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Mad Martha

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About Mad Martha

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    On the Coast
  1. Mad Martha

    Pending Update: Build 1.7.2.4

    I have a question about the login/logout tracker/timer. Often when I first start playing I server hop to find a daylight server. Although many servers put [GMT xxx] in their name I find it usually innaccurate and myself staring at a black screen. (aka "night time with a full moon and clear sky" but I digress ) If I try and log into a populated server (usually a good indication of daylight) I find they are often already full , or full by the time I try to log onto it. This leaves me hopping the "semi-full" servers looking for one where I can actually see... Would this new system also frown upon this type of behaviour ? [MM] P.S. Yes , the "best" solution would be for servers to name their game world times correctly - but I'm assuming that's out of your control.
  2. Mad Martha

    Make this shit hard. Less supply loot.

    Murders increased in those cases because people *COULD* kill for them. (i.e. they had the Guns/AMMO to do so) "More sniping/High Powered Rifles" - HOW??? When you most likely have ZERO AMMO or ONE clip ? .....and even then you'd have to come down from your sniping spot to GET any spoils as opposed to just sitting on the hill above Electro all day sniping (and just leaving the body) or running around Cherno shooting everything/everyone on sight. Both of which are HAPPENING NOW. Main difference with my idea is that most of your victims will not have any (usefull) ammo on them anyway - even with "one shot one kill" - you'll likely use your one clip and have gained nothing but beans in return. (and then what do you do ? You're back to your AXE - PvP has been "controlled" - not removed or nerf'd , just limited) And of course - IF you want to spend the time either solo or as a group gathering lots of ammo - then yeah you could claim you've "earnt" the ability to go on a rampage - but still , again , you'll not likely be looting much usefull stuff off of the corpses. (so ultimately you will run out ammo if you use it) Sever Hopping and Alt-F4'ing are known "problems" that affect the game regardless of supply availability - and are to be delt with seperately. As for wanting to kill for ammo - Yes, that *DESIRE* would be there - but your *ABILITY* to do so would be reduced or at least made harder to achieve. (limited shots from guns or risky melee combat) I'm glad you do agree a decrease is needed :) Exact numbers are indeed "up for discussion" - my 90% figure comes from a desire to make using guns (any guns) a "deliberate player choice" A simple "Risk vs Reward" type decision , as things stand now : Risk = Low (can always find more ammo / guns) Rewards = Moderately High (most victims will have something usefull on them even if it's a 1911 or a Enfield or ammo of some sort) I'm trying to swing the balance of that equation (dramatically , I agree) the other way around. [MM]
  3. Mad Martha

    Make this shit hard. Less supply loot.

    I also agree loot is far too common. Particularly : AMMO You want a way to "control" PvP in a "natural" way , simple , reduce ammo drops (all types) by 90% (seriously!) This does not stop *anyone* from shooting whoever the hell they like. BUT : It *does* make every time you fire your weapon a deliberate decision : "Do I want to waste this ammo doing [X]....?" Other GOOD side effects are : It will actively encourage more scavenging / exploring / looting corpses (rather than just picking stuff up near where you spawn and "going for it") People will now actively fear/avoid Zombies more (rather than just farming them) People will horde *any* ammo they find and it will now become a new commodity to TRADE - this promotes player interaction / GROUP PLAY The most "popular" weapons will become the melee weapons - there's more gameplay to be had there than just being sniped from 1.2KM away , and is still a pracital thing to use against Zombies. (and is arguably more "realistic" , in the Zombie Apoc. you'll more likely have access to an Axe rather than a high power rifle) CoD style Deathmatch in the main cities practically dissappears (or at least has a very short lifespan) - and if someone does go on a rampage it will be a rare and much feared event In General : It will make people THINK! before they act. BAD side effects : People will complain "it's too hard" - is this (a) any different from normal ? or ( b ) a bad thing at all ? Other supplies like Medical (except bandages) / Guns (& grenades) should also be reduced (but not as much , say about 50% less) I would however keep certain things as common as they are now : Food & Drink , General Loot (trash , Tools , Backpacks etc) , Melee weapons , Vehicle Parts , Vehicle Spawns and Bandages. This would allow a player to maintain "longevity" of lifespan , allowing the extra time needed to gear out on weapons/ammo/meds. [MM]
  4. Mad Martha

    Poll on Zombies

    Main thing I would add , is : I would like Zombies to move as fast *INSIDE* buildings as they do outside. ATM current "Zombie Protocol" is : (1) Aggro as many as you like (2) Run inside any (large) building (to avoid attacking through walls bug) (3) Turn around and shoot them one at a time as they slowly shamble through the door (4) rinse & repeat untill ammo low (5) find more ammo (6) goto (1) [MM]
  5. I would like solid walls , floors and doors added to the game please. Yeah , I know , sounds (a) obvious and (b) sarcastic , but it *needs* saying. Yes , I'm sure the Devs and us players are all aware of it and know it needs fixing. So , they go and work on Zombie AI ! (or adding melee weapons , or worry about animal despawn times... etc etc) HUH?? Seriously, you guys at BI - you have much bigger fish to fry then be spending your time with the "fancy stuff" like how zombies see/hear you. Oh and better zombie pathing code would be "nice" but still below making the basic game world work! You wanna talk about "realism" in this game , then lets NOT have zombies walking/attacking through concrete walls or doors please. [MM] PS - You want to make the Zombies "more dangerous" ? Simples : make them move as fast INSIDE a building as they do OUTSIDE - sorted.
  6. Mad Martha

    [DayZMod] The Dayz Statistics thread!

    I gotta say I'm *against* the heat map. I thought Rocket wanted to create a "survival simulator" sort of game not a "CoD deathmatch" sort of game. Wasn't that one of the main reasons behind removing starting weapons ? Yes , sure , people can form their own opinions about where they *think* others actually congregate - that's part of the game. Having it handed to them on a map is not. (especially out of game) This game was supposed to make people think for themselves , how does giving them the answers up front achieve this ? I too would like to see Rocket's word on this - after all it's his MOD , I guess the final word rests with him... Moving on... I would like the ability to log into the website and call up my personal stats for me to see (current hours survived , current distance walked , longest life , total distance walked , # deaths....that sort of thing) [MM]
  7. Please note this Youtube video was posted on 10th October 2011 ! They *KNEW* , they damn well *KNEW* !!!!!!! [MM] P.S. Did Rocket see this back in the day or something ???
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