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Everything posted by THEOTHERJESTER
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An Idea to Stop most of the PvP
THEOTHERJESTER replied to THEOTHERJESTER's topic in DayZ Mod Suggestions
You seem to have failed to read the entire thread. No where at all have I suggested ending PvP. My first sentence even reads that I do not wish to and that I myself kill survivors for no good reason besides for fun. If your going to leave a comment at least bother to read the entirety of the thread before you start calling people names. -
An Idea to Stop most of the PvP
THEOTHERJESTER replied to THEOTHERJESTER's topic in DayZ Mod Suggestions
@ Capercaillie - I never said anything about a reward system, and I have no clue what you are talking about. I said that this will encourage people to work together. I once again am not trying to end PvP please read the rest of the posts before saying something that has been said before. @ Mikyjax - Exactly. And I know about the name, my mistake entirely. @ Kling - Yes that is what this idea is about, making people more reluctant to use guns. Also I'm trying to suggest this largely out of accuracy to zombie lore and what makes sense logically. @ Tassadarh - If you bothered to read the rest of my posts you would have seen that I've already acknowledge my poor choice in naming this thread. @Zyromkiru - By "realistically loud" I'm talking about how far the sound travels not necessarily the volume of the gunshot. I thought that it was understood that I meant thee distance the sound travels but my wording might not make that clear. @ Zipper - I've fired a 50 cal before in the middle of Chern (or at least what I think is the middle) and only about 5 military zombies came running after me. I've thrown explosives and the results are the same. If you fire a 50 cal (or any other large firearm) on the East side of Chern you can hear if from the Church at the west. You can't make out the exact location of the shot but you know from what general direction it came from (if you have good enough speakers). I'm suggesting that if you fire your gun the zombies will turn and begin walking to that location. Now maybe you are in a building getting supplies and you fired at the one zombie blocking the stairs. Well once you get your supplies and leave you notice that there is a large amount of zombies shambling towards you. Now your escape plan is botched and you need to find a new way out. This idea make a player have to be more careful and give melee weapons and the crossbow more of a practical use. It also adds a some new twists to the repetitive cycle of scavenging. And once again no one said anything about me trying to turn this into a PvE RPG, I have no intentions to stop killing other players. ArmA is a military simulator, so DayZ would then technically be simulator as well, so we would be adding another element of realism to the game. @ Insaniac - Yes that is what I mean. Cherno is supposed to be crawling with infected yet firing a gun thirty meters away from a zombie doesn't seem to attract him. -
An Idea to Stop most of the PvP
THEOTHERJESTER replied to THEOTHERJESTER's topic in DayZ Mod Suggestions
@ MiniLink - Personally I would either go through a building to lose it or run down a step hill so it kills itself on the fall. I don't like wasting ammo as it is already because the guns I have ammo is hard to come by and I rather not waste it capping one zombie only to bring 20 more. This idea makes players think twice about their decisions and would bring an entirely new level of anxiety into the mix. @ Tolil - Yes I agree with you about the whole disconnecting thing. You cant really stop someone from doing that (Although I am in favor of a 10 second countdown timer before logging out). @ Kling - I like what you are saying. There is another forum around which is talking about how zombies should be attracted to the direction of the gunfire not the player himself. I don't think zombies should instantly have a fix on your location (that would make the game FAR TOO difficult) but they should turn their head and start walking towards the sound the investigate. -
An Idea to Stop most of the PvP
THEOTHERJESTER replied to THEOTHERJESTER's topic in DayZ Mod Suggestions
I agree I probably should have named the thread something different lol and thanks -
Have you ever been shot by a gun? It takes 1 bullet to kill people as long as you put it in the right area. Bullets punch through concert, a few extra layers of fat wont mean that your fat zombie is any more difficult to put down. And a skinny zombie would run no faster than a fat zombie because they don't have any sort of pain/energy system to hold them back. They will push themselves far beyond the human limit until they get what they are after, which is hopefully your face.
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An Idea to Stop most of the PvP
THEOTHERJESTER replied to THEOTHERJESTER's topic in DayZ Mod Suggestions
First off who is complaining about PvP? I said that I kill people myself and am not trying to do away with it. What I was trying to do is offer a suggestion to stop the constant accidental shoot on sight response that most everyone has. Nearly half of the suggestions on the forums at the moment are trying to implement ways to encourage cooperation, this would at least support that. Even if this did decrease the rate of the PvP there would still be plenty left. This would make PvP more difficult, its too easy as it is. I want more of a challenge when I go off and kill random survivors. -
The only problem with the class idea is that even though Dayz is considered a "zombie mod" the zombies are really just infected. They act more like the Rage "zombies" from 28 Days/Weeks Later. The big difference between these guys and a traditional George Ramero zombie is that these zombies can be killed by shooting them anywhere, Ramero zombies are head shot only. If the Dayz team is going for a more 28 Days/Weeks later zombie than no "classes" should be added. They are simply people with extreme paranoia and dementia with a terrible case of the munchies. They need to eat, breath (etc.) to survive like the rest of us. Ramero zombies typically go through several different stages which could be considered classes. The first would be the newly infected stage or the "Runner". During this stage the zombie has just risen and can run around for a time (as seen in Ramero's Dawn of the Dead). They are still head shot only, but they run as fast and sometimes even faster than the survivors. The second stage is considered the "walker" stage (as seen in Ramero's Land of the Dead). During this stage the prolonged over use of muscle tissue without giving it rest has broken it down to the point where it is no longer functioning. Walkers now shamble towards their prey in a slower but persistent walk/jog. The final stage is called the "crawler". This stage begins when a zombie either becomes to damaged to walk on its legs or begins to rot away to nothing. Crawlers would be hard to spot in the overgrown grasses and present a huge danger to the careless survivors. Just my thoughts on how to make this logical.
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I totally agree with you. The zombies should be attracted to the location of the player at the moment of the gunshot. I also think that the sound of gunshots should carry a little distance to them.
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lockable doors
THEOTHERJESTER replied to kauley_hatton@hotmail.co.uk's topic in DayZ Mod Suggestions
I like the idea to barracked doors and pathways, but I don't think you should need to find a toolbox to dismantle them. If a toolbox is needed then the spawn rate should be increased (I mean tool boxes are extremely common I think every household in the world has at least 1). This would also add small differences in each server which would make the game more interesting. If you go into Chern on one server you might find that the way you normally approach is totally blocked off and you have to find a new way around. You should also be able to find locks around as loot so you can lock doors and possibly containers to stash your gear in. Once a zombie losses sight of you they should just wander around and try to find you until something else gets there attention. The only annoying bit I could see (which has already happened to me) is that you spawn in a room which is barracked and you cannot get out. I was inside the church in Chern and someone used barbed wire and blocked the entrance. I had to leave to a new server just to get out. -
We need the old hatchet back. I'm not wasting precious space for a melee weapon that I only use to get wood.
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No this is a terrible idea. Simple runners make Dayz terrifying and realistic. If you want special zombies go play Left 4 Dead and don't try to ruin Dayz for people who want it to remain realistic.
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so I was running around Chern and stumbled upon a ghillie suit. I heard a little while ago that the ghillie suit was bugged or something and that it would cause you to spawn out in the middle of the ocean. If this is true is it fixed now with the new updates or is still being addressed?
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Walk like a zombie on pressing shift / play dead
THEOTHERJESTER replied to leo235's topic in DayZ Mod Suggestions
I only see this as being another reason why people would either accidentally shoot each other. -
tried that once mercuss... took me 10 hours to finally get it running... took me 15 minutes with six rather just wait
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I never got the beta update, but I was still able to get into Beta Games... if I somehow got it through some unknown means it wont fix your game.
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yea so my money is that the servers aren't up with our version yet or they are being reset. I pray that this will be fixed by tomorrow, I have to hunt down to the guy who killed me.
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are you guys getting the "bad server" thing too? I was thinking it had something to do with the new update resetting the servers?
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This is driving me mad. All I wanted to get on late tonight so I didn't have to deal with a ton of people running around Cherno to get my gear back because I died...
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So I get into a server and there's people chatting in the side channel (blue chat), however I cannot select the channel. I only ever have vehicle communication, global or direct. No one can seem to see what I am typing to them on global. The weird thing is that I used to have it but not anymore. Is it something that got messed up in my settings that I can fix or what?
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Can't use side chat. It's dissapeared
THEOTHERJESTER replied to Sullen's topic in DayZ Mod Troubleshooting
Same thing is happening to me but with the side channel... my global doesn't seem to be working for some reason either but I do have it. -
Zombies glitched in ground
THEOTHERJESTER replied to thesandyman's topic in DayZ Mod Troubleshooting
I'm spawning into games half way into the ground... -
[Report] Spawned in Wilderness/Debug Forest/Endless Ocean
THEOTHERJESTER replied to stephen.p.farrer@gmail.com's topic in DayZ Mod Troubleshooting
My money is on that it has something to do with v1.7.... seems to be messing up a lot of peoples' games. -
So I just got ArmA 2 and OA and installed the mod. When I go onto multiplayer I can join SOME games but soon the screen says that I need to get some dayz_code_v1.7 (I don't recall if that is the proper name). I cannot seem to find any 1.7 updates through the downloads and to make it worse the American mirror isn't working for some reason. If anyone could help me I would greatly appreciated it. Also I do NOT have Steam... if that helps at all.
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It didn't work... ugh so sad just wanted to play DayZ...
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Yea I tried the Worrom Installer but it didn't do anything different.