Forums Announcement
Read-Only Mode for Announcements & Changelogs
Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.
For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.
Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!
Stay safe out there,
Your DayZ Team
SFRGaming
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Everything posted by SFRGaming
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I personally think the impersonation was average...
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respawn with all equipment after desynchronized death
SFRGaming replied to ingegnercane's topic in Suggestions
So basically, if you die in a way you do not agree with, you want to respawn with all of your previous gear? I dont think dayz is the game for you... -
Says who? I personally think the SKS in DayZ SA has once of the smoothest reloading animations I have ever seen. And a little fun fact, in games like CoD, BF4 & 3, etc, the guns have 2 sets of animations. Once animation is very rough and basic, which is what other people would see you doing, such as reloading. The second set is for first person (you) which is much smoother. Same goes for detail. Look at your gun in BF4 in 3rd person has much less detail than 1st person. DayZ has 1 set of animations for everything. In that light, you have to applaud Dean for his work towards making it look pretty since the 1st person in DayZ is literally you looking through your avatar's eyes and not some fake 1st person camera.
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The Community's List of Suggested Weapons for Dayz Standalone (Version: 1.29)
SFRGaming replied to alexeistukov's topic in Suggestions
Or we could just compromise. Add various types of handguard rail systems for the M4A1 and let us add a longer, heavier barrel. Then just add the A4 model. -
Had to fix that for ya.
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You can't really "make" full metal jacket ammunition. Well, you could, but it would barely, if not work at all.
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Allow me to reiterate a proven fact for the 20th time. The ARMA 2.5 engine is optimized for Intel/Nvidia products. AMD, while it can work, is not directly supported by the engine. And you need to realize, Dean can't just change a few variables and the game is automatically optimized to run Ultra @ 80 fps. Optimizing takes time, lots of time. Coding has to be cleaned up, excess info cut out. Rewriting of scripts, code, etc...
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The Community's List of Suggested Weapons for Dayz Standalone (Version: 1.29)
SFRGaming replied to alexeistukov's topic in Suggestions
The A3 model is still something they should look at. It's a very good model with up-to-date parts and a very smooth trigger assembly. The A4 model is nice, but it has the exact function of the A2 model. The only thing that makes them different is the carry handle for the A4 model is removable, meaning you could directly attach scopes (or whatever you prefer) on top of the receiver, rather than the carry handle. -
The Community's List of Suggested Weapons for Dayz Standalone (Version: 1.29)
SFRGaming replied to alexeistukov's topic in Suggestions
Oh but it is, the M16A4 was more of a patrol rifle. The A3 model was fit for medium ranges in urban-to-slightly open areas. The A4 model was optimized for things such as 4-8x scopes, fluted barrels, etc for patrol units. -
No, because the "Zombies" that we have aren't your classic zombies. Like DayZ has always been, we have just ordinary people that are NOT undead, just infected. Think of it being similar to I Am Legend. They are still people with working organs and all. They can only sustain as much pain/damage as a normal human.
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The Community's List of Suggested Weapons for Dayz Standalone (Version: 1.29)
SFRGaming replied to alexeistukov's topic in Suggestions
Bow has been confirmed for implementation by Dean himself (several times at that). Although, it will come after the engine revamp. Dean wants to revamp the ARMA 2.5 engine's physics to incorporate more realistic world function and correct thrown objects. Once the engine revamp is complete, the Bow will follow (in Dean's exact words) "ASAP". -
Ideas to make Chernarus feel more Eastern European
SFRGaming replied to Jhunt7507's topic in Suggestions
Still stereotypical. -
The Community's List of Suggested Weapons for Dayz Standalone (Version: 1.29)
SFRGaming replied to alexeistukov's topic in Suggestions
Whatever you do, do not suggest the AK-12. Just....don't. -
The Community's List of Suggested Weapons for Dayz Standalone (Version: 1.29)
SFRGaming replied to alexeistukov's topic in Suggestions
I wouldn't add the M16A2. I would add its more recent variant the M16A3. The A2 model, from my current understanding, is only used for rifle training with USMC basic training, and not for actual service. -
Blood trails already confirmed.
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I think we can scrap this whole "cant run for 300m without stopping while wearing this backpack." because in all honesty, the survivors in game should have no problem running with this if they can sprint for an infinite amount of time.
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The only .22 caliber weapons the military uses (in fact it might not be used anymore) is a basic single-shot .22 rifle that weighs about 10 pounds. From what I know, it was used to help promote accuracy in the young cadets.
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Several russian weapons that Id like to see in Dayz
SFRGaming replied to overdosed (DayZ)'s topic in Suggestions
Wrong, the map is actually from a real life location in the Czech Republic. -
LRS was removed due to the fact IRL, you wouldn't be able to properly load the rifle with such a cumbersome scope hanging over the receiver.
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Premium loot -- A balanced proposal to "gearing up"
SFRGaming replied to carcinovich's topic in Suggestions
This is a very good concept, but can only be added when all servers get there own database. This is because with majority of the servers on the same database, this allows people to server hop between tons of servers. So all THEY have to do is Lockpick the door to the armory on one server and logout/log in while in the armory, therefore bypassing having to unlock the door every time they join a new server. -
Still, that's the operators error. You pulling left doesn't affect the accuracy of the gun, it affects your ability to utilize the weapons base accuracy. And to your post about realism, yes being too realistic is risky, but just because some obvious and impractical things are not realistic doesn't mean you make the guns stupidly inaccurate.
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Master List of Equipable Items the Community Wants in the Game
SFRGaming replied to - Karma -'s topic in Suggestions
This has already been put into the game. -
Pending Changelog: Experimental branch: 0.34.XXXXX
SFRGaming replied to rocket's topic in News & Announcements
Will this fix the M4's god-awful unrealistic inaccuracy. -
Pending Changelog: Experimental Branch: 0.33.114782
SFRGaming replied to rocket's topic in News & Announcements
This is why each server needs its own database. In the Mod, you could only hop through a few connected hives. Once Rocket implements respawning loot and zombies, he'll be able to single out each server, so no more server hopping. -
Why is the game a 32-bit client? Change it to 64-bit!
SFRGaming replied to carsonearl's topic in Suggestions
The game is in....32-Bit? When how I dont even...