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Read-Only Mode for Announcements & Changelogs
Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.
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Stay safe out there,
Your DayZ Team
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Everything posted by Azrail (DayZ)
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if you get a warning message about it in chat then its banable other than that, weapons without icon are no-go
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if you die you can no longer pack tents you pitched
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Sins of a hacking gamer...
Azrail (DayZ) replied to DigitGreen (DayZ)'s topic in DayZ Mod General Discussion
you admit to cheat and you expect a friendly and comfy chatter? cheaters cheat because they can't or don't want to play the game as intended, and thus are effectively wasting bandwidth on servers/forums. see it like garbage. you don't like it, it is dirty, it is wasting space in your flat, so you gotta take it out to the trash can. you don't cuddle with it, even if its the cutest garbage ever. if you gotta cheat on a game in alpha stage, you will surely keep cheating once its fully stable. good riddance. -
How to check if a building is lootable.
Azrail (DayZ) replied to Flying Mathias's topic in New Player Discussion
after like a week you will also spot loot buildings by their color and shape. -
good that you have not a slightest clue what you are talking about... ffs, then wait and play when its stable
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Server admins stealing GUIDs for spoofing
Azrail (DayZ) replied to dayzdeadmeat's topic in Mod Servers & Private Hives
if they didn't realize this is alpha stage, they won't be missed kids better stick with their ordinary spoiled fps genre -
i ran from zombies through one, right close to balota, didn't take damage. fire should be a possible way to kill people, especially zombies. but for example, you shouldn't be able to blow up a car under a tree deep in the woods, without any risk to cause a massive forrest fire
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The Bandit Dilemma: An Inner Look at the Economics and Psychology of Banditry and the Inevitable Collapse of Day Z
Azrail (DayZ) replied to Chiefmon's topic in DayZ Mod General Discussion
tl:dr players killing other players for whatever reason is the whole core part of this mod. sandbox. -
i am a boy and would play as a girl if it wasnt for this misogynistic dress code :P for a few reasons: 1) people tend to not shoot on women on sight 2) i like to be as unique as possible, rarely female chars in this world yet 3) the model is exceptionally well done i just wish they would hurry with the skins and there were options to pick different female faces (profile)
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Read NOW! Important for survival tips
Azrail (DayZ) replied to alec167's topic in New Player Discussion
lets donate 15 beans, i want to see these epic tactics :D -
so kinda pointless to ask here for advice then imo...?
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DE10 - Server Thread <(^-^<) <(^-^)> (>^-^)>
Azrail (DayZ) replied to caspar's topic in Mod Servers & Private Hives
extreme desync and excessive kicking going on since new patch is on. -
Guess I learned not to be attacked to my gear
Azrail (DayZ) replied to herrjon's topic in New Player Discussion
find the mistake :D -
Fort Friendly - Social Experiment
Azrail (DayZ) replied to Steins's topic in DayZ Mod General Discussion
a worthy effort towards player created content. you are doing it right :) -
Hotfix Build 1.7.2.3 Rolling Update
Azrail (DayZ) replied to rocket's topic in Mod Announcements & Info
how wrong. shot a guy with lee enfield. its one hit kill. dc, coprse gone after few seconds, no kill. shot a girl with L85. two times, because she randomly respawned about 15 minutes later at the same spot. funny though, the corpse didn't despawn first time. shot a guy in the head with a L85 (like 10 m distance), instant dc, no corpse, no kill. apparently, if you alt+f4 fast enough you respawn again at the same location with all your gear, so you can in fact survive everything. -
banned from DE95 for stealing the admin's heli
Azrail (DayZ) replied to auge103's topic in Mod Servers & Private Hives
have some beans :emptycan: awww empty? snap.... (wrong quote ftl :() -
DayZ =/= Balance
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banned from DE95 for stealing the admin's heli
Azrail (DayZ) replied to auge103's topic in Mod Servers & Private Hives
how did you come accross this pinpoint accurate measurement? -
Rocket wants the game to be harder, more possibilities, more things to consider. And then there were seasons! Yes, i have searched and looked through the other like 25 suggestion threads, but none of the authors have really put much effort into thinking this through. How could a season impact gameplay in detail? What good is your imba ghillie suit if everything around you is snowy-white? Maybe consider to pack an extra soda-can on these burning summer days? How long should the season's cycles be and why? Well, this post is the result of like about 1 hour brainstorming, dumping everything in one notepad file, mix it up and see what comes out at the end. Enjoy! And yes yes yes, this is mostlikely not gonna happen in ArmA II, but hopefully in ArmA III :D Here it comes (make sure you vote for your favorite, and post why!) ~ Spring ~ Temperature: Current 10-30 degree (note that the value in debug is borked) Vegetation: More green, less grass/plants/leaves overall, more contrast (easier for spotting) Animals: Rare spawn Takes: Current level Weather: Current, mixed New skin: spring camo - new collection to blend in with the spring~ish green ~ Summmer ~ Temperature: 20 - 40 degree Vegetation: Current Animals: Current spawn Lakes: Sinking level Weather: Mostly clear skies, low chance of rain Other: Need to drink more frequently ~ Fall ~ Temperature: 0 - 20 degree Vegetation: Grey/brown, less grass/plants/leaves overall, less contrast (harder for spotting) Animals: Rare spawn Lakes: Raising level Weather: Mostly cloudly, high chance of rain ~ Winter ~ Temperature: -10-10 degree (keep moving/stay inside/stay close to fire if below zero, or die very quickly) Vegetation: Not much left, mostly covered in snow (very easy for spotting) Animals: Very rare spawn Lakes: Freezing up (can be walked upon, rare chance to break in and drown) Weather: Common chance of snowing (snow will stick, slowly melting on sunny days) Other: Need to eat more frequently Can put snow in waterbottle and melt it in a fire, takes 60 seconds Snow showing differing footsteps allowing you to better find/hunt animals or track humans Snow forcing you to move slightly slower New skin: snow camo with ultra ultra ultra rare spawn, make sure to grab yours in next summer sale! New weapon: icicles. new melee weapon, found under bridges and rooftops, limited to 3 minutes usage time xD All this maybe in a monthly cycle or even a real 3-month cycle. A cycle to short (less then a month) will neglect the purpose of seasons - force different environmental circumstances upon all players alike over a longer timespan, so they have to adapt their gameplay. A cycle to long will allow people to get used to one setting too much, again kind of neglecting the purpose of it all. I think 1 month sounds healthy. We could have different servers on different cycles. showing so with a server tag like the timezone. So people could currently choose which season to play. I would prefer winter - effectively enforcing more pvp, and i like winter anyways. All the deathmatchers would probably go for winter servers, while the carebears would probably prefer summer/fall. Carebears still need to beware of bandits though. Though, for longterm (beta?) i would prefer one of two options: 1) You can not see the time (night or day?) and the current season/weather situation on the server you join. and if you pick a server, you have to stick with it for the day. Of course that only works if there are enough decent servers to cover the demand for a given area :S Tricky stuff. 2) Every server on every location is synced to the time and date/season of the main hive, or people are enforced to play on servers within their own timezone. So that noone can specifically pick to play on day or night, winter or summer. people shall deal with what the game throws at them, not take the easy way around. dayz isn't played the easy way around. /discuss
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Seasons & a possible solution to deathmatching
Azrail (DayZ) replied to Azrail (DayZ)'s topic in DayZ Mod Suggestions
could be a possible start, and wouldn't really take too much coding me thinks. problem with that is authenticity. why is it so cold? and if its so cold, where is the snow? i guess in alpha it doesn't mean much, but its things you have to consider if authenticity is a big factor for the whole thing. on a sidenote: looks like we could right on just switch to the winter map (with the changes suggested :D) oh my... -
n1. never thought of hiding inside a corpse to trick someone. sadly these days they tend to despawn faster then one can open his inventory :(
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dayz at its best. great stuff. so you're just in for some easy beans huh?
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Seasons & a possible solution to deathmatching
Azrail (DayZ) replied to Azrail (DayZ)'s topic in DayZ Mod Suggestions
*damn double posts wtf* -
Seasons & a possible solution to deathmatching
Azrail (DayZ) replied to Azrail (DayZ)'s topic in DayZ Mod Suggestions
:blush: i know i am always asking for too much in my suggestions (get used to it :D) but see it as a mere pool of ideas for the dev's to pick the best/doable parts, and see what they can mix up with the other eastereggs they got in their lucky bag. *sigh* i want winter in dayz so badly :( *pokes rocket with an icicle* omg icicles. new melee weapon, found under bridges and rooftops, limited to 3 minutes usage time xD yes, i am all for real time seasons across all servers. but that would again not allow deathmatch and non-deathmatch players to play apart (i don't necesserily need a solution to that anyways) also i think 3 month could be considered to long for a season. -
*oopsies, sry for the double troll :D*