AbhChallenger
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So I guess based on the tweet that the new zombie engine will be part of standalone? If that happens to be true I don't know if I agree. Features often add instability and while the multiplayer test was a sucess. I can't help but wonder if the Alpha could have been out earlier without it. All I am saying is eventually it gets to be feature creep. What if a bad bug is discovered during public testing that requires them to make large changes to the code driving these features?
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DayZ SA not being moddable
AbhChallenger replied to rooniedoo's topic in DayZ Mod General Discussion
Tasers would be okay if they were part of Standalone and were rare to find. But I 100 percent agree that I would rather SA lose quite a few players (That just don't get it) than allow modding and return right back to the mess it is today. And the game will continue to be improved. More features added. So even if a bunch leave. The numbers will come back. -
Dean Hall just posted an image on twitter off the network bubble area + plus MP testing at 1am prague time
AbhChallenger replied to Owain1122's topic in DayZ Mod General Discussion
Why? You do know that the limited servers they will likely have for the first 24 hours will likely be completely full right? Waiting a few days after launch will likely lead to a better experience. Besides Rocket said again no date. -
All I am saying is that they missed a potential window. I am NOT saying they should have ignored major bugs and let it loose because Zombies and the holiday. However because they missed that window. It leads me to personally believe that it is either A or B. I would say B is far more likely. Why let an alpha loose to discover bugs that you already know and are fixing right now? Especially if the team is squashing them at a rapid rate.
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DayZ SA not being moddable
AbhChallenger replied to rooniedoo's topic in DayZ Mod General Discussion
Lifespan reduced compared to what? What other open world fast zombie game will be able to remotely compare to DayZ in the future? -
Well this is just my opinion but I think it is pretty safe to say that an October public alpha is out of the question. That is quite a huge window to miss. Yes obviously a holiday is not going to be any primary factor to decide to let an alpha. However, October is typically the most popular month when it comes to monsters and other horror based media. So again in my opinion my guess is that either. A) A major flaw was revealed in testing that could compromise the quality of feedback from early alphas. or B) They are killing so many bugs at such a rapid rate that there simply is no reason to go public alpha just yet. or C) The Dev team can't stop saying "MY PRECIOUS!" and/or comparing their characters in the closed alpha. Sooo.... Zombie Turkeys?
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Choosing spawn location and the implications.
AbhChallenger replied to ftee's topic in DayZ Mod General Discussion
Yes it would make it too easy because a friend could just spawn there and do the same thing. It does not belong in Standalone. -
Choosing spawn location and the implications.
AbhChallenger replied to ftee's topic in DayZ Mod General Discussion
Think about this for a second. They could have made Standalone the origional plan of "DayZ mod but standalone" Launched it by the end of 2012. And made a nice double dip for profitzzz. However instead they choose to go with Rocket's vision for DayZ instead. That cost them a great deal of money and as there are quite a few potential competitors now.. It just does not add up to make me think the company is only interested in money. So no. I think there is a greater chance for a snowball to survive a few days in a Texas summer than Rocket or the company selling out for the sake of profitzz. -
Choosing spawn location and the implications.
AbhChallenger replied to ftee's topic in DayZ Mod General Discussion
Again why would Rocket do that? It would be completely against his vision for DayZ and the company does not make CoD games. They make simulators. -
Choosing spawn location and the implications.
AbhChallenger replied to ftee's topic in DayZ Mod General Discussion
I HIGHLY doubt Rocket would do that. -
DayZ SA not being moddable
AbhChallenger replied to rooniedoo's topic in DayZ Mod General Discussion
Like I said. Such work would have to come over a patch. Steamworks is a terribad idea because that makes it stupidly easy to post maps that are nowhere near the DayZ experience. Keep DayZ locked down. Make the engine available for those who want to make their own games (Like Valve does with the Source engine) -
Choosing spawn location and the implications.
AbhChallenger replied to ftee's topic in DayZ Mod General Discussion
Actually the "Problem Solved" comes from Standalone not allowing any mods or private hives so that this madness ends. -
Will hackers really be subdued in SA? Not likely.
AbhChallenger replied to Ozelot (DayZ)'s topic in DayZ Mod General Discussion
A VAC ban in DayZ will be good enough. -
DayZ SA not being moddable
AbhChallenger replied to rooniedoo's topic in DayZ Mod General Discussion
Skyrim isn't multiplayer. -
DayZ SA not being moddable
AbhChallenger replied to rooniedoo's topic in DayZ Mod General Discussion
Read my post again. Of course Rocket and his team would likely reject maps that don't fit the vision of DayZ. However, that is not the main issue. The issue is how many people think it is perfectly okay to rip copyrighted material and submit it as their own. That is why allowing the community to submit maps that could be used in the closed Standalone would be a mess.