I think that Dean needs to consider another direction. This sort of thing is still good and realistic (I take my hat off to him for his genius), but it's a noob protecter. Instead, he should be incorporating elements that encourage paranoia so that said now-paranoid player hires (or enslaves!) guards to protect themselves, surrounding themselves with security just to keep their precious lives. Imagine being knocked out, waking up in the fortress of an overlord, being given a low-level gun and some supplies and told to stand guard. What if they try to run? Or fight back? Or even let a bandit in? :ph34r: These ideas are worth some note, so please Dean, just consider them. :rolleyes: Oh, the stories they would create...