Blasty
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Everything posted by Blasty
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I feel really bad (the excitement of risk)
Blasty replied to wufnu's topic in DayZ Mod General Discussion
The guy you killed was not an experience bandit, but I liked your story. Enjoy the loot and pass on the good news of day z to many friends. -
Some tips/tactics one might suggest for a 2 man squad?
Blasty replied to Henyo10's topic in New Player Discussion
two man teams work best when you can move light and fast. If you don't have eyes in the sky or a shadow/scout tailing you to tell you whats coming at you, you will have to be able to move in and out of areas with precision. For this kind of group i generally leave my heavy weapons behind at base camp (which you will have too eventually, if you keep playing) and take light weapons like a pistol and a winchester/einfield to scout out high availability areas. These weapons can still hold up in pvp and allow you the ability to move freely and relatively stress free cause you don't risk losing your big boys like your m107 or thermals/nvgs. Tactically it should be very obvious.. both players should NEVER be looking at loot.. one player should always be designated as lookout when looting an area, and a player should always be watching your 6 while you're moving. Typically you should try to stay around 50-100 meters spread out when moving through wooded areas to avoid ambush, and to increase your chances of killing your friends attacker if you manage to survive an ambush. Use your map, find the highest elevation in a town before entering it and scout the town thoroughly.. there are some indicators you can pick up on right away that will alert you as to wether someone has been through (are there already zombies walking through town? they spawn on players so they may still be nearby... are there dead zombies around?) Mostly take every negative thing that happens as an opportunity to learn and not make the same mistake. I had an encounter when I first started where a friend of mine was running around in a field shooting zombies.. I was nervously watching from the tree-line when I saw that he had attracted attention.. instead of moving deeper into the treeline to flank the potential bandit i froze and sat still.. he flanked me and shot me in the back.. i learned not to sit still and risk potential flanking when you know someone has learned your position. Every death is a chance to survive longer the next time. :P -
Kind of like bounty hunters... but what could you reward them with? I would bounty hunt in a second... if the price were right.
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AS50 is better than the m107 but that wasn't part of this discussion. The m107 is way more accurate and the zeroing is important.
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* [NEW] 30Rnd_545x39_AK added to loot table ^ if someone hasn't answered i think this is just an ak-74 mag - which means each ak will have different mags now, instead of two using the same.
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I had some trouble placing mine, but mostly because i wasn't at a flat location clear of objects (like it tells you that you need to be) once i found an area that applied it went down no problem.
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Currently rocking DMR with 5 mags. 1911 with 7 mags. Alice pack. knife, hatchet, entrenching tool, compass, map, matchbox, watch, bino. have some decent gear in my base camp as well, including some m16's and an m24.
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20 words or less: Spawning without a weapon
Blasty replied to rocket's topic in DayZ Mod General Discussion
I headshot a guy from like 50 meters with the makarov, but only once. It was a pretty amazing shot. -
I've had all four guns, and I would drop any of them for the m107 with a few clips of ammo. It is the best gun in the game hands down.. The zeroing is easy to use and the scope is very nice. It's incredibly loud but so are all the rest of them. My second favorite would be the DMR for the increased ammo and fire rate. The M24 was nice, but I sniped a guy with an m107 and traded up so didn't have it very long. The CZ 550 is just crap compared to the rest but if i had nothing else i'd use it.
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You can place tents...
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What about player corpses after disconnect?
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I understand why that guy got warned, but I gotta admit - I laughed at it.
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Top 3 Bugs you want fixed, Top 3 Features you want added
Blasty replied to caddrel's topic in DayZ Mod General Discussion
Top Three Fixes: 1) Log off exploits 2) Tent despawn/gear loss 3) Outfits causing ocean adventures. --- Top Three features I want added: 1) More buildable structures (Walls, lookout towers, turrets) 2) Customizable uniforms/outfits (So you can identify friend from foe realistically) 3) Risk/Reward system for humanity... (NPC Guards that shoot on sight for known bandits... bounty boards... etc?) -
^ Excellent. Next important thing from that thread is def. log off exploits.. I can't wait to see the new teamplay functions either!
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Maybe they thought your help was a ruse to get them to trust you and that you were going to backstab them.
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Does the infected seeing through walls also refer to their ability to aggro you through walls if you get too close to a wall they are on the other side of, or only their ability to attack you through walls?
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Typically i'll have a second primary but only til i drop it at camp.
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Bandits I THANK you,,,
Blasty replied to sveinungchr@gmail.com's topic in DayZ Mod General Discussion
#1 and #2 - That's what she said. -
I can see over 300 m all the time.. Its rare when i can't see over 300 m. I sniped a guy over 800 last night. It was epic.
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entrenching tools ^
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m14 sux
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That guy was owning you three
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If you had gotten to see boobs, it may have been worth it.
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lol or those guys just got reckless. goes to show even the best players can get tired or bored and lose their stuff
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That is awesome!