tom.dullnig@gmx.net
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16 NeutralAbout tom.dullnig@gmx.net
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tents placed in water and nonenterable buildings
tom.dullnig@gmx.net replied to mallemo's topic in DayZ Mod General Discussion
Get into the water slowly until you can not move anymore without swimming to get close to the tents. Crouch/go prone to go under water and violá, you should be able to access the tent. Similar game with nonenterable buildings. Just walk around them spamming the scroll wheel on your mouse until you can access the tent. Pretty lame tactic to use to be honest but oh well... here's hoping for standalone. -
That was pretty hilarious. I don't want to be stuck with that one dude's karma though. Worse than the curse of mountain dew.
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Simple Changes, Big Results
tom.dullnig@gmx.net replied to Erizid's topic in DayZ Mod General Discussion
Realistic ballistics (bullet drop, elevation, windage), realistic scopes (+- 0.25 mil correction, not zeroing per meter) and battery operated equipment (nvgs, rangefinders, wind-measuring tools, flashlights, weapons attachments). -
[VIDEO] Somalian Trouble, A DayZ Special
tom.dullnig@gmx.net replied to eg_e_daniel@hotmail.com's topic in DayZ Mod Gallery
Haha, don't worry, I'm not mad :) The thing is though, what's the point in running around killing mostly defenseless people while taking that racial cheapshot and bringing hackers to the table? Stuff like "I'm gonna teleport another spawn in"? Really? Trolling people is fine and dandy as long there's at least a good laugh and a story to tell for both sides in it, but that one.... Just no in so many ways. Especially since I see from your other videos that you can do a lot better than that. -
I'm Looking to increase my Humanity: Reward: Camo-Clothing
tom.dullnig@gmx.net replied to TheMightyMutch's topic in Trading
Well, it's not that hard really. I was at over minus 40k humanity and just logged into a high-pop server, kissed my gear goodbye and started running around as a medic in Cherno and Electro. If you have actually worked a bit to get to minus 18k you should know enough about cover and concealment by now to actually be able to approach people in a way they are stuck between a rock and a hard place anyways now. Ask them if they need help, if needed give them your weapon and help them get loot. Took me four days to get that hero skin (granted I got to play a lot since I am on holiday) and yes, it was a shitload of work to get it. Am I still gonna screw people over if I have to? Probably, but at least I know I can do both now. So to conculde, if you have social engineering skills higher than just sitting on a hill and sniping people, you should have no trouble getting where you want. -
[VIDEO] Somalian Trouble, A DayZ Special
tom.dullnig@gmx.net replied to eg_e_daniel@hotmail.com's topic in DayZ Mod Gallery
Fun and comedy huh? Let me get this, a bunch of obviously bored, white british kids run around and shoot random newbies to get attention with a little bit of hack support and racist bullshit. Awesome, you just earned yourself a slot in the "how not to suck at life" courses at your local public school. Oh and learn to spell promote. -
HOW can you still play a main hive server?
tom.dullnig@gmx.net replied to Dynami's topic in DayZ Mod General Discussion
Pretty simple... have one character that you do sort of care about and one that you don't with the former usually being on a private server. Also, playing Taki or Lingor helps a lot. I use the main hive character for change of pace stuff only where I don't really care about. For instance I just spent the last two hours on a main server playing medic in cherno and electro and getting the newbies out of hairy situtations, stuff like that. Don't get me wrong, I am just as coldblooded as the next guy but the not giving a fuck occasionally on the main hive is what keeps the wait for standalone interesting. Also, I found that when a guy that is obviously just teleporting close to you to troll you, playing along goes a long way. I have had two free boat rides (through the air) and a chickenrace (with the hacker and myself being the chicken) alone for this evening. Most of the times these people are just seeking attention in the first place. Since we can't change the rampant hacking situation anyways right now, at least getting a laugh out of it or just not giving a fuck helps. It's sad to see us genuine players being forced away from the official "service" like that but then again, if we can believe what Rocket says, it's only a short wait for standalone. -
US77 - Huge Tent City with Hacked Gear
tom.dullnig@gmx.net replied to tom.dullnig@gmx.net's topic in Mod Servers & Private Hives
What, so you can get an AN94/GP25? Really? ;) There's easier ways to get legit weapons. I.e. running up to the nearest sniper hill of your choice with a hatchet. Takes 5 minutes, saves you a journey to Berezino and you are completely geared after that as well. -
Need Medical assistance? Medics in Training can help!
tom.dullnig@gmx.net replied to DukeRottingFace's topic in DayZ Mod General Discussion
Cool initiative, ready to give this a try for a change of pace! On duty now, will help anywhere on the map. Antibiotics in stock currently (5:30 PM GMT+2) UPDATE: No more antibiotics as of 1915 GMT+2 -
US77 - Huge Tent City with Hacked Gear
tom.dullnig@gmx.net replied to tom.dullnig@gmx.net's topic in Mod Servers & Private Hives
Well, it's easy enough for someone to stroll by and have... let's say a couple of spare frags or a satchel charge to take care of the problem. Quid pro quo, ruin their day. No reason to be all pissy about it. -
US77 - Huge Tent City with Hacked Gear
tom.dullnig@gmx.net posted a topic in Mod Servers & Private Hives
So I was just peacefully strolling along in Berezino when I come across a huge tent city full of car parts, weapons (some of them obviously hacked), food, basically everything. There's also no loot spawning around the area as of now (05:00 AM GMT+2) Unfortunately no satchel charges, can an admin please take care of this? -
I've had situations like that well before DayZ was released in Warfare and the likes and it seems the ArmA2 engine is just piss poor at times in CQB. As it's been pointed out, adapting your playstyle - even if you have the drop on the guy - is the way to go. Also, you couldn't hear the shots from him properly since you just got hit. The second encounter seems fishy but little proof given that there's no vid unfortunately. Just fired a FAL up in the editor and fiddled around abit, at the range that the guy must have been shooting for the recoil to be enough to grant 3 hits on different targets with one guy an entire floor above it's way to hard to properly get a decent shot of at moving targets in a staircase.
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There should be no high grade weapons in standalone
tom.dullnig@gmx.net replied to TheMachine's topic in DayZ Mod General Discussion
Wrong, wrong and... guessed it? Wrong. It's been said previously over and over again: this is not the Unitet States of Armed to the Teeth, it's fucking Chernaurus. Slowly again for you: A post-soviet, EUROPEAN country. Not that there's anything wrong with looser law for firearms - I completely support that tbh - but it's just not right in the setting. Look at WarZ: they call their map "Colorado" for a reason. Granted Chernaurus is an ex warzone also, but how many soldiers do you think you can fit on this map with the given military infrastructure? I've said it before, there's nothing wrong with weapon-porn and high-end gear but it needs to: a.) Fit the setting. b.) Be balanced for the location the game is taking place in. One thing that I simply don't understand is: do you people really want to play a survival sim or rather just want to goof around? What's the point in having all the high-end gear in the current numbers (even without hacks and duped items)? The last time I checked, this was supposed to be hard, unfair, and terrifying. It's not in it's current easy mode state. Also, with the way WarZ looks, don't you think that game may suit your needs more with weapon attachments everywhere, a gun and a silencer - that works with every gun - at any corner, easy mode ballistics, all the fancy stuff? I damn sure don't want this mod to look like that. I want to be afraid of the rusty old SKS that I found not working when I need it and I want to be put in situations so desperate that I want to hang myself ingame rather than continue on the journey. Not another zombie game that happens to have sandbox gameplay. -
There should be no high grade weapons in standalone
tom.dullnig@gmx.net replied to TheMachine's topic in DayZ Mod General Discussion
I think the real issue behind the perceived OP high-end military weaponry is not that you can find (and thus replicate) them easyly, it's the way they are employed. You have to take into account that this Cherno Map is a damn ex-warzone (for those of you that haven't played ArmA 2 vanilla) and of course there's going to be a lot of shit around that is considered rare in peacetime. After all, don't you think the big brass wouldn't throw in anything they have at their disposal to stop an outbreak like that? Of course, military grade weaponry needs to be put in proportion to the size of the armed force in the region and then balanced out with what you would find in a typical eastern european country: sidearms (lots of them) and hunting rifles with the odd semi-automatic rifle thrown in. Now to the fun part. Matter of fact, I am convinced that half of the regular population wouldn't even be able to handle military grade equipment like the one found ingame properly - read: in a manner that does more damage down range than to themselves - let alone maintain it. Weapons like the AS50 or M107 are expensive high-precision equipment for TRAINED professionals, not Joe Blow and his a-hole cousin. No matter how big your ego or how desperate the situation is, if you haven't received proper training these guns will either hurt you or not work at all when handled improperly. Add in realistic ballistics and the 1337-ass cherno snipers are in a world of hurt. Try shooting in crosswind at the ranges we do in Dayz in real life. Look at what ACE is doing with weapon ballistics for example. There is a reason after all why so few people in any army across the world are trained marksmen. Simply because it's a fucking hard job to learn and be good enough to be "productive" (as in: worth the training). Furthermore, in a world where you have to constantly be aware of hydration and nutrition, do you really think you would carry around a 27lbs, 54'' (that's the rl size of an AS50 fyi) anti-materiel rifle and the ammo for it or do you rather try to travel with what you need? Limit people to one primary and one secondary. That way people actually are forced to work together a bit more to have a better chance of survival. That is actually where the decision making process that this game is about comes into play again. Do you really need a scoped rifle that you can't hit shit with in the first place most of the time or do you rather adapt your playstyle and go with something that actually can be useful to you for self-defence and hunting - something that guarantees you success at a much higher rate? (TL;DR)There's nothing wrong with having a wide-range of weaponry in game, matter of fact the more weapon-porn the better as it adds replayability to a game. The mechanic itself is good, it's just the way it's implemented that is broken. -
Going far up north, whats the point?
tom.dullnig@gmx.net replied to Ballistixz's topic in DayZ Mod General Discussion
I call absoulte and utter bullshit on that one. I have been around from the start and have so far been killed only once at the NWAF by a guy spawning right behind me that I did not notice. If you know what you are doing looting those barracks is a walk in the park. The reason people get killed is because they are greedy and start looting the hangars, the atc tower and the firestation. The only way to make you an easier target is to paint a huge bullseye on your back and run through Elektro. That said, I go north to hunt players (as in thinking individuals) not mindless wannabe zombies that happen to look human and run around in survivor clothing. Your OP has a little bit of truth in it though, a lot of mapspace starting from Zelenogrosk all the way north is going to waste currently. Greater variaton in vehicle spawns, more randomized events such as chopper crashes (I am thinking about random spawning deserted camps from people long dead that spawn exclusive clothing maybe, old weapons caches,just i.e. ofc) could spice things up a little.