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Your DayZ Team
CommodoreFrank
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Everything posted by CommodoreFrank
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I think that rarity and ammo availability should be the only balancing factors for weapons. In a survival game, there's a lot more to consider than just relative power.
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are people trying to make the SA to friendly?
CommodoreFrank replied to dgeesio's topic in General Discussion
Most of it is because there's not much else to do right now. If the environment was a real threat, people might be less inclined to kill. Remember that people kill on sight because people kill on sight because people kill on sight. It's a cycle that starts with those that play only for PVP, thus making paranoid players treat everybody as a threat. Those that don't want conflict simply hide away, because most of the rest are busy blasting each other to smithereens for the thrill or for fear of death. If/When the world becomes as threatening as players, then the difficulty of survival may cause people to be more inclined to band together or at least communicate and trade. At the very least, it may cause bandits to get creative to avoid destroying precious supplies. I look forward to seeing people captured, robbed, and left for dead. It's far more interesting than shooting. -
I'm looking forward to more civilian weapons. I prefer to feel like a survivor rather than a soldier.
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http://lmgtfy.com/?q=.22+hitmen I don't know why you have to be such an anus about it when a simple search shows that it's pretty accepted that a silent killer greatly benefits from using .22 caliber weaponry. Way to make a mountain out of a molehill.
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The future importance of hunting, cooking, the northlands and rare items (with pics!)
CommodoreFrank replied to serenityrick's topic in General Discussion
It's worth noting that your character's diet will affect your character's status in the future. Eating too much canned food probably will lead to health problems, so hunting and eating well will be important for characters that intend to survive for a long time. -
Will Snipers Be Removed Or At Least Tweaked In S.A?
CommodoreFrank replied to Pokerguy12's topic in DayZ Mod General Discussion
I do agree that putting as much on the user as possible is a good thing, but there's only so much you can do when it comes to things like reload speed, bolt speed, etc. These are things that can only artificially become better as the character uses the weapon. There's nothing you can put on user for these, and a reloading minigame like Gears of War isn't the solution, so they either never improve or follow a simple progression. -
Will Snipers Be Removed Or At Least Tweaked In S.A?
CommodoreFrank replied to Pokerguy12's topic in DayZ Mod General Discussion
They don't have to be artificial things. They can be improvements in things like maintenance, scope sway, reload speed, or even something as simple as time to pull the bolt. It makes sense that somebody that is more familiar with a weapon would perform better in realistic ways. This gives your character much more of an identity. -
I agree to this only if there are different levels of severity to breakages. A minor fracture shouldn't give you a limp after it heals up after all.
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The strange and bizarre death cult of Kamenka
CommodoreFrank replied to ponc's topic in DayZ Mod General Discussion
Back when deer stands were more useful, I enjoyed the relative safety of spawning in Kamenka. -
So...How long until a DayZ ARMA 3 port?
CommodoreFrank replied to leviski's topic in DayZ Mod General Discussion
I just hope that the SA can match the solid feel of movement that ArmA 3 has presented. I don't think I've ever felt so in control of my character in a FPS before, and that kind of control could do great things for DayZ. Also, since it is still the same engine but heavily modified, maybe the SA will slowly phase in some aspects of ArmA 3 over time. -
Helicopter fail.. (First time flying I'm guessing)
CommodoreFrank replied to Jonesy (DayZ)'s topic in DayZ Mod Gallery
And everything went wrong the second he realized how to turn off auto level. -
Getting lucky with these heli crashes.
CommodoreFrank replied to INickeragua's topic in DayZ Mod Gallery
I'll be honest. I'd probably soil myself if this happened to me with my horrible loot luck. Of course, they'd all be empty already if I found them. -
I just stood there and watched a guy get blown away.
CommodoreFrank replied to Babyface's topic in DayZ Mod Gallery
Well, if that guy had any trust in your words, he certainly lost it the second a maniac appeared. -
That was not what I expected at all. I wouldn't have killed him or given the helicopter, since I just avoid people in the first place.
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Would you like the Bandit skin to come back as a camo?
CommodoreFrank replied to Jama (DayZ)'s topic in DayZ Mod General Discussion
I'd love to see more available skin variety. The game does come with a ton of built-in options, after all. -
Bring back "Single Player" button please.
CommodoreFrank replied to vulfy's topic in DayZ Mod Suggestions
That's a nice Call of Duty mentality you have there. Guns actually behave pretty differently from others in this game. -
Why hatchets arent supposed to be reloaded..
CommodoreFrank replied to [email protected]'s topic in DayZ Mod General Discussion
Wasn't this supposed to be fixed? That sniper had it coming. Such a shame. -
The Reason more and more people don't enjoy DayZ
CommodoreFrank replied to B Allred's topic in DayZ Mod General Discussion
Next time, try backing off into a defensive position and then communicating. The fact that you don't know who you can trust is a major draw of this game. If you don't like it, find a coop exclusive game. -
Opinions on Zombie Hearing and Aggro in 1.7.2.4
CommodoreFrank replied to HollowDizzi's topic in DayZ Mod General Discussion
I'm not a fan of running with zombie trains, but it looks like a better option every patch. -
Weapons Nerf - Rocket responds
CommodoreFrank replied to bogroll (DayZ)'s topic in DayZ Mod General Discussion
Yes, this post is directly from the CEO. "Makarov, 545x39, .45, .303, Slug745 and Sa-61 ammo were more powerfull than they should be" http://forums.bistud...l=1#post2196356 Edit: Just realized the exact same link is in the post above. Derp. -
Weapons Nerf - Rocket responds
CommodoreFrank replied to bogroll (DayZ)'s topic in DayZ Mod General Discussion
Your guess is as good as mine. Maybe they didn't think it would affect DayZ as much as it did. At least Rocket is aware of it now. -
Weapons Nerf - Rocket responds
CommodoreFrank replied to bogroll (DayZ)'s topic in DayZ Mod General Discussion
Bohemia didn't do this to screw over DayZ. Read some of the thread on the BIS forums. It sheds a lot of light on what happened and for what reasons. The general idea of it was to bring some weapons more in line with real-life counterparts. It just happened that the new damage values didn't translate over to DayZ well. As said above, it seems to be a communication mishap. -
Remove everything but beans. Then we can truly have Bean Runner 2012.
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Stories like this are what make this mod so awesome. Thanks for sharing.
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Gun nerf made the game more challenging
CommodoreFrank replied to Helsing's topic in DayZ Mod General Discussion
If they wanted to make zombies harder to kill and encourage headshots, then the way to do it is bring the zombie health up. The number of shots to kill players was fine as it was, and I'm pretty positive this was an unintended change.