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SFRGaming

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Everything posted by SFRGaming

  1. SFRGaming

    Yoda tries out DayZ StandAlone!

    I personally think the impersonation was average...
  2. SFRGaming

    respawn with all equipment after desynchronized death

    So basically, if you die in a way you do not agree with, you want to respawn with all of your previous gear? I dont think dayz is the game for you...
  3. SFRGaming

    Glitchy Movement

    Says who? I personally think the SKS in DayZ SA has once of the smoothest reloading animations I have ever seen. And a little fun fact, in games like CoD, BF4 & 3, etc, the guns have 2 sets of animations. Once animation is very rough and basic, which is what other people would see you doing, such as reloading. The second set is for first person (you) which is much smoother. Same goes for detail. Look at your gun in BF4 in 3rd person has much less detail than 1st person. DayZ has 1 set of animations for everything. In that light, you have to applaud Dean for his work towards making it look pretty since the 1st person in DayZ is literally you looking through your avatar's eyes and not some fake 1st person camera.
  4. Or we could just compromise. Add various types of handguard rail systems for the M4A1 and let us add a longer, heavier barrel. Then just add the A4 model.
  5. SFRGaming

    Bullets can to go through Wood Doors and Walls.

    Had to fix that for ya.
  6. SFRGaming

    Bullets can to go through Wood Doors and Walls.

    You can't really "make" full metal jacket ammunition. Well, you could, but it would barely, if not work at all.
  7. SFRGaming

    Optimize this Please

    Allow me to reiterate a proven fact for the 20th time. The ARMA 2.5 engine is optimized for Intel/Nvidia products. AMD, while it can work, is not directly supported by the engine. And you need to realize, Dean can't just change a few variables and the game is automatically optimized to run Ultra @ 80 fps. Optimizing takes time, lots of time. Coding has to be cleaned up, excess info cut out. Rewriting of scripts, code, etc...
  8. The A3 model is still something they should look at. It's a very good model with up-to-date parts and a very smooth trigger assembly. The A4 model is nice, but it has the exact function of the A2 model. The only thing that makes them different is the carry handle for the A4 model is removable, meaning you could directly attach scopes (or whatever you prefer) on top of the receiver, rather than the carry handle.
  9. Oh but it is, the M16A4 was more of a patrol rifle. The A3 model was fit for medium ranges in urban-to-slightly open areas. The A4 model was optimized for things such as 4-8x scopes, fluted barrels, etc for patrol units.
  10. SFRGaming

    <<<< Zombie Improvements. >>>>

    No, because the "Zombies" that we have aren't your classic zombies. Like DayZ has always been, we have just ordinary people that are NOT undead, just infected. Think of it being similar to I Am Legend. They are still people with working organs and all. They can only sustain as much pain/damage as a normal human.
  11. Bow has been confirmed for implementation by Dean himself (several times at that). Although, it will come after the engine revamp. Dean wants to revamp the ARMA 2.5 engine's physics to incorporate more realistic world function and correct thrown objects. Once the engine revamp is complete, the Bow will follow (in Dean's exact words) "ASAP".
  12. SFRGaming

    Ideas to make Chernarus feel more Eastern European

    Still stereotypical.
  13. Whatever you do, do not suggest the AK-12. Just....don't.
  14. I wouldn't add the M16A2. I would add its more recent variant the M16A3. The A2 model, from my current understanding, is only used for rifle training with USMC basic training, and not for actual service.
  15. SFRGaming

    Blood trails and scent.

    Blood trails already confirmed.
  16. SFRGaming

    Military Backpack

    I think we can scrap this whole "cant run for 300m without stopping while wearing this backpack." because in all honesty, the survivors in game should have no problem running with this if they can sprint for an infinite amount of time.
  17. SFRGaming

    "Military" weapons chambered in .22LR

    The only .22 caliber weapons the military uses (in fact it might not be used anymore) is a basic single-shot .22 rifle that weighs about 10 pounds. From what I know, it was used to help promote accuracy in the young cadets.
  18. SFRGaming

    Several russian weapons that Id like to see in Dayz

    Wrong, the map is actually from a real life location in the Czech Republic.
  19. SFRGaming

    SKS Attachments

    LRS was removed due to the fact IRL, you wouldn't be able to properly load the rifle with such a cumbersome scope hanging over the receiver.
  20. SFRGaming

    Premium loot -- A balanced proposal to "gearing up"

    This is a very good concept, but can only be added when all servers get there own database. This is because with majority of the servers on the same database, this allows people to server hop between tons of servers. So all THEY have to do is Lockpick the door to the armory on one server and logout/log in while in the armory, therefore bypassing having to unlock the door every time they join a new server.
  21. SFRGaming

    Correcting SA ballistics

    Still, that's the operators error. You pulling left doesn't affect the accuracy of the gun, it affects your ability to utilize the weapons base accuracy. And to your post about realism, yes being too realistic is risky, but just because some obvious and impractical things are not realistic doesn't mean you make the guns stupidly inaccurate.
  22. This has already been put into the game.
  23. Will this fix the M4's god-awful unrealistic inaccuracy.
  24. This is why each server needs its own database. In the Mod, you could only hop through a few connected hives. Once Rocket implements respawning loot and zombies, he'll be able to single out each server, so no more server hopping.
  25. SFRGaming

    Why is the game a 32-bit client? Change it to 64-bit!

    The game is in....32-Bit? When how I dont even...
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