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Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.
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Your DayZ Team
SFRGaming
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Everything posted by SFRGaming
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I honestly think we need a Livestream forum on this site, rather than a sticky
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If you think DayZ is unfair, then it might not be the game for you...
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Come join SFRGaming in an hour long stream! http://www.twitch.tv/sfrgaming
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Can anyone confirm if the military tents are spawning loot again?
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Have you not seen how much debug zone there actually is? that can all become play-able territory. Increase the performance greatly so everyone can handle the added terrain and you have yourself a bigger map
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payday 2 M4 and weapons compared to dayz
SFRGaming replied to gannon46's topic in General Discussion
This is because AK's are the most known weapons when regarding video games, movies, commercials, jokes, anything really. -
Pistols too inaccurate as well as m4?!
SFRGaming replied to Sgt.BigBeasty's topic in General Discussion
Yes, a stock M4A1 can hit a 300m target. -
payday 2 M4 and weapons compared to dayz
SFRGaming replied to gannon46's topic in General Discussion
Which AK model were you issued? -
payday 2 M4 and weapons compared to dayz
SFRGaming replied to gannon46's topic in General Discussion
Well, keep in mind the purpose for the weapons when they were designed. The AK was given the tank commanders as a "Last Defense" stage to lunge several high-caliber rounds within a short distance. The M4A1, deriving from the M16, was used to give US soldiers a gun that is more accurate, smaller, and more person-friendly than the M14. Also had a LOT less kick. Yes, but remember, the AK was built loosely for easy field stripping and durability against natural elements, but the gun shakes (the barrel mostly) due to the vibrations. This causes the first AK model to be inaccurate. After the AK, when the AK-74 and the AKM were released, a lot of the shaking and shuddering was fixed. And while the guy above might have exaggerated slightly, the M4A1 (AR-15 in my respective terms) is a really accurate weapon. I use one every weekend and can say its VERY easy to shoot and accurate even when bone-stock. -
Not directly, but for games made by Bohemia Interactive benefit GREATLY from an SSD. An SSD will allow you to load files (textures, models, etc...) faster, thus less time renderring it in-game.
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Pistols too inaccurate as well as m4?!
SFRGaming replied to Sgt.BigBeasty's topic in General Discussion
The problem with the M4A1 is they made weapon parts (Which do NOT affect the accuracy of the gun) affect the overall gun performance, rather than key areas. For example, will adding a MP handguard to my stock AR-15 IRL make the weapon more accurate? No, it will help with holding the gun steady, comfort-ability, and ergonomics. Will adding a MP buttstock to my AR-15 IRL increase accuracy? No, it will help with recoil management, gun steady-ing, etc... But none of those parts affect the accuracy of the WEAPON. Wanna know what REALLY affects that? Barrels. Now I'm not suggesting Dean just add in a match barrel and say "done". Because I have used a stock AR-15 barrel and it's not that bad. One thing I think Dean needs to do is take a trip to a gun range and use a variety of weapons so he can get a feel of what they should do. And he needs to benchfire every firearm. Benchfiring is literally the only way to test TRUE weapon accuracy. Firing it yourself will introduce operator error. In my final argument I can only say this: Why make the game a balance between realism and authenticity when the guns are arcade-like? -
payday 2 M4 and weapons compared to dayz
SFRGaming replied to gannon46's topic in General Discussion
As much as I wish this could have been a bit more formal, I have to agree with you. I use an AR-15 on a daily basis and I know how an AR-15/M4A1 should handle. Dean is taking a WarZ-type approach to weapons by making them stupidly inaccurate in hopes to reduce KoS but the fact if the matter is, make the rest of the game realistic, then the weapons arcadey can be a bit awkward. -
M14 does not use 5.56.....
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Please improve performance for AMD processors
SFRGaming replied to alexsander209's topic in Suggestions
You're asking the devs to rip apart the engine and make several optimizations, and strike a partnership with AMD, when the RV engine is ALREADY built, optimized, and partnered with Intel. Not gonna happen. I can imagine Dean getting with AMD and saying "AMD needs a driver update to be able to utilize this, that, and the other so it can perform better in these areas." But, that would take a little while as well since the RV engine isn't very friendly (see what I did there?) and would still require a bit of coding on AMD's behalf. -
Im sorry but please choose better background music XD I had to launch a Tactical Mute
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Remove all long firearms = best kill on sight deterrent.
SFRGaming replied to alleycat's topic in General Discussion
No lol -
I made a thread similar to this not long ago. Please dont make duplicate threads.
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HD7950, massive FPS drop for last two weeks
SFRGaming replied to breadbob's topic in Troubleshooting
I cringed when I saw you're cooler wasn't working and your CPU running at 93 C D: -
hints of movement/ hints of people having been around a certain area
SFRGaming replied to daisho's topic in Suggestions
That's a bug at the moment. -
is it me or does the experimental install run better than the stable?
SFRGaming replied to mjf6866's topic in General Discussion
This is very possible due to the most recent fix for the games gear updates. Right now in stable, you character spams the engine with user messages concerning gear. This cause FPS spikes/drops and desyncing. In experimental, they have fixed the spamming which may be the root of your newly found performance boost. -
I would like to see this AS LONG AS ITS NOT LIKE BATTLEFIELD 4! That shit on BF4 looks like a damn flashlight.
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As stated in a Dev's twitter, items have VERY little performance impact. Useless, little-use, pointless, etc items are needed for variety and to show there was life in chernarus before the infection.
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NOTICE: Upon searching for this topic, there were a few posts about this but no main topics, so I decided to make one. As of right now, the only gun that has many different parts would be the M4A1. This makes having the SKS, Mosin, Blaze, or double-barrel shotgun far too easy. My proposal is we take weapons and break them down into respectable parts. DISCLAIMER: Do not mistake in thinking I want weapons to spawn in different parts, just make the weapons more in depth. You will still find a M4A1 with every part, but you may have a few bad parts that need to be replaced to insure reliability and function. This idea is to keep "New Spawns" from running to a base, grabbing a weapon, and instantly start KoSing every living person that comes by. The way this works is you have the current M4A1 that has a main body, Forearm, Buttstock, Rear Sight, and Magazine. While retaining those parts, break the main body down into (regarding this is a M4A1) Upper Receiver, Lower Receiver, Barrel, Gas system, and Bolt, along with the current Forearm, Buttstock, Rear Sight, and Magazine. These parts, if damaged or worse, can affect the gun in select different areas. These ares that are affected will be listed by the part below. Note that I could go into much more detail but this covers the whole of the many complex systems. Examples for the parts: LOWER RECEIVER- If damaged, affects trigger response and possibly gun maneuverability. UPPER RECEIVER- Affects Rounds Per Minute, Case Ejection, and Feeding. Failure to Eject the Casing can lead to gun jams. GAS SYSTEM- Affects how the gun cycles the next round into the chamber, which can greatly affect full-auto capability. BOLT- Affects Recoil, Feed, and Case Ejection. Failure to Eject the Casing can lead to gun jams. BARREL- Affects the round's accuracy, distance, speed, etc.. Has a huge affect on the weapons ability to maintain a tight grouping. Can cause the weapon to explode if damaged. This can also be used for the Mosin and SKS. Although, the SKS would consist of: Body, Receiver, Bolt, Barrel, and Gas System. The Mosin would consist of: Body, Receiver, Barrel, Bolt. The current shotgun: Barrel assembly and Body. Some say this may be a bit much but all these factors can change the tide of a battle in extreme conditions. Why you ask? Say IRL your gas system fails. You'll have to manually load and fire each round in a single-shot fashion. Barrel is warped/twisted? VERY inaccurate shots if not an internal combustion leading to the gun being destroyed and possible injury to your player. Receiver dirty or damaged? Intensive jamming and feed issues. Receiver destroyed? Cannot load or fire rounds. And remember these are the most collective forms of the many complex groups in a gun. All play huge factors in functionality. This can also lead the way into extensive customization of the weapon such as: Remanufactured Receivers Match/Heavy Barrels Chromed/Light-Weight Bolts Much, much more Leave a comment on what you think and be sure to vote Yes if you want to see this in game. If I have made any mistakes (I'm only human) feel free to notify me in the comments. - {SFR} Col. Shadow
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What does this have to do with the topic?