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Everything posted by rinaun
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Multiple Characters Possible! Enter Non-HIVE Servers.
rinaun replied to rinaun's topic in DayZ Mod General Discussion
Rebump! -
Multiple Characters Possible! Enter Non-HIVE Servers.
rinaun replied to rinaun's topic in DayZ Mod General Discussion
Shameless bump! -
Multiple Characters Possible! Enter Non-HIVE Servers.
rinaun replied to rinaun's topic in DayZ Mod General Discussion
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Multiple Characters Possible! Enter Non-HIVE Servers.
rinaun replied to rinaun's topic in DayZ Mod General Discussion
one of my fears is rocket will end up doing this idea but only releasing one hive for each map. I think this would be a welcome change but not enough of a step in the right direction. -
Multiple Characters Possible! Enter Non-HIVE Servers.
rinaun replied to rinaun's topic in DayZ Mod General Discussion
Vipeax, I really think that something along this mentality is a smart idea. I would make sure that you can keep it with large providers so the databases are very smooth. I just think that you guys if you ARE should NOT be footing the bill. you should incite growth in the mod but at this point charity is silly. Stop wasting your time keeping shit from getting broken by russians and focus more on gameplay. Let the big fishes handle data. Sat, Jul 07, 2012 | 19:29 BST was when the article was posted. Don't kill the messenger, I was just going on what many media reports about this game have told me. -
Multiple Characters Possible! Enter Non-HIVE Servers.
rinaun replied to rinaun's topic in DayZ Mod General Discussion
http://www.vg247.com/2012/07/07/dayz-has-over-420000-people-playing-the-arma-2-mod/ sorry it took so long, I knew I heard it somewhere. "“Currently we’re running 22,000 concurrent at full peak, and 10,000 off peak, which is pretty huge numbers considering the original data structure and system was designed to handle 100 concurrents, and two servers,” Hall said during his developer session. “We now have 1000 servers. We’re getting 110,000 players in a 24 hour period at the moment.” Hall said the popularity of the mod forced the migration of servers six times, and five were lost to overheating. Each upgrade also causes a server crash." -
Multiple Characters Possible! Enter Non-HIVE Servers.
rinaun replied to rinaun's topic in DayZ Mod General Discussion
I won't hide that I mod as well. Before this I was doing some work on some unity3d games but I found this game, saw the many flaws and OCD kicked in :P -
Multiple Characters Possible! Enter Non-HIVE Servers.
rinaun replied to rinaun's topic in DayZ Mod General Discussion
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Multiple Characters Possible! Enter Non-HIVE Servers.
rinaun replied to rinaun's topic in DayZ Mod General Discussion
Yea' date=' that one might be my bad :-/ It's hard to imagine you aren't charging the providers making money off your service to keep your backend up. It really isn't good practice long-term. NAILED IT. It wasn't just adam's name I saw around town. - Make a guess regarding the bandwidth, but before you do keep in mind that simple strings don't take up a lot of bandwidth ;). - Adding multichars wouldn't even be hard in a single DB system (kinda like the male/female option you'd chose between characters). The problem is that DayZ is about surviving at all times, not about getting your Rangefinder+AS50 out only when your 49 buddies are with you to hunt down some zombie AI at a distance of 800m. I really appreciate the feedback to the original post. I'm not here to stir shit just to inspire a better game. I will read more into the situation before I comment on staff/dev activities from now on :) I know multiple characters wouldn't be hard on a single database but then you are adding more data transfer to an already dire situation. Each character would need a new inventory, correct? You could use seperation of the same column to store multiple fields (basically what is done with inventory; it's one column for the entire inventory, instead of one column for each slot) but as I said you'd be just adding more to a sinking boat. There will be a point when data usage plateaus and it finally becomes stable, but then you won't be prepared for the costs on the server upkeep down the road etc. It's a vicious cycle. The best solution is to properly size and economically plan. It is much cheaper currently for 4, 10TB a month dedicated servers than it is for one large cluster able to handle the bandwidth demand. It would also decrease lag on servers by keeping it local like I mentioned before. The most EFFICIENT setup would to have the most popular server providers host the HIVE servers, as any server purchased with that provider would have amazing speed if networked correctly. I run my HIVE locally I really couldn't tell you how much data because I can't even take my simple figure and multiply it for a rough estimation. When I did run it non-local it used trivial amounts of data, enough I never recorded it. I will admit the game server amount of TB's needed is pretty shocking; it is a hungry beast! I'll take a stab and say you probably use a good 500 gb on a weekend day. Even worse is when it crashes and everyone is plowing the one server you just rebooted, effectively DDOSing it unless you have it set up efficiently (which by now you guys should have after the DDOS attack). P.S. Some people want to play the game the way you are referring to but they still need to learn. I have so many people join Nonhive just to play with their new friends so they don't lose their precious loot and can now afford to die a few times teaching a new player. It sounds silly that they want to keep their loot on the official server but they have clans they play with and cannot risk losing it all teaching a friend to play for an hour or two. they can't learn in a single player mod either. Some users simply claimed they wanted to have two characters to have two personalities. -
Multiple Characters Possible! Enter Non-HIVE Servers.
rinaun replied to rinaun's topic in DayZ Mod General Discussion
Wait, what? Who has paid us ANY money at all so far? I bet none will ever come and say: I DID! without being a troll... Again, what? Make a guess, I bet you will be far off. Everyone is allowed to have their opinions regarding multi-chars, multi-dbs, private-dbs and all that, but the number of statements here that are claimed to be facts and so far from the truth as they could possibly be? Seems like you are trying to be wrong or something :/. Adam McKissock runs or helps run HFB servers, correct? I remember him being a webadmin here and being actively involved. HFB is one of the more if not most popular dayZ hosting site. I'd do a WHOIS but it is protected and I can't be bothered to play sherlock to find out whom owns it. http://dayzmod.com/forum/member.php?action=profile&uid=1 this is adam, right? I doubt rocket makes any money (aside from what BI should be rightfully paying him and perks). I do think however everyone around him benefited very well. Adam created that site right as DayZ took off and a large amount of clients were received from this, as its about as close as you can get to having a server staffed by the devs by having a staffer anywhere on the site. If they are not linked and he is just a web designer strictly then my 100% my bad and I will remove this and my original post tinfoilhatness. I just found it incredibly incredibly weird that I saw the same names on most of the websites that strictly profit off of this mod. I also figured you were charging providers to connect to the main mysql database. Letting them access it for free isn't even feasible in the long run so setting it up to run in charity mode is probably not the best idea. It would make much more sense dividing the load between multiple servers and letting those providers chip in a limited amount per license sold. ASIDE FROM TINFOIL LAND, Rocket himself admitted the HIVE server has gone through multiple hardware changes in the few weeks it has been running. Splitting the load in early May would of been a smart move; less cash in bandwidth and hardware failures. This isn't even thinking about the THOUSANDS of people wanting multiple characters. I feel DayZ as a DEV team needs to either support this idea but make sure its kept in-house/limited, or make it clear that it isn't supported so we can stop hoping and start making our own communities with our HIVE servers and stay incredibly private/rogue. I'd rather it be supported and official. I won't say I'll never play official again but the response I've gotten from this server is pretty staggering and I've had to order a large dedicated server to handle the traffic volume. The same people keep coming back tooo so it's not hard to tell that they just simply do not like the official servers. thanks for the response! -
Multiple Characters Possible! Enter Non-HIVE Servers.
rinaun replied to rinaun's topic in DayZ Mod General Discussion
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Multiple Characters Possible! Enter Non-HIVE Servers.
rinaun replied to rinaun's topic in DayZ Mod General Discussion
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Multiple Characters Possible! Enter Non-HIVE Servers.
rinaun replied to rinaun's topic in DayZ Mod General Discussion
I'm running mine on battleye currently. I am currently atm setting up the server I just rented and having fun learning PUTTY. If anyone wants to help hop into rinaun.com Teamspeak and help me out :D -
Multiple Characters Possible! Enter Non-HIVE Servers.
rinaun replied to rinaun's topic in DayZ Mod General Discussion
Shameless Bump -
Multiple Characters Possible! Enter Non-HIVE Servers.
rinaun replied to rinaun's topic in DayZ Mod General Discussion
Yeah I'm sorry' date=' but thats not how it works. Rocket meant singeplayer version of the game where they can test their scripts and whatnot. Most of the "alternate-hive" servers have battleye running too. So you will still be banned for the obvious hacks. [/quote'] Ok? So then the point is null and my argument is strengthened. I assumed having a live server to test changes would help hackers, but if it doesn't then more power to multiple HIVE servers! -
Multiple Characters Possible! Enter Non-HIVE Servers.
rinaun replied to rinaun's topic in DayZ Mod General Discussion
Good to hear! I've noticed if you keep the battleye patch to the latest version you can avoid huge amounts of hackers. Just a tip I've picked up :) Can I get pings on the DE servers that work well and that do not? I'd love to see this data and be proved wrong in some of my argument :). I only connect to servers under 50 ping. no difference in pings between servers I connect to. So your have been prooved wrong already! That isn't very reliable data you are showing, compared to rocket admitting they have burned up more than 2 servers running the HIVE server. -
Multiple Characters Possible! Enter Non-HIVE Servers.
rinaun replied to rinaun's topic in DayZ Mod General Discussion
Good to hear! I've noticed if you keep the battleye patch to the latest version you can avoid huge amounts of hackers. Just a tip I've picked up :) Can I get pings on the DE servers that work well and that do not? I'd love to see this data and be proved wrong in some of my argument :). -
Multiple Characters Possible! Enter Non-HIVE Servers.
rinaun replied to rinaun's topic in DayZ Mod General Discussion
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Multiple Characters Possible! Enter Non-HIVE Servers.
rinaun replied to rinaun's topic in DayZ Mod General Discussion
Not really. A server located in for instance Germany has to connect to HIVE in west coast. The reason it feels like it is server to server basis is because some US servers are hosted very close and the farther away from the hive server increases issues. A HIVE located on each side (US EAST, US WEST, UK1, DE 1, AUS1,) would be the easiest fix and would allow 5 characters for people willing to switch/deal with latency. This would make every server run as fast as the best one you've connected to so far. People from germany connect to my server currently with the database on a close server and it's amazing the load time differences. It would also save tons of costs in hardware and makes just much more sense in terms of networking. -
Multiple Characters Possible! Enter Non-HIVE Servers.
rinaun replied to rinaun's topic in DayZ Mod General Discussion
Bumping again for people to see this. The only way to have multiple characters will be multiple HIVE servers. In other news, I have a host willing to host multiple servers and my HIVE system (SJHIVE) plus instructions for DayZ server owners to switch HIVE databases. -
Multiple Characters Possible! Enter Non-HIVE Servers.
rinaun replied to rinaun's topic in DayZ Mod General Discussion
Man these forums are fast. -
Anyway to have multiple accounts?
rinaun replied to deathwizard77@gmail.com's topic in DayZ Mod General Discussion
http://dayzmod.com/forum/showthread.php?tid=30870 There is a way to do multiple accounts (on different servers). -
2 DayZ characters 1 steam account?
rinaun replied to skits360's topic in DayZ Mod General Discussion
It is possible to have two characters: http://dayzmod.com/forum/showthread.php?tid=30870 -
Multiple Characters Possible! Enter Non-HIVE Servers.
rinaun replied to rinaun's topic in DayZ Mod General Discussion
Reasonable Timed bump.