tom.dullnig@gmx.net
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Everything posted by tom.dullnig@gmx.net
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tents placed in water and nonenterable buildings
tom.dullnig@gmx.net replied to mallemo's topic in DayZ Mod General Discussion
Get into the water slowly until you can not move anymore without swimming to get close to the tents. Crouch/go prone to go under water and violá, you should be able to access the tent. Similar game with nonenterable buildings. Just walk around them spamming the scroll wheel on your mouse until you can access the tent. Pretty lame tactic to use to be honest but oh well... here's hoping for standalone. -
That was pretty hilarious. I don't want to be stuck with that one dude's karma though. Worse than the curse of mountain dew.
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Simple Changes, Big Results
tom.dullnig@gmx.net replied to Erizid's topic in DayZ Mod General Discussion
Realistic ballistics (bullet drop, elevation, windage), realistic scopes (+- 0.25 mil correction, not zeroing per meter) and battery operated equipment (nvgs, rangefinders, wind-measuring tools, flashlights, weapons attachments). -
[VIDEO] Somalian Trouble, A DayZ Special
tom.dullnig@gmx.net replied to eg_e_daniel@hotmail.com's topic in DayZ Mod Gallery
Haha, don't worry, I'm not mad :) The thing is though, what's the point in running around killing mostly defenseless people while taking that racial cheapshot and bringing hackers to the table? Stuff like "I'm gonna teleport another spawn in"? Really? Trolling people is fine and dandy as long there's at least a good laugh and a story to tell for both sides in it, but that one.... Just no in so many ways. Especially since I see from your other videos that you can do a lot better than that. -
I'm Looking to increase my Humanity: Reward: Camo-Clothing
tom.dullnig@gmx.net replied to TheMightyMutch's topic in Trading
Well, it's not that hard really. I was at over minus 40k humanity and just logged into a high-pop server, kissed my gear goodbye and started running around as a medic in Cherno and Electro. If you have actually worked a bit to get to minus 18k you should know enough about cover and concealment by now to actually be able to approach people in a way they are stuck between a rock and a hard place anyways now. Ask them if they need help, if needed give them your weapon and help them get loot. Took me four days to get that hero skin (granted I got to play a lot since I am on holiday) and yes, it was a shitload of work to get it. Am I still gonna screw people over if I have to? Probably, but at least I know I can do both now. So to conculde, if you have social engineering skills higher than just sitting on a hill and sniping people, you should have no trouble getting where you want. -
[VIDEO] Somalian Trouble, A DayZ Special
tom.dullnig@gmx.net replied to eg_e_daniel@hotmail.com's topic in DayZ Mod Gallery
Fun and comedy huh? Let me get this, a bunch of obviously bored, white british kids run around and shoot random newbies to get attention with a little bit of hack support and racist bullshit. Awesome, you just earned yourself a slot in the "how not to suck at life" courses at your local public school. Oh and learn to spell promote. -
HOW can you still play a main hive server?
tom.dullnig@gmx.net replied to Dynami's topic in DayZ Mod General Discussion
Pretty simple... have one character that you do sort of care about and one that you don't with the former usually being on a private server. Also, playing Taki or Lingor helps a lot. I use the main hive character for change of pace stuff only where I don't really care about. For instance I just spent the last two hours on a main server playing medic in cherno and electro and getting the newbies out of hairy situtations, stuff like that. Don't get me wrong, I am just as coldblooded as the next guy but the not giving a fuck occasionally on the main hive is what keeps the wait for standalone interesting. Also, I found that when a guy that is obviously just teleporting close to you to troll you, playing along goes a long way. I have had two free boat rides (through the air) and a chickenrace (with the hacker and myself being the chicken) alone for this evening. Most of the times these people are just seeking attention in the first place. Since we can't change the rampant hacking situation anyways right now, at least getting a laugh out of it or just not giving a fuck helps. It's sad to see us genuine players being forced away from the official "service" like that but then again, if we can believe what Rocket says, it's only a short wait for standalone. -
US77 - Huge Tent City with Hacked Gear
tom.dullnig@gmx.net posted a topic in Mod Servers & Private Hives
So I was just peacefully strolling along in Berezino when I come across a huge tent city full of car parts, weapons (some of them obviously hacked), food, basically everything. There's also no loot spawning around the area as of now (05:00 AM GMT+2) Unfortunately no satchel charges, can an admin please take care of this? -
US77 - Huge Tent City with Hacked Gear
tom.dullnig@gmx.net replied to tom.dullnig@gmx.net's topic in Mod Servers & Private Hives
What, so you can get an AN94/GP25? Really? ;) There's easier ways to get legit weapons. I.e. running up to the nearest sniper hill of your choice with a hatchet. Takes 5 minutes, saves you a journey to Berezino and you are completely geared after that as well. -
Need Medical assistance? Medics in Training can help!
tom.dullnig@gmx.net replied to DukeRottingFace's topic in DayZ Mod General Discussion
Cool initiative, ready to give this a try for a change of pace! On duty now, will help anywhere on the map. Antibiotics in stock currently (5:30 PM GMT+2) UPDATE: No more antibiotics as of 1915 GMT+2 -
US77 - Huge Tent City with Hacked Gear
tom.dullnig@gmx.net replied to tom.dullnig@gmx.net's topic in Mod Servers & Private Hives
Well, it's easy enough for someone to stroll by and have... let's say a couple of spare frags or a satchel charge to take care of the problem. Quid pro quo, ruin their day. No reason to be all pissy about it. -
I've had situations like that well before DayZ was released in Warfare and the likes and it seems the ArmA2 engine is just piss poor at times in CQB. As it's been pointed out, adapting your playstyle - even if you have the drop on the guy - is the way to go. Also, you couldn't hear the shots from him properly since you just got hit. The second encounter seems fishy but little proof given that there's no vid unfortunately. Just fired a FAL up in the editor and fiddled around abit, at the range that the guy must have been shooting for the recoil to be enough to grant 3 hits on different targets with one guy an entire floor above it's way to hard to properly get a decent shot of at moving targets in a staircase.
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There should be no high grade weapons in standalone
tom.dullnig@gmx.net replied to TheMachine's topic in DayZ Mod General Discussion
Wrong, wrong and... guessed it? Wrong. It's been said previously over and over again: this is not the Unitet States of Armed to the Teeth, it's fucking Chernaurus. Slowly again for you: A post-soviet, EUROPEAN country. Not that there's anything wrong with looser law for firearms - I completely support that tbh - but it's just not right in the setting. Look at WarZ: they call their map "Colorado" for a reason. Granted Chernaurus is an ex warzone also, but how many soldiers do you think you can fit on this map with the given military infrastructure? I've said it before, there's nothing wrong with weapon-porn and high-end gear but it needs to: a.) Fit the setting. b.) Be balanced for the location the game is taking place in. One thing that I simply don't understand is: do you people really want to play a survival sim or rather just want to goof around? What's the point in having all the high-end gear in the current numbers (even without hacks and duped items)? The last time I checked, this was supposed to be hard, unfair, and terrifying. It's not in it's current easy mode state. Also, with the way WarZ looks, don't you think that game may suit your needs more with weapon attachments everywhere, a gun and a silencer - that works with every gun - at any corner, easy mode ballistics, all the fancy stuff? I damn sure don't want this mod to look like that. I want to be afraid of the rusty old SKS that I found not working when I need it and I want to be put in situations so desperate that I want to hang myself ingame rather than continue on the journey. Not another zombie game that happens to have sandbox gameplay. -
There should be no high grade weapons in standalone
tom.dullnig@gmx.net replied to TheMachine's topic in DayZ Mod General Discussion
I think the real issue behind the perceived OP high-end military weaponry is not that you can find (and thus replicate) them easyly, it's the way they are employed. You have to take into account that this Cherno Map is a damn ex-warzone (for those of you that haven't played ArmA 2 vanilla) and of course there's going to be a lot of shit around that is considered rare in peacetime. After all, don't you think the big brass wouldn't throw in anything they have at their disposal to stop an outbreak like that? Of course, military grade weaponry needs to be put in proportion to the size of the armed force in the region and then balanced out with what you would find in a typical eastern european country: sidearms (lots of them) and hunting rifles with the odd semi-automatic rifle thrown in. Now to the fun part. Matter of fact, I am convinced that half of the regular population wouldn't even be able to handle military grade equipment like the one found ingame properly - read: in a manner that does more damage down range than to themselves - let alone maintain it. Weapons like the AS50 or M107 are expensive high-precision equipment for TRAINED professionals, not Joe Blow and his a-hole cousin. No matter how big your ego or how desperate the situation is, if you haven't received proper training these guns will either hurt you or not work at all when handled improperly. Add in realistic ballistics and the 1337-ass cherno snipers are in a world of hurt. Try shooting in crosswind at the ranges we do in Dayz in real life. Look at what ACE is doing with weapon ballistics for example. There is a reason after all why so few people in any army across the world are trained marksmen. Simply because it's a fucking hard job to learn and be good enough to be "productive" (as in: worth the training). Furthermore, in a world where you have to constantly be aware of hydration and nutrition, do you really think you would carry around a 27lbs, 54'' (that's the rl size of an AS50 fyi) anti-materiel rifle and the ammo for it or do you rather try to travel with what you need? Limit people to one primary and one secondary. That way people actually are forced to work together a bit more to have a better chance of survival. That is actually where the decision making process that this game is about comes into play again. Do you really need a scoped rifle that you can't hit shit with in the first place most of the time or do you rather adapt your playstyle and go with something that actually can be useful to you for self-defence and hunting - something that guarantees you success at a much higher rate? (TL;DR)There's nothing wrong with having a wide-range of weaponry in game, matter of fact the more weapon-porn the better as it adds replayability to a game. The mechanic itself is good, it's just the way it's implemented that is broken. -
With the current patch and the hotfix out in really short order, let me say a few words about realism and gameplay since these two experiences highlighted a few things. First of all, starting without a weapon is perfectly fine - as long as there's no people roaming the coast looking to get their killcount up on defensles prey. I would want to point out than from a realism perspective, it might be good to at least give players one set of beans and soda to start with. Secondly, the LOS zombies were outstanding as they added unknown difficulty to stalking and sneaking - read: challenge. However with their current speed, they quickly become ridiculous to come by when unarmed. An easy solution to this is bringing back stamina for zombies (and players!) and realistic speeds for zombies. After all these are supposed to be infected, alive humans (malnutritioned if I may add apparently) and not Usain Bolt from hell. So a player should be able to get away given he is rested and not particularly hungry and thirsty. If you are: bad luck, you should have taken care of that earlier. This should make the whole apparence of the game more realistic - as far as possible given the zombie apocalypse setting. Also, realistic speed on zombies would allow for bringing back true LOS zombies. After all, once again given that these are supposed to be infected humans, we do have an outstanding FOV but are limited in our capabilities as predators by our physical condition (or the range of our weapon :D ) In addition there's zombie animations and this one is coupled with the issue pointed out above. The new animations would look outstanding, however they are currently looking terribly awkward given the speed of the animation. Sometimes I get the feeling I am facing jabs that would make the Klitschko brothers hide in shame - these should be slowed down for the look of it. Last but not least, there's zombie spawn issues, and I am not talking about the number of them - this can be controled by the player after all. I am talking about zombies spawning in stacks, i.e. in Barns (up to 4 or 5 in exactly the same spot) or in places that make them glitch-attack through walls i.e. barracks. These issues could be circumvented by giving them proper spawnpoints in buildings, i.e. hallways in barracks. For the TL;DR numbnuts, these are suggestions meant to fix bugs not carebear issues. You can now move on.
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Going far up north, whats the point?
tom.dullnig@gmx.net replied to Ballistixz's topic in DayZ Mod General Discussion
I call absoulte and utter bullshit on that one. I have been around from the start and have so far been killed only once at the NWAF by a guy spawning right behind me that I did not notice. If you know what you are doing looting those barracks is a walk in the park. The reason people get killed is because they are greedy and start looting the hangars, the atc tower and the firestation. The only way to make you an easier target is to paint a huge bullseye on your back and run through Elektro. That said, I go north to hunt players (as in thinking individuals) not mindless wannabe zombies that happen to look human and run around in survivor clothing. Your OP has a little bit of truth in it though, a lot of mapspace starting from Zelenogrosk all the way north is going to waste currently. Greater variaton in vehicle spawns, more randomized events such as chopper crashes (I am thinking about random spawning deserted camps from people long dead that spawn exclusive clothing maybe, old weapons caches,just i.e. ofc) could spice things up a little. -
Firearms Should Not Be The Main Instrumentality Of DayZ
tom.dullnig@gmx.net replied to hoak's topic in DayZ Mod Suggestions
If these are unsupported assumptions, then why are players shooting each other over and over right now? I doubt it's all for the lulz and I don't think a player 600m away with his back turned towards you is a threat. After all these patches (and I have been here since week two) that have tried to "balance" PvP have had the opposite effect. No bandit skins - more KoS. No starting weapon - KoS. Just browse through this forums after the relevant patch dates. The list will continue to grow by trying to force classic solutions onto a new concept. Again, even if ammo and guns are scarce, that one guy you spot may have the extra ammo you need. DayZ in it's current state is enough proof. Even with an M4 and one magazine you do have 30 chances of killing a player. An Enfield gives you ten very potent chances and even a Makarov gives you enough. It's risk-reward at work and as long as people have nothing to loose, they will go for the risk. See above, every patch that put players in a worse punishment situation upon death has prooven this concept does not work. You're arguing for the sake of arguing, people will always go for the easy path and let's face it: the easiest way to get what you need is from another player. It's that perceived chance of hitting the big fish that keeps fueling the fire. The arcade-run-and-gun gamestyle you descibe is much more related to leaderboards, server-hopping,duping, hoarding, ammo tracking (or lack thereof) and boredom and not related to a (working) mechanic. Also, how do you know what the designer intended? In the latest interview said designer made it clear that he does not want to punish one particular style of play. That is something you can look up on youtube if you want "proof". Again, it's arguing for the sake of arguing. You put the blame for your deaths on someone else plus you are trying to force a certain style of gameplay that you perceive right on other players. Yet you fail to see that this game is about "me" not "them". It's all about what you do in-game. What really needs work apart from the obvious exploits, hacking and glitches is the death-respawn mechanic. Ultimately the game needs to punish death not gamestyle. I doubt that with a 15 minute respawn-timer and tent/storage-wipe upon death players will go for PvP even half as much. -
Firearms Should Not Be The Main Instrumentality Of DayZ
tom.dullnig@gmx.net replied to hoak's topic in DayZ Mod Suggestions
I am, once again, amazed to see people writing elaborate posts over pages and still only scratching the surface of a problem. You see deathmatch going on and the main means of killing people are guns. Obvious solution: make ammo rare. As it has been pointed out, there will be no decrease in deathmatching. In fact, the one guy you kill may hold 5 mags for the gun that you just collected. Sure, killing for the fun of it will go down but killing for the uncertainty of loot on another player will skyrocket. It's in our nature, this is a pass-time activity and people want an easy way to get as far as possible in the time they have. What the OP (and succesive posts) fail to understand that the core design element behind this mod is freedom of choice. Everything (and more) you ask for is already in there. It's just up to us to discover, explore, develop and share. Your persistant complaints about how ammo is too plentiful have nothing to do with being able to play the mod and stay alive with as much as a hatchet. Plain and simple. All you need to accompany this hatchet is a water bottle plus hunting knife and matches. Boring you say? Now we are talking. Ask yourself: how many times have you been shot at in a place that offered little in terms of risk/reward other than maybe finding a better weapon? How many times have you run into a player in a town that you wouldn't have needed to go to if you went out hunting? How often have you been killed by a sniper in the middle of nowhere? Then how often have you been sniped in a high-yield loot area because you did not take your time to approach in a manner that would keep your presence concealed until the last possible moment? Over and over again the problem boils down to our own lazyness, our own mistakes that sometimes happend minutes or even half an hour ago. That one zombie that you shoot inside a barn south of Stary can cost your life 15 minutes later if the shot was heard by another player. It's the lack of imagination in tactics, the lack of focus when playing, the lack of attention span when sneaking that kills players over and over again. It's our own decisions that put us and our group in danger, not some wannabe pro setting up camp in the middle of nowhere with an anti-materiel rifle. What's more, why are the highest populated servers the ones that offer the least chance of survival? Ask yourself again, why do you think you get spotted over and over again by snipers or pvp-ers on servers that have nametags and magic gps on. Give them more, play on a server that gives distances when scrolling. Now let's go to the NWAF and complain on the forums when our whole group gets wiped by the one PKer camping there. Again: it is not his fault you died. It's your own decisions that resulted in the chain of events leading to your death. Now that you're thinking, go on and think: What can I do to challenge myself? Can I make this any harder for me if I get bored? Why not playing a full life crossbow only? Or try to see how long you can go without a weapon at all except a hatchet on your toolbelt. The possilities are endless and there is no wrong and right. Sure, the PvP-ing in Cherno and Elektro is annoying, but then again, do you have to go there? Of course, there's obvious issues at hand, such as ammo tracking and combat logging, but the real gamebreakers are found somewhere between the keyboard and the chair. End-game content such as building structures (no, not tent cities) and side missions that can only be accomplished by groups or even little quests to get background info on the outbreak would be nice. However for now we have to do with what we have. And that is a lot. -
Bandits, Wannabes and other funny people
tom.dullnig@gmx.net posted a topic in DayZ Mod General Discussion
So after a lenghty session tonight, I am finally convinced that 99% of the people on the internet are dumber than a rotten slice of bread. After taking out a squad of 9(!) people within a matter of minutes in Elektro (no, not unarmed survivors, bandits with MP5s, AKs, Winchesters and Enfields) with one of my buddies, the rest of my group and I decided to check Cherno. At this point I was pretty convinced that the same guys we killed may stay away for Elektro for the future, judging by their conversation on direct chat as we picked them off. Getting close, we heard DMR fire and look what we found: a dude on top of the highest building. So while my friends moved off to get overwatch, I decided to countersnipe my new friend from my personal spot (no, not the sniper hill, that one is newbies-only). After a nice shot in his face at 1021m, he dropped. I decided to wait for that guy to come back to retrieve his gear and teach him a little lesson but what happend over the course of the next five to ten minutes was stunning. People spawning. Left and right on top of that fucking building. :D Within that timeframe I got: 1 Bandit with a Crowbar and a Ghillie, 2 unarmed survivors just spawning up there (dafuq?), 1 axe murderer, 1 guy with a winchester, 2 people with .50cals and a guy in camo and a DMR. Are people really that stupid or desperate for gear and easy murders? I win the interwebz. :cool: *EDIT* As I was typing this on my laptop that I use as second screen for a map, skype, etc. I happen to see a guy climb up the ladder. As he was unarmed and didn't spawn, I decide to let him go but keep an eye, you never know when the next one turns murderer, ey? Now this guy runs around the shack on top of the building, sees the dead bodies, looks around and to my amazement he sprinted off the building. No looting, no shooting just flat out suicide in face of death. :D I won't put his name up here but you sir, on US38, made my day. Trolololo. -
Man on the Hill - 30 Kills, 6 Minutes, NWAF.
tom.dullnig@gmx.net replied to MaximumBullfrog's topic in DayZ Mod Gallery
Point and click with the nametags. Lame. Loved the guy in the hacked Hind trying to see you with the turret though. -
Unluckiest group ever - 3 people taken down in 5 sec
tom.dullnig@gmx.net replied to Pinxit's topic in DayZ Mod Gallery
I had 0 Zed kills and 3 murders by the time I got my AS50 on my current life, so yeah... Just wait for the serverhopping loot piniatas at their favorite spots. Shooting people at Balota is kinda dick-ish but then again, it's a sandbox and there is no right or wrong way to playit. Don't like getting sniped like that? Have a guy run up and provide overwatch from that spot. Usually if there's someone that means free rifles. I like the video though just because these lootwhores deserve to be shot. All three in the tower at once, srsly?The shots are really easy though, it's exactly 400m from that spot ;) -
I love how you run towards the town being blown up :D On a serious note, it looked like a chain of satchel charges getting blown up by one charge to your left - so it might not even been hacking just a shit-ton of duped satchels. The thing in the sky was not a plane or a UFO, it was the loot of the firestation at the powerplant still spawned. Even if the building is destroyed the loot will still be in the same spot, seems to defy gravity.
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Build 1.7.2 Rolling Update
tom.dullnig@gmx.net replied to rocket's topic in Mod Announcements & Info
Anyone else notice that visual is the main key to actually aggroing Zeds now? When sprinting in a field the eye-indicator is full and the ear reamains on 1 bar, mabye 2 on roads. Are you sure this is intended? -
I Demand The Need To Use The Potty
tom.dullnig@gmx.net replied to Yeung-Jin's topic in DayZ Mod General Discussion
One more question. When we shit bricks, will we be able to build houses from them? -
I Demand The Need To Use The Potty
tom.dullnig@gmx.net replied to Yeung-Jin's topic in DayZ Mod General Discussion
I wholeheartedly support this. Is there scientific data on the matter at hand that we can use to make this as realistic a possible? Any volunteers for testing? Also, will there be a differentiation in the amount and consitency of crap based on nutrition? Lastly, will shitting a brick be implemented?