Blasty
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Everything posted by Blasty
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The exploiters will all leave once the game is fixed, however I love the fact that people assume "deathmatching" in DayZ is unrealistic. There are absolutely people who would bunker down in small groups and steal/kill everyone and anything that wasn't "one of theirs" if the shit hit the fan.. some of them might even kill people who ARE "one of theirs." The point is, in day z, if you didn't see the guy first, or if you weren't a better shot.. you deserved to die.. Every death is a mistake you can learn from, and get better... every life is an inevitability to eventually die again.
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Wherever I'm at.
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Thinking about renting a server for DayZ
Blasty replied to Sykotron's topic in Mod Servers & Private Hives
You can't do what you said currently, but at some point I'm sure it will be worked on better to allow for this kind of thing. There are many threads you can find on this topic if you search a little. -
If i remember correctly there were actual broadcasting rules that prevented actually seeing a child shot on the walking dead. They had to actually show a shot then show the child who had already been shot, but never could they actually show it. Don't think this would apply at all, but found that interesting.
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Why don't you just play on a server that hasn't updated yet... It's alpha, he's testing these as he released them (because he doesn't have a staff as big as the playerbase of the actual mod.) I agree its frustrating at times, esp when u lose gear u spent 100+ hours finding.. but thats the risk you take in ALPHA
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What's my humanity at for Blasty?
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Nay! They are creepy!
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Crud... Are they fixable? Or are they gone for good? Any idea?
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What is the gun? I can't view it at work.
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The Potential Problematic Future of DayZ Server Hosting
Blasty replied to Ilumination's topic in Mod Servers & Private Hives
For reserve slots.. why don't you just add it on top of the player cap.. for example a 50 slot server has 15 reserve slots, and if all 50 are taken it just allows 15 extra players to join.. might show something like 65/50 in a really rare circumstance.. but who cares? As long as you don't put it above what the server can handle, it isn't going to hurt anything. -
Hotfix Build 1.7.1.4 Rolling Update (was 1.7.1.3)
Blasty replied to rocket's topic in Mod Announcements & Info
I agree with the notion that zombies aggro through walls does not seem to be entirely fixed. Keep up the good work, love the mod! -
Where did these servers go? I enjoyed playing on and had tents on both and would like to know if they will be coming back at any time? Does anyone know if this stuff is trackable? Any feedback would be appreciated!
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Paradrops wouldn't have to be government run.. could be anyone doing them.. could just be huge crates of food and water.. the point would be that people would see them/hear them and flock to them.
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Def. a great idea.
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That would be kind of cool! ^
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Well i meant like the pump faucets outside in towns where you can fill your canteen. maybe they aren't called faucets?
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Also, why are zombies so fast? It makes no sense, really...
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Lets do this, Trading Station Delta - Edited
Blasty replied to combatcomm1's topic in DayZ Mod General Discussion
Things like this, as well as other organized squads/bases will be more possible as the game develops. I sure hope the game does twist towards this style of play and that the playerbase is big enough to support it, because nothing would be more fun to me then to raid this merchant town and snipe guards/steal supplies. -
haha thats great!
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hahaha thats awesome. I hate you vehicle hoarders btw, you ruin the fun!
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Sounds like you just need a community that can increase your chances. It's easier to find loot when more people are looking!
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What is the point in defending a guy who couldn't give a shit what some forum troll had to say?
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eh - zombies are not a joke if you don't exploit the game. If they fix the thing that makes them walk in doors and the ability to despawn them on DC, i'm pretty sure you could die at any time in a town by discharging a loud weapon.