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SFRGaming

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Everything posted by SFRGaming

  1. SFRGaming

    New building: Prison

    Did I ever say there was a sheriff in Russia? No I was using it as an example of the tiers of weapons you could expect in the type of jail/prison. I don't get where you guys are inferring I think this game takes place in the US. I know for damn sure it doesn;t and I never said it did. I was merely using examples to make it easy for others to comprehend but obviously it didn't work.
  2. SFRGaming

    New building: Prison

    And I love how ignorant you are to think I believe this game is in the US. I don;t think that, so stop putting words in my mouth.
  3. SFRGaming

    Attachable Flashlights

    Outdated? No. They are still used today by military organizations throughout the world. And the so-called "uselessness" comes from the actual character movements, in which will be much more fluid is SA.
  4. SFRGaming

    Knife Takedown

    Stabbed elsewhere, yes, you can retaliate. But if your throat is slit, or yet get stabbed in the upper spine, it's game over no matter if you die instantly, or it takes you 3 minutes to die. Those are vital areas which will hinder you if damaged. I'm also pretty sure if you get your throat cut open or your upper spine pierced by a blade, you wont be able to retaliate.
  5. SFRGaming

    New building: Prison

    The type of guns will vary on how big/the HEAT status of the prison. Will a small sheriff's jail have a M4? No. Will a prison with similar reputation as Alcatraz have a M4? Most likely. It's all gonna depend how big Rocket decides to make the prison. Most likely, its gonna be BIG.
  6. SFRGaming

    Knife Takedown

    And I wasn't referring to CoD as an example. And you could take it as: slit throat=100% death but not as instant as a bullet. Backstab=Possibility of 100% death but he has a little window to react. The objective of this is to not make a sexy looking kill. The whole purpose is to make silent kills WITHOUT WASTING AMMO. Ammo and mags will be a commodity in SA so it's best we have alternative ways to deal with close encounters.
  7. SFRGaming

    Knife Takedown

    Im not talking about intricate moves to make a clean kill. Under extreme circumstances, anyone can make a simple kill by slitting the throat. I dont get why people assume you have to be a Navy SEAL to do so...
  8. SFRGaming

    Knife Takedown

    I doubt we will see this in-game. This would require a LOT of animation sessions and it might be a load on the performance.
  9. SFRGaming

    New building: Prison

    So? Those guns he listed are very versatile and used by MANY forces throughout the globe. If he is thinking about the Remington 870 when he listed the shotgun, then I'd have no doubt in finding that in a foreign country. The glock is Australian btw. :D
  10. SFRGaming

    Vehicle Interiors

    I think rocket said we will be able to shoot from cars. Cherno Drive-by time? :D
  11. SFRGaming

    Vehicle Interiors

    I like to play on 1st person only servers Seeing those ugly interiors makes me cringe. This will add immersion, trust me :p
  12. SFRGaming

    Beards

    This has been confirmed for a LONG time...
  13. SFRGaming

    Additional Features

    Someone of these may have already been stated before, but I'm just reiterating my (and others) ideas. •A key system for buildings. In the midst of all the chaos from the outbreak, families run to grab all their processions and family members before fleeing Czechoslovakia. A year later you run into an abandoned house and see the original owner had cleaned out his safe and left a keyring(with keys) inside. ( this could work well with a keyring system) •Tranquilizers I think this is a must because if you're a person that incapacitates people to steal their stuff , you'll usually use a DMR and aim for center mass, knocking the target out. Although , being hit will make you lose 8k blood. I think tranquilizers will replace the DMR with ease and efficiency. Way it'll work is you're hit and a few seconds later your screen starts to chronically blur, then you pass out. Screen goes black, but you can still hear everything. You wake up a few minutes later and your screen starts the clear over a course of 3 minutes. (Time may be variable to change for playability) •Leveling system for base building Simple enough, when you build the foundation, it levels itself so your house won't be at an angle. (This is for the OCD players hehe) ••Will add more later••
  14. SFRGaming

    Reloading features

    I was reading that in Standalone you are able to load 1 round at a time into any gun in the event we don't have any mags. This is otherwise known as breach loading. This sparked a question in my mind. Are we able to, for example, pop a mag in, release the bolt (thus loading 1 round into the chamber), drop that mag, put a new mag in, and have a full mag size + 1 round? Battlefield 3 is a VERY good working example of this. Edit: To expand on this, it would make it more realistic and make you feel you have more control over the character. As how ARMA II does it, it's incorrect. IRl if you have an AR15 (civilian m4a1 variant) with a 30 rnd. mag, shoot 5 rounds and then reload (as many people do in the mod ;)), you WILL have 31 rounds UNLESS you pull the bolt back and eject the already chambered round. Just a thought.
  15. I like the idea, but not for Standalone. Seems a bit gamey and to me it screams perks, which I would never want to see in SA. Great idea though. Maybe when we start getting some modded versions of SA (ex. Epoch, Origins, etc..) you could presemt this to them. Kudos to you for the time and effort put in though.
  16. Since Rocket is redesigning vehicles, I feel it necessary to suggest some things that will increase immersion, realism, etc.. First off, real articulation suspension. All vehicles in ARMA use this very basic and unrealistic independent suspension style, even the trucks that have a solid axle. Most people won't care about this but this can hold slight advantages/disadvantages while traveling across roads, offroad, etc.. There also needs to be a realistic torque-curve. This will make the vehicles seem a bit more real while traversing across hills/mountains. If you notice in ARMA, you can use a yellow hatchback and crawl up a 75 degree slope. :| They need to remove that slow speed will going offroad. I honestly don't see the point in that, unless you're in thick mud or clay. Yes, bumps in the terrain will be absolute hell on the shocks, but you should be able to go fast while off the road. Finally, there needs to be a higher speed limit on the cars. I get almost ALL military trucks are governed to about 100 kph (60 mph roughly), but vehicles such as the SUV should be able to go to 140 mph. This is a rough draft of my ideas, so feel free to suggest more things, or correct mine. Cheers!
  17. Ok, so I was thinking about this while scouting places I could build my base when SA gets basebuilding implemented. Then I thought about some tools we could use for building. I'm pretty sure vast majority, including myself, dont want a base where the foundation is not level. My OCD would go through the roof. So I thought, is it possible to implement a device such as http://i01.i.aliimg.com/wsphoto/v0/1207595677_1/Fashion-10pcs-Torpedo-Level-Measuring-font-b-Instruments-b-font-Water-Bubble-Solids-Sensor-Home-Decoration.jpg to find level ground? Or, better yet, when crafting the foundation, it sets itself in the ground and levels itself. Kinda like the houses that are currently on the map. You guys think this is a yay or nay suggestion? Write any extra tools you think we should have as well!
  18. SFRGaming

    DayZ SA Basebuilding Tools

    So, like the Origins Survivor/bandit/hero houses?
  19. SFRGaming

    DayZ SA Basebuilding Tools

    One way I suppose you could get around having 2 different foundations, is the bottom of the foundation reads the groudn when being build, and if all of the piece is not touching the ground, it fills in the spaces. If the distance is too big, it'll put columns/stilts under the foundation.
  20. SFRGaming

    Reloading features

    Well, now you have a problem. Dean said you could breachload, but if you put a whole mag in after breachloading and you have 30 rounds, that is considered a bug.
  21. SFRGaming

    DayZ SA Basebuilding Tools

    There's a problem with this. It's in the exact light as the problem dean has with non-instanced underground bases. There is a huge map/performance issue with being able to manipulate the map in an open world rather than an individual cell. Tis the reason why Dean wants to make underground bases instanced like Skyrim. So, regarding that, I say you can build 2 types of foundations: A solid ground foundation, or a cliff side foundation. The solid ground foundation sets itself flat and fills in any spaces underneath, while the cliff foundation does it's job :p .
  22. SFRGaming

    crazy game ideas for the coders :)

    This is getting ridiculous. I don't care who is in the right or wrong, you look like immature idiots (this is disregarding the forum moderators and any other decent human being here). The dayz community is toxic because of you fellas and it's not going to get any better if people like you keep bickering at each other. Now kiss and make up before I lose all hope in the DayZ community.
  23. SFRGaming

    La5A2 holo VS m14 aim

    Or try and go for a MK 48 Mod 0. It's basically a fully automatic m14 AIM with a 100 rnd. clip.
  24. We all know 1 huge problem in DayZ is people exploit the graphic system to gain an advantage over other player. Will this be confronted in standalone and how will it be confronted? Here's a quick video for those who don't know what I'm talking about: http://www.youtube.com/watch?v=Dk8_t9SksBw
  25. SFRGaming

    Reloading features

    Well, you see, Dean has already CONFIRMED we will be able to breach load ALL guns. My question was if we could breach load, then load a mag in and have (in this case you have a M16A2) 31 rounds.
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