![](https://forums.dayz.com/uploads/set_resources_8/84c1e40ea0e759e3f1505eb1788ddf3c_pattern.png)
![](https://secure.gravatar.com/avatar/554ce468306a8259b2b512a8d41121e4?d=https://forums.dayz.com/uploads/set_resources_8/84c1e40ea0e759e3f1505eb1788ddf3c_default_photo.png)
xenos266
-
Content Count
3 -
Joined
-
Last visited
Posts posted by xenos266
-
-
Man my jaw hurts soooooooooo much from that insane laughing.
took me like 15 mins to read entire post :lol:
I totally approve :cool:
-
Hello,
I seem to have quite an issue with the mod.
Installed it this afternoon using the files and tutorial on the web site.
it launches okay, but when i pick a server i get past the loading stuff,
then i get kicked right back to the server list immediatly after.
i'm on the 1.7.0 version and picking adequate servers but still i cannot connect.
help please? :-/
ps: i tried warren force update stuff but it didn't fix anything
Add more player spawns?
in DayZ Mod Suggestions
Posted
Hey there!
i've been on this mod for a few weeks now, and i'd like to write a suggestion :
adding more player spawn locations.
Actually, spawns are located in various places along the coast, so why not adding spawn locations inland too?
say we add like a dozen new spawns inland : fields or forests / minor villages / farms / and stuff.
I mean the map is big enough to hold these and it will add variety to new spawns. ( with an eventual % chance of getting spawned in X ou Y spawn )
so with the random facor, lucky guys can get spawned near or not too far from hotspots ( e.g. airfields and stuff ) whilst unlucky one will spawn in the middle of nowhere or far from hotspots with "average luck spawn" in between
i didnt find the actual map where it shows player spawns but i'll let you figure out where the eventually place them so it can still be balanced ( maybe place 1 or 2 spawns near hotspots but with a small % of getting spwned in it )
feedback appreciated :)
PS: i searched a bit and didnt find exactly other theads explicitly talking about an idea like this one.