herring (DayZ)
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Everything posted by herring (DayZ)
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please do suggestions forum is a mess atm, no wonder you missed it
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Good idea. I made a similar thread a few days ago. Picked out those that would best complement your list: Player vs Environment (PvE) Make zombies more challenging Scipted events and scenarios (military patrols, zombie zergs, etc.) Add storyline Player vs Player (PvP) Weaker guns to make gunfights longer Encourage teamplay Safe-zone policed by NPCs Coded mechanics Friendly fire disabled if flagging yourself as friendly Friendly fire disabled among squad members Friendly fire disabled unless selecting OPFOR in lobby Equipment and vehicles Non-lethal weapons Vehicle modifications Body armor Improvements to social gameplay Player settlements and camps Player factions First aid and revival Player skins and customization You may catalog them however you'd like. Have not included author of OP, as I see it as irrelevant; the ensuing discussion is usually more fruitful than the original idea. "Make zombies more challenging" conflict with the zombie-petition, but the petition was a less interesting thread. Ideas should be judged their merits rather than number of supporters.
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Hello. I enjoy picking through this forum and reading suggestions, but there are a lot of recurring threads discussing the same things. Inspired by an earlier thread made this evening I have made an attempt to create a list of the most common topics in the suggestions forum. If we can create a decent list, I hope it can help limit the amount of duplicate threads, and more importantly; help create continuity in the discussion about important subjects, for instance the current state of pvp. For this however I must rely on your help and I hope you will take the time if you see anything that could be added. If you want something inserted just link to the thread and supply a concise sentence summarizing the idea. Player vs Environment (PvE) Make zombies more challenging Scipted events and scenarios (military patrols, zombie zergs, etc.) Add storyline Player vs Player (PvP) Weaker guns Morality system Bring back the bandit skin Have no morality system Encourage teamplay Safe-zone policed by NPCs Loners get depressed Coded mechanics Friendly fire disabled if flagging yourself as friendly Friendly fire disabled among group members Choose bandit faction in the lobby Equipment and vehicles Non-lethal weapons Vehicle modifications Bullet-proof vests and helmets Improvements to social gameplay Player settlements and camps Player factions First aid and revival Player skins and customization
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Ive already suggested salvageable vehicle wrecks. Another detail could be to remove the axe from normal loot tables. Instead it could be taken from the many wood chopping blocks around Chenarus. Similarly firewood should be lootable from the firewood racks around houses.
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Revive Paddles - would encourage teamwork
herring (DayZ) replied to Arseassin's topic in DayZ Mod Suggestions
violently oppose OP's suggestion, but purgatory's idea has a lot of merit. if you expand first aid into to a complex mini-game, players that enjoy support-roles will probably find it very rewarding. sounded exciting to me at least. agree that the equipment should take up a lot of space and be diffcult to use, just makes it all the more fun to be a medic -
what about a stickied index-thread? new player's forum has a sticky with a list of guides. would be nice to have something similar, listing common suggestions and their respective discussion thread. some subjects keep recurring: morality system, dynamic events, free-zones, new weapons, mechanics to inhibit pvp, buffing zombies etc
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Revive Paddles - would encourage teamwork
herring (DayZ) replied to Arseassin's topic in DayZ Mod Suggestions
Speaking of misinformation, doing CPR will never 'start' a heart. The only purpose is to maintain a minimal amount of blood circulation and hopefully prevent permanent brain damage. Its actually an extremely inefficient process as you squeeze the heart only indirectly by compressing the entire torso, and estimated to create a blood pressure of only 40 mmHg (healthy is 80/120). If done right it will prevent brain cells from start dying, but your only real hope is a automated defibrillator or the hospital. e. as for OP a defibrillator will not magically heal organs that are shot to pieces -
also there should be a fireball spell
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hmm kinda defeats the purpose if it requires a functioning society. on a serious note I hope this thread receives some attention. too many suggested coded mechanics for governing players, not enough new content: huge world but all players are cramped into a few locations - cities, airfields and the military camp.
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Suicide booths. It's the end of the world, what could you realistically hope to achieve?
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trading hubs ala Jericho with NPC enforcers
herring (DayZ) replied to n0f8r's topic in DayZ Mod Suggestions
Some variation of this idea seem surface every other day in this forum. Made a similar proposition myself (that was deleted in last week's roll-back), but have since changed my mind. A NPC policed free-zone to catalyze social bonds between strangers. Sounds nice, but it would spoil the mod. Its a chaotic, cruel and unforgiving player-driven hellhole and that's what makes it compelling. Start padding rough edges and pretty soon you end up with a clunky "rage" or "left4dead". -
The roads in Chernarus are littered with wrecked cars. I suggest players could use a toolkit and do a "salvage" action which would have X chance of producing some vehicle spare part. It would make the process of restoring vehicles more novel and less frustrating/arbitrary. Also it seems more credible than finding a fully functional engine in someones house.
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[How To] ArmA 2: CO + Steam Tracking and Overlay with Beta Patch
herring (DayZ) replied to xcryonic's topic in New Player Discussion
Works for me. Thank you btw what does the "ca" in parameters do? -
[GUIDE] Installation Guide (Steam, Retail, Mixed, Beta, Common Errors)
herring (DayZ) replied to fox808's topic in New Player Discussion
I have the same issue. From what I've learned CO is supposed to launch from AO .exe ever since 1.60. But this does not apply to steam users. Problem is that with the steam version, launching ArmA2OA.exe (be it orginial or beta) will start vanilla OP Arrowhead instead of Combined OPS. To launch CO I must use steam, which does not have an any option to run the beta ArmA2OA.exe. A rather complicated workaround is is here, which involves replacing original .exe fooling steam into launching beta .exe and use -beta parameter to launch beta files (?). Its rumored that there is a registry fix for steam users that makes CO launch from AO .exe, but Ive been unable to find it. -
I like this idea.
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Vehicle wrecks can be salvaged for parts
herring (DayZ) replied to herring (DayZ)'s topic in DayZ Mod Suggestions
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Vehicle wrecks can be salvaged for parts
herring (DayZ) replied to herring (DayZ)'s topic in DayZ Mod Suggestions
Hehe. When I suggested upgrades what I had in mind was more modest; improved engine components, off-road tires, expanded storage etc.. Go too far and it quickly gets silly, conflicting with what is otherwise a very stern universe. But when you mention it, technicals could have been an interesting addition. Imagine the horror of being caught in the open by such a thing. Roads would have become far more hazardous. Would have been a nightmare in terms of balancing and griefing/abuse though. -
Vehicle wrecks can be salvaged for parts
herring (DayZ) replied to herring (DayZ)'s topic in DayZ Mod Suggestions
You could certainly expand on it, yes. This being an alpha I'd suggest to start out with the basic idea however. Then judging on how it works try implement realism, ie what you suggested. Introducing a separate special source for car parts would make the whole process of finding them more rewarding, I think. Maybe in the future expand on the diversity of parts? I dont know anything of the limitations of arma2, but customization of vehicles could add some much wanted "end game" content. People are already discussing player settlements, an alternative to this could be a radically expanded vehicle system; vehicles have a great deal of utility that could expanded further through a system of upgrades. Also vehicles doesn't create the same problems with persistence across servers as player settlements does. Finally, in keeping with the spirit of an anarchic and brutal post-apocalyptic world, a mobile home arguably makes more sense than settlements. -
Hire John Carmack to design the zombies.