I'd like the character to have a Limited Climbing Ability(as average people can do) in Standalone. People generally are not skilled climbers, but there are many structures on which an ordinary person would try to climb in a situation of danger. If suddenly attacked by a horde of zombies, it would be very useful being able to choose to climb wherever possible (pipes, gates, fences, railings, gratings, grids, especially trees with branches easy to reach) trying to get to places that zombies are not capable of reach. It could be argued that efforts to climb, as well as still hanging at something, quickly reduce the stamina until we fall down with the risk of serious injury, broken limbs or death depending from the height. (Something similar to what happens in games such as "I am Alive", but in a more realistic and believable way) The places the character could reach with this kind of climbing only in rare cases could permit a temporary, but not prolonged rest(on narrow ledges, sills, or branches of certain trees) , just leaving hands free to shoot to the zombies that awaits down there. On these "rest spots" the stamina would continue to lower but less rapidly in order to discourage PvP snipers staying there indefinitely. I think this definitely require a lot of work in animation, but it would make the gameplay much more free and less repetitive. Do you think it desirable / possible to implement this feature in SA?