechanic inwhich you got the skin was improved it would be a good thing to have wouldn't you think? As an example: if you murder 50survivors then you get the bandit skin, telling people they should be vary arround you.. And as such if you kill 50bandits you end up getting the militia skin, showing people that you are not there to scare them or rob them of theire shinies.. And Slimlacy and Fish, id suggest you read the said part where i state i "DO NOT KNOW ABOUT ANY FOR OR AGAINST STATISTICS" for how many are against the bandit skin or for it. It removes the point of posting a biased opinion simply because you are against the idea itself, oh and try to be atleast somewhat more friendly, when disagreeing. Makes you look less like a keyboard warrior chav. Thank you.
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I love the idea here. To be honest, the turrets shouldnt be possible to blow up with normal weapons, you would need a rocket to take them out, and one camp could have 4 turret's at max, and to set one up, you would need 4 sandbags, and the turret parts. And they could look something like the old comand and conquer turrets. and could be upgrade 2times after getting built. Normal: Machinegun aka M249, MK48 mod, all with thermal sight, capable of killing up to 150meters To destroy these you would need: -4 nades -One Rocket 1st Upgrade: Submachine gun for close quarter: effective range 150Meters, grenade launcher/rocket launcher for vehicles effective range: 100 meters To destroy these you would need: -8nades -2 rockets 2nd upgrade: Sub machine gun, grenade/rocket launcher similar to the first upgrade. However they would also have a one time use sam rocket to take down helicopters, and you would need to reload this rocket each time its fire by using rocket launcher ammo. -Rocket: Effective range 300meters To destroy it, would require 4rockets, and they would be immune to grenade damage and gun fire. These are just suggestions and are pretty borderline crazy i know. But take head, that this would take alot of time and team effort to maintain. Im talking repairs needed everyday, a crap ton of parts needed, and for each upgrade you would have to increase the parts needed, or the turret would downgrade again. Weapons were just a spare of the moment thing and can be adjusted, but i think it's a musthave to have diffrent types of weapons on the turret, depending on what people can have. Reading a post earlier regarding a generator these could be implemented together, and would truly make things diffrent from what they are now, and teamwork would really benefit people. As it is now my whole clan have stopped storeing anything in tents besides medical supplies, no point as the trees are to spread out to be worthwhile having a campsite in, you can server hop past "wirefencing and sandbags" bear traps wont change anythin either. So for the time beeing we have no valid means of keeping a base up and running as servers keep eating our tents aswell, so currently the whole tenting buiseness aren't usefull for anything but luring people to them so we can kill them.. So this whole thread gets a huge + from me. Well made plan mate, hopeing to see this getting developed further! -Z
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We used 2days repairing 3 ATV's.. Only to have to ending up getting flipped or stuck in the ground while standing still on concrete, or parked in the woods.. And yes they were all parked on a flat hill, road or whatnot.. So i agree with this.. It's sorely needed.
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Electric and Natural lighting's V 4.0
zantiago replied to scoffield77@gmail.com's topic in DayZ Mod Suggestions
I like the idea, but we need clarification on how much lughting would be in the town. I would agree on lamp posts, but not all enterable buildings and so on, maybe inside the hospital, but all lamp posts in the town could be powered, it would light up more than enough imo. And the idea in general seems awsome to be honest.. But my oh my, having a generator at the camp, it would attract everything, however, i think that IF you had the ability to have an generator at your camp you could put up electric fencing, and if you touched it you would get knocked out, THAT state is allready in the game, 5min knockout timer, and to stop the electricity you would have to turn of the generator inside, OR, blow it up with some well placed shots, grenade, rocket or what not.. So yeah, im all for this to be honest, but then they should implement the chance of putting up electric fencing that can't be taken down by toolboxes unless the power to the fence is cut.. imo.. -
I agree with this... I want the bandit skin back, and so do most people.. Im not sure what they were thinking when they removed it.. "it add's to fun" or something along those lines is what i have seen.. Add's to what fun? Turning the game into an open world BF3 with added abilities, and realistic elements like hunger, thirst, infection & cold.. Imo they should re implement the bandit skin, because it's sorely missed by the majority of the community im sure, im not sure about any for and against statistics. Good post mate, even if there are several similar posts regarding skins, this is one of the better formulated ones. -z
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[Report] Spawned in Wilderness/Debug Forest/Endless Ocean
zantiago replied to stephen.p.farrer@gmail.com's topic in DayZ Mod Troubleshooting
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Post your loadouts
zantiago replied to brian.currie@hotmail.com's topic in DayZ Mod General Discussion
Currently? Well, i died to a bug recentlym, and when i got my gear i ended up breaking my leg on wire fencing while throwing a grenade, so i pretty much landed ontop of the nade.. Took one for the team one might say.. But, i had a decent run yesterday, doing some rax farming, and killed a guy at the Souther rax at NWAF. So loadout currently? 2x SVD Dragunov Camo + ammo M9SD +4mags Camo Clothing Alice Pack Missing GPS, NVG, and Rangefinder, though my mate has my rangefinder so im not "missing it" Yeah, the guy i killed had an SVD Dragunov, so i have 2 of them atm. But then my net was going slow so i restarted the router, and ended up spawning in the debug forrest. So im contemplating if i should bother walking back, or just simply respawn.. -
Help Me Find This Player (Video)
zantiago replied to Oceanchief's topic in DayZ Mod General Discussion
Yeah cheers' date=' I clocked his name, just wouldn't know where to find him. I've come on a bit though and am now Pro Noob. If anyone wants to team up add me on Steam, my username is Oceanchief. [/quote'] I can help you mate! Im a normal friendly in cherno ;) -
Problem? My as50 hasn't failed me once' date=' nothing I shoot gets back up, I've taken out clans with it, plus vehicles no longer mean anything to my as50 [/quote'] Nono, i have nothing agains't it personally, i simply don't like the gun as a whole. To much jumping while doing rapid sniping on it. It's a decent gun as a whole, just to bad you will never be able to use the max zeroing on it.. Server's are maxed at 1500 meters as far as i recall :/
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The Most Intense Moment of my Gaming Career
zantiago replied to Brusann's topic in DayZ Mod General Discussion
Good read bud.. Welcome to the rude department of the game :p -
NVG and scary times in Elektro
zantiago replied to Bladerunnergt's topic in DayZ Mod General Discussion
I applaud you mate. It's risky to go arround in a town with NVG's, specialli cherno/elektro. I don't understand the hate.. Oh, yeah, using AS50 and M107's a great idea during night when you won't see jacks**t with them, due to them not beeing compatible with nvg's. Back on my old char who had a measely 9days lived i ran arround in berenzino, pretty much fully geared. Loosing the gear is part of the game so i don't see the fuss.. However i've only died to players once, or twice if u count getting spawnkilled legit. Im more scared of bugs killing me, than players in general. -
Good story as usual Ravin :) Thankfully i'll be joining you this upcomming weekend as im on my vacation then.. So much fun ahead, it's even hard to imagine all the things we can do :o Round up some shinies perhaps? Anyways, thanks for the read bud. See ya on tonight! -Z
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best gear aka as50? don't make me laugh..
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dear bandits, could you explain me something ?
zantiago replied to Khattr's topic in DayZ Mod General Discussion
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Is M9SD Stealth kills of 2 players in ghillies under fir trees likely a hack?
zantiago replied to nepereta's topic in DayZ Mod General Discussion
Or like i said.. They killed him in the debug forrest :) -
Bloody hillarious.. And that name. Made me smile.. I prefer laying in the woods with enough forrest between me and my target, so much that he can't even spot the muzzle flash.. Usually 700+ meters is ideal, if ur arround cherno/elektro.. Using that distances, there's more spots to snipe from than random stupid roofs, and the hill where EVERY experienced player knows thats snipers love to hang.. The hill north east of elektro, for those wondering.. Idiot guys camp there all the time, thinking they are "experienced and good snipers" "we are awsome, we can cover the fire station,, and one apartment from here.. holy shit and ballsack we are so good we should be rewarded with free pie for the rest of the year." "I put myself into the woods, having to switch between 2 positions, and i can spot both firestations, 4building complexes and the supermarket, and i see the hill above elektro!" Im not experienced, im simply not retarded =p
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dear bandits, could you explain me something ?
zantiago replied to Khattr's topic in DayZ Mod General Discussion
I'll explain it in plain text to you, if i could simply understand what you were trying to say my friend. And i kill anyone who ain't part of my team on sight.. Why? Simple.. I enjoy makeing other people feel miserable. Do i ever regret doing so? No. I take pleasure in makeing people cry on the forum because they are getting killed in a Survival game, where it's ment to be all about survival.. Guns don't kill people, people kill people, and be that zombie apocalupse or not. Are you in my way, or cross my sight's, then i will do my best to take you down, one way or the other.. /stupid keyboardwarrior disabled I kill for sport.. But i usually don't hunt down flashlight gangsters, as they pose no threat to me.. "but it's about surviving" Mate, if this game was that simple, then id go into town ONCE, pick up all the water bottles i could find, fill them up, kill animals, and simply live in the forrest.. Getting on the leaderboard for staying alive the longest is a joke, in and arround itself.. It poses no challenge so why would anyone aim for it? I say mix the pvp aspect and the survival aspect, and then you get a thrilling experience. Just my 2 cents -
Is M9SD Stealth kills of 2 players in ghillies under fir trees likely a hack?
zantiago replied to nepereta's topic in DayZ Mod General Discussion
Stop beeiong dumb. If you heard the shot from point lank, then you got killed in the debug forrest by a twat :) -
nighttime? throw flares, and lots of them!??? Profit.. We can't see jackshit with NVG's when there's flares up.. Unless ur running with a shitty screen, and gamma/brightness is fucked up.. I've run over the runway with sniper's trying to kill me, i threw 3flares over and run through them, holding my own flare, they can't look at it :p and sooting blindly will give their spot away :D
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I have used both, and i can say from my arrogant point of view that the PDW is utterly shite, unless you are 5meters away from your target.. The M9Sd however i have confirmed kills with, upto 35meters, distance might be incorrect due to having a spotter who told me the range.. And i always doubletap so it kills everytime.. The sideflip to it, is as people say. Ammo is scarce and sometimes hard to come by, unless you raid army camps often, which we do. However i just died, so im in need of a new M9 now.. Pref weps are the M9 and the Glock. For starters id take the M1911 ANY DAY... So if you can't get the other two, then get the M1911.. But beaware.. It roars like a lion, and hits like a train..
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Haha, play on a server where this is actually followed up and banned for! We welcome you on us128, where people like this is getting their arse handed to them for playing like that :) -Z
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This thread maked me smile :) In more than one way.. Specially because of that survivor lurking here. -z