Forums Announcement
Read-Only Mode for Announcements & Changelogs
Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.
For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.
Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!
Stay safe out there,
Your DayZ Team
SFRGaming
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Everything posted by SFRGaming
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Fortification/barricades/bases vs. a hole in the ground
SFRGaming replied to robophant's topic in Suggestions
He was asking how come it would come with a bunch of problems. -
Fortification/barricades/bases vs. a hole in the ground
SFRGaming replied to robophant's topic in Suggestions
A physical hole is not possible (as of now, don't know how the new engine modules will take it) since the map is preloaded and static. It's not like Battlefield where the shape of the landscape is able to be altered on the fly. -
It's ok but I agree it may be a bit OP. I dont see how I can freeze to death when wearing a full set of military fatigues with a vest.
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Looking for a trade: Regular Stable Branch Items up for trade: Full Pristine MASKA Helmet Worn / Pristine AKM with 4 Full Mags Worn / Pristine AK-101 (no mags) x1 Pristine Grenade Pristine M1911 Engraved (no mags) Looking for: M4A1 with any attachments Combat Knife Black Balaclava Protector Case
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http://forums.dayzgame.com/index.php?/topic/196501-gaming-pc-budget-builds/
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Contour interval is the distance between the altitude lines (contour lines) on the map.
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The online map is a 2D overhead view of the actual 3D map. The in-game map is what a real life map would look like. Maps are not supposed to depict every single detail. It gives you the gist of what's there.
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You got the Mosin round size wrong.
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Povrly
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It's set in a fictional world in a country named Chernarus. It's landscape however, is based off of the Northern section of the Czech Republic.
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Ever occur to you they decided to do civilian tents now and camo military tents later?
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Bohemia has never seriously optimized their games.
SFRGaming replied to gaerteuth's topic in General Discussion
Wow, this thread is one of a kind. Amazing description, we can tell you put some serious thought into this. 10/10 would read again -
Patch notes should REALLY be more descriptive.
SFRGaming replied to Ransurian's topic in Suggestions
I don't see a need for this. It's pretty straight forward. The object is to learn. As in, learn what things can / can't do, spawn points, etc.. -
What is it that makes the fps so bad? Engine? DX9?
SFRGaming replied to Halven (DayZ)'s topic in General Discussion
Anything below 60 frames per second is lagging. You are not getting 60+ frames in a city, that's a fact. -
Adding a brand new U.S Army Military base
SFRGaming replied to chainsawdude45's topic in Suggestions
False, it's spread has been fixed. The round itself flies faster and it has a much more flat trajectory (less bullet drop). It also has a faster firing rate, less recoil and a plethora of attachments. -
That has been foxed for quite a while.
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[M4A1] - STANAG 60 round magazine should have to be reloaded after 30 rounds
SFRGaming replied to zippit's topic in Suggestions
He's actually got it taped on the wrong way XD To the OP: It's supposed to be that way with the coupled-mags. The devs have bigger fish to fry at the moment, so them coding a function to reload the 60rnd mag after 30 rounds and doing so at a much quicker speed than normal is on their low-priority list. Not to mention the animations they would need for it as well. -
Log Horizon basicly nailed it on the problem of the current Alpha version of DayZ SA
SFRGaming replied to Raoul9753's topic in General Discussion
Still not a valid thread. You posting this in the DayZ Gen. Discussion is asking for hate comments. Blame the other 1000+ threads that complain about the same thing. -
Log Horizon basicly nailed it on the problem of the current Alpha version of DayZ SA
SFRGaming replied to Raoul9753's topic in General Discussion
And here we have another person complaining about content. I suggest you wait until full release. -
How will there be AI soldiers to fight if they never code them hmm?
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How many ammo do you carry?
SFRGaming replied to HeroAtDay BanditAtNight's topic in New Player Discussion
No box here. I only carry 5 full mags and that's it. -
Key Assignments - 2xW for Turbo not working
SFRGaming replied to bauertschi's topic in General Discussion
They removed that. Why would you unbind it from Shift? It's much better with W+Shift. -
dayz screenshot of fps on low-end laptop
SFRGaming replied to d.walker43's topic in New Player Discussion
Dat resolution tho... -
Anyone have any kind of M4A1 optic? Will trade for x1 AK101 mag. I'll also trade my CQB buttstock for MP or OEM.
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Wow I would completely miss that. I guess I should go grab a cup of coffee.