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SFRGaming

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Everything posted by SFRGaming

  1. SFRGaming

    Pc Specs help

    40-70 in wilderness and some small towns. 20's in cities
  2. SFRGaming

    Weapon Sway!

    And maybe they are not trained medical personnel, or trained swimmers, or trained survivalists. The whole "have to be trained to do something" mentality in dayz is quite idiotic. If you stick to your argument that our characters should mimic lack in shooting experience, then you might as well remove the ability for us to insert IV's, or even swim long distances with 50+lbs of gear.
  3. SFRGaming

    Pc Specs help

    About the best you can get at the moment
  4. SFRGaming

    Status Report - 24 Feb 15

    Ahh, this terrible stereotype. Again, you'd be surprised how many of us drive manual. My weekend car, listed in my sig, has a 5 speed dog box for instance. Several of my friends own manual transmissions in their daily driven cars.
  5. SFRGaming

    Trading Post

    I am only assuming since I have not found one in months until now.
  6. SFRGaming

    Trading Post

    Have: FNX45 MRDS (worn w/ battery) 2 Highcap vests (Worn/Pristine) M1911 Engraved (Pristine w/ 2 full mags) x1 30rnd AKM mag full (Pristine) x2 AK74 mags (Both pristine , one full and one with 12 rnds) Gas mask (worn) (high value, will not give away for cheap items) PM me offers
  7. SFRGaming

    thoughts on loot spawns / volume of drinking swigs

    Well, if a zombie apocalypse happened where you live, would you leave all of your clothes behind? Or leave you doors open?
  8. They are pretty static on keeping the zombies and survivors separate. These zombies have a rage virus, not your average dark force that raises the dead. According to green mountain tales, the virus was chemically induced. However, these survivors we play, much like the L4D characters, are immune. While we appreciate the time you took to write this, it is better if you use the search function, as this has been suggested quite a few times.
  9. SFRGaming

    Trucks v3s suggestions.

    The physics are fine so to speak, it's just the suspension values that need to be tweaked. The suspension actually is very realistic if the truck is simulating not having shock absorbers. Tire's reacting to surfaces as in deflation (like Spintires) is something we will see a LONG time from now. It's a visual aspect, and it would take a considerable amount of time to code and perfect. Sounds are on their way, as well as a manual gearbox. A dev posted about a mocap sessios they had with a real V3S which leads me to believe we will have full suspension articulation. And with me being a gearhead, that makes me happy :D
  10. SFRGaming

    Trucks v3s suggestions.

    First off, they have recognized the various bugs that plague the V3S, it will be fixed soon. And to comment on your #6: https://www.youtube.com/watch?v=qfkCHQFN13A Praga V3S trucks are hella hard to get stuck. Usually, you will find this truck, along with other trucks such as the Ural-375D, GAZ-66, and MAZ-537, crossing large rivers with ease.
  11. Dunno if legit or troll. If legit, the leap of faith from any AC game is highly unlikely considering you'd probably break something
  12. SFRGaming

    Some people never find 1.....

    This is quite literally how I died last night.
  13. SFRGaming

    great 0.53 island alcatraz kills video

    kill*
  14. SFRGaming

    Status Report - 06 Feb 15

    Those animals' new animations are so smoooooooooth.
  15. SFRGaming

    Want 40+ FPS in big citys? Click here!

    Can you take a few screenshots not looking at the ground while in the city?
  16. SFRGaming

    HMMW

    -mistake on my part. Didn't realize forum section. I need my coffee ._. -
  17. SFRGaming

    Performance issues...

    Not much has been reworked on the Arma 2 engine. None worth mentioning. World of Warcraft's engine has been used and modified for years now because it was a great platform. Arma 2, not so much You say you have lots of experience with games that have single-core rendering, however I doubt ANY of them had to render 225+ km2 worth of terrain and water
  18. SFRGaming

    Performance issues...

    The arma 2 engine was coded in 2007 and Arma 2 itself was released in 2009. Do your homework.
  19. SFRGaming

    Performance issues...

    So you're asking for engine that was made approx 2007 to have had multithreading, SLI support and resolution scaling.... I want you to list all the games that had that technology back then
  20. SFRGaming

    Performance issues...

    This is why you shouldn't build a high-end rig if you don't fully understand how hardware works with games
  21. SFRGaming

    [Screenshot] We Almost Beat the Game!

    You can't really beat DayZ you know
  22. SFRGaming

    gtx 970 x58 upgrade to x99 unplayable fps

    I'm on the previous gen i7-4820k OC'ed to 4.9 and I get similar to your x58 with 970 gpu. If anything your new gen should be slightly better (more cache and whatnot). The fact other games accept it well doesn't mean you have a bad chip. This is slightly confusing.
  23. SFRGaming

    Trading Post

    Oi, I have a Pristine Large Military Tent. Hit me up with offers
  24. "Even though I'm not a game developer, I am going to guarantee that you won't see something get put into the game."
  25. VBS3 uses significant parts of the ARMA 2 engine, the engine DayZ SA is based off of
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