Jump to content

Forums Announcement

Read-Only Mode for Announcements & Changelogs

Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.

For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.

Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!

Stay safe out there,
Your DayZ Team

CommodoreFrank

Members
  • Content Count

    130
  • Joined

  • Last visited

Everything posted by CommodoreFrank

  1. CommodoreFrank

    Pending Update: Build 1.7.2

    It doesn't really make sense for audibility to increase in fog. I think visibility should lower with the sound the same as usual. Edit: Just saw Rocket's explanation earlier in the thread. I suppose it makes sense that the water molecules would help carry the sound. I've never walked in heavy fog, so I've never experienced it. As long as the change makes sense, I'm down with it. I am worried how this will affect zombies, though. If they know exactly where you are in heavy fog just because of a sound, that would be a bit silly.
  2. CommodoreFrank

    please read: matchbox spawnrate

  3. CommodoreFrank

    Cure for brittle bone disease?

  4. CommodoreFrank

    please read: matchbox spawnrate

    I was hoping to find matches while in Cherno today, but I found 6 watches instead. Funny how that works out.
  5. CommodoreFrank

    Perm. Daytime?

  6. CommodoreFrank

    Just got OWNED

    I took one shot with a Winchester in Staroye earlier, and I found myself having to kill about 25 zombies. I had never even gotten that many even shooting the notoriously noisy Enfield before. The best part is it all started because my sound suddenly jumped from one to three in a random spot in the middle of one of the large, completely flat floored barns. On the bright side, looting was easy after that.
  7. CommodoreFrank

    Is it really that hard to find loot?

    I started my first no weapon spawn today, and I decided to risk going into Cherno, something I previously wouldn't risk after being shot in the outskirts multiple times. I found it extremely devoid of zombies in comparison to small towns, and I found everything I needed. I would even go five or more minutes without a single zombie, and it seemed the closer I got to the core of the city, the less I saw them. When I hit the outskirts of the city with a full pack, I found a ridiculous mess of zombies around all the small, common loot buildings. Is this normal? I generally have a miserable time in small towns since the latest patch, but looting Cherno was the easiest thing I've done so far in this game. Shouldn't it be the opposite?
  8. CommodoreFrank

    Nerf bleeding, buff zombie damage.

    Some majorly ignorant people here in this thread. Best bet is to just not try to argue with them, OP. It generally just turns it into a flame war. As for the topic, I don't think that the threat of zombie hits and bleeding should be necessarily switched, but I do think the balance of the damage should shift a bit more toward the actual hits than it is right now. The bleeding damage is mostly fine where it is. It just occurs way too easily. It would also be less apparent of an issue if zombies didn't hit through walls, glitch around, etc. Sometimes you just can't avoid the hit that causes bleeding at no fault of your own, but that's something that will surely be sorted out in the future.
  9. CommodoreFrank

    Best route to take after spawning?

    Go north and look for barns. There's almost always at least one weapon in them.
  10. How safe is Berezino anyway? I don't see too many people mention it, and I was thinking about going up that way soon.
  11. CommodoreFrank

    Is 3rd person really going away?

    I hope it stays. I tend to feel a bit more attached to my character when I can actually see it. Whether it's allowed or not should be left up to the server admins.
  12. CommodoreFrank

    Zombies are more annoying than scary.

    The only thing that scares me is that my legs are made of uncooked spaghetti. Zombies just happen to be a means of abusing that fact.
  13. CommodoreFrank

    Do you kill if someone beg you to spare them?

    I don't shoot except in self-defense, but if somebody immediately thought I was a bandit and started begging, I'd probably just relieve them of their pathetic existence...at least for 30 seconds. Can't respect somebody with no backbone.
  14. CommodoreFrank

    M107 Sniping competition in Cherno

    And this is precisely why I never go to Cherno. Regardless, that was an amusing watch.
  15. CommodoreFrank

    Cut-throat game

    I just avoid players. I'd rather avoid the inevitable fights with them. I'd prefer cooperation and trading with people, but it just doesn't happen.
  16. CommodoreFrank

    Is anyone friendly anymore?

    Well, with four shoot on sight deaths (three from unknown places), I've run into one friendly. I mostly avoid populated areas, but I seem to get shot at every time I even go to the outskirts of them.
  17. I found it tense and enjoyable before to sneak around a town. Not once did I ever say to myself that zombies should be more aware. Though I haven't played with the new system, I'd still like to see them become more of a threat in other ways.
  18. CommodoreFrank

    Plz Clean up your Versions

    Just go to the filter option and type 1.7.1.4 under the hostname filter. You'll only see current servers that way. Edit: Ninja'd!
  19. CommodoreFrank

    Bury survivor to regain humanity

  20. I was always under the impression that when somebody with a bandit skin died, they spawned as a survivor (back in the day of skins). I've never gone down that path, so I guess I was just assuming, since death resets you in every other way.
  21. CommodoreFrank

    Bury survivor to regain humanity

    I'd like to see some more ways to bolster humanity, and this would probably work out pretty nicely.
  22. CommodoreFrank

    How to make the blood system more realistic

    I always wondered myself why blood didn't slowly regenerate. Even a small amount of regeneration could be a great boon for careful players.
  23. It does now? That's interesting. When did they change it, then? Seems like a bad idea to me, because maybe somebody would want to RP a bad guy one character and a good guy the next. This kinda takes an aspect out of the intended permanent death of characters.
  24. CommodoreFrank

    Killing zombies, just not fun.

    No he just states what HE would change! And what's wrong with saying what he wants? It's not like he's whining about something. We can't get a whole picture of what people enjoy if people don't voice their opinions. This is the point of public testing.
×